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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2016-05-12
RustAndDust: dispose of generator
Jérémy Zurcher
1
-0
/
+1
2016-05-11
update www
Jérémy Zurcher
5
-1
/
+17
2016-05-11
Ctrl: call storeInitialState() on new game only
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Ctrl: this.mode -> mode
Jérémy Zurcher
1
-4
/
+4
2016-05-11
increase code version
v29
Jérémy Zurcher
2
-2
/
+2
2016-05-11
NewGameMenu: do not BEGIN if mode is not implemented yet
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Unit: Unit.clear() sets unitId to 1
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Map5Marshal,Ctrl: use Unit.IterableSet<Unit>, call Unit.clear() at exit
Jérémy Zurcher
3
-18
/
+4
2016-05-11
Unit: add IterableSet<Unit> that keeps ref to the instances
Jérémy Zurcher
1
-0
/
+14
2016-05-10
increase code version
v28
Jérémy Zurcher
2
-2
/
+2
2016-05-10
TankFireAnimation: fix bad region init on animation second usage
Jérémy Zurcher
2
-6
/
+1
2016-05-10
Ctrl: clear orders before storing Initial State, do not replay map deployment
Jérémy Zurcher
1
-1
/
+3
2016-05-10
StateSelect: call clear() on postTurnDone()
Jérémy Zurcher
2
-1
/
+1
2016-05-10
update TODO
Jérémy Zurcher
1
-3
/
+2
2016-05-10
increase code version
v27
Jérémy Zurcher
2
-2
/
+2
2016-05-10
Ctrl: avoid bad stacked msgs position
Jérémy Zurcher
1
-3
/
+1
2016-05-10
Ctrl: factorise code
Jérémy Zurcher
1
-11
/
+4
2016-05-10
DestroyAnimation: shorten DURATION 1.5->1.0
Jérémy Zurcher
1
-1
/
+1
2016-05-10
MenuCtrl,PlayMenu: use ResumeMenu
Jérémy Zurcher
2
-25
/
+14
2016-05-10
add menu/ResumeMenu
Jérémy Zurcher
1
-0
/
+140
2016-05-10
Ctrl: implement REPLAY_BATTLE mode
Jérémy Zurcher
1
-2
/
+23
2016-05-10
Ctrl: cleanup according to latest db changes
Jérémy Zurcher
1
-13
/
+16
2016-05-10
Battle: clean up map.clear() usage
Jérémy Zurcher
4
-19
/
+10
2016-05-10
Solo: clean up loadState(), get ready for REPLAY_BATTLE
Jérémy Zurcher
1
-16
/
+24
2016-05-10
DB,Ctrl: clean up store/load validate methods
Jérémy Zurcher
2
-18
/
+95
2016-05-10
InfantryFireAnimation: reduce START_DELAY to 0.3f
Jérémy Zurcher
1
-1
/
+1
2016-05-10
Map4Orders: prepareReplayCurrentTurn() -> prepareReplayLastTurn()
Jérémy Zurcher
2
-2
/
+2
2016-05-10
Marshal: add Mode.PLAYER to load currentPlayer AP
Jérémy Zurcher
3
-1
/
+10
2016-05-10
Map5Marshal: block unitId while loading players
Jérémy Zurcher
1
-0
/
+2
2016-05-10
BattleTest: use map.getExitZone(int) otherwise usExit is null
Jérémy Zurcher
1
-4
/
+2
2016-05-10
Map0Hex: add getEntryZone(int) and getExitZone(int)
Jérémy Zurcher
1
-0
/
+10
2016-05-10
Unit: add static boolean blockId
Jérémy Zurcher
1
-2
/
+5
2016-05-07
Ctrl: ask for deployment end only in PLAY mode
Jérémy Zurcher
1
-1
/
+1
2016-05-07
Map4Orders: fix unit orientation on replay ENTER order
Jérémy Zurcher
1
-2
/
+5
2016-05-07
Map5Marshal: fix error msg
Jérémy Zurcher
1
-1
/
+1
2016-05-07
DB: format sql before calling loadGame(...)
Jérémy Zurcher
1
-3
/
+3
2016-05-04
Config: REPLAY_LAST / REPLAY_BATTLE
Jérémy Zurcher
4
-9
/
+9
2016-05-04
StateSelect: clear() on reinforcement dock togggle
Jérémy Zurcher
2
-1
/
+6
2016-05-04
Ctrl: ooops, that should be in e89cb4f
Jérémy Zurcher
1
-1
/
+1
2016-05-04
StateEngage: doBreakMove() uses buildShortest(Tile)
Jérémy Zurcher
2
-3
/
+2
2016-05-04
PathBuilder: add buildShortest(Tile)
Jérémy Zurcher
1
-0
/
+13
2016-05-04
Map: break move only for 1 hex
Jérémy Zurcher
1
-1
/
+1
2016-05-04
Battle: remove Ctrl from BattleCommon fields
Jérémy Zurcher
5
-36
/
+36
2016-05-04
PathBuilder: add beSmart() : look for a single objective, ...
Jérémy Zurcher
1
-11
/
+26
2016-05-04
PathBuilder: best() priority : fitness > cost > roadMarch > size
Jérémy Zurcher
1
-5
/
+11
2016-05-04
StateEngage: doRotation(Orientation) -> doBreakMove(Orientation)
Jérémy Zurcher
1
-2
/
+2
2016-05-04
ok, I fucked up, path optimisation is not ready yet
v26
Jérémy Zurcher
3
-4
/
+4
2016-05-03
www: add small images
Jérémy Zurcher
10
-9
/
+9
2016-05-03
run: use /opt/android-sdk/build-tools/23.0.3/zipalign
Jérémy Zurcher
1
-1
/
+1
2016-05-03
update TODO
Jérémy Zurcher
1
-1
/
+3
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