Age | Commit message (Expand) | Author | Files | Lines |
2014-10-07 | Board: add Tile getTileSafe(GridPoint2) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-07 | Orientation: typo | Jérémy Zurcher | 1 | -1/+1 |
2014-10-07 | Board: add GridPoint2 setNeighbour(GridPoint2, Orientation, GridPoint2); | Jérémy Zurcher | 1 | -0/+13 |
2014-10-07 | Pawn: add toString() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-07 | Board: add getTileSafe() and getAdjacentTiles() | Jérémy Zurcher | 1 | -0/+19 |
2014-10-07 | GameStates: improve hex selection scheme | Jérémy Zurcher | 4 | -2/+10 |
2014-10-07 | Board: possiblePaths(p, from, to, points) remove 'from' and 'to' from point S... | Jérémy Zurcher | 2 | -4/+5 |
2014-10-07 | HUD: move right | Jérémy Zurcher | 1 | -14/+15 |
2014-10-07 | SearchBoard: oops fix 1 hex move | Jérémy Zurcher | 1 | -1/+1 |
2014-10-07 | Board: add commented debug in getCoordinatePath() | Jérémy Zurcher | 1 | -0/+7 |
2014-10-07 | clean game states, remove default touchDown behaviour for readability | Jérémy Zurcher | 5 | -109/+51 |
2014-10-07 | Orientation: add Orientation fromAdj(int,int,int,int) | Jérémy Zurcher | 1 | -0/+27 |
2014-10-07 | Orientation: remove useless 'Orientation.' | Jérémy Zurcher | 1 | -7/+7 |
2014-10-06 | GameStateCommon: null pawn on setHex() to never be out of sync | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | GameCtrl: disable cancel button when in animation | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | Hud: only accept buttons if not in Action | Jérémy Zurcher | 2 | -7/+15 |
2014-10-06 | Hud: buttons have 3 states now | Jérémy Zurcher | 1 | -49/+85 |
2014-10-06 | update hud buttons png | Jérémy Zurcher | 14 | -41/+69 |
2014-10-06 | GameCtrl: replace inAnimation() with mayProcessTouch() | Jérémy Zurcher | 3 | -12/+16 |
2014-10-06 | update TODO | Jérémy Zurcher | 1 | -0/+6 |
2014-10-06 | GameStateRotate: use current selectet pawn if one | Jérémy Zurcher | 2 | -1/+11 |
2014-10-06 | GameStateCommon: downIsHex() -> sameHexes(GridPoint2 a, GridPoint2 b) | Jérémy Zurcher | 1 | -2/+2 |
2014-10-06 | GameStateMove: must clear possible paths first, keep previously selected pawn | Jérémy Zurcher | 1 | -1/+13 |
2014-10-06 | GameStateRotate: do not run animation if already heading in the right direction | Jérémy Zurcher | 1 | -2/+6 |
2014-10-06 | Map: add rotatePawn(..), in it and movePawn(...), use RunnableAnimation() to ... | Jérémy Zurcher | 1 | -1/+17 |
2014-10-06 | Map: toggleDotOverlay(...) -> togglePathOverlay(...) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-06 | GameCtrl: add inAnimation() and animationDone() | Jérémy Zurcher | 2 | -3/+14 |
2014-10-06 | GameCtrl: implements new GameState | Jérémy Zurcher | 1 | -10/+22 |
2014-10-06 | Hud: fix calls to ctrl.setState(...) | Jérémy Zurcher | 1 | -4/+3 |
2014-10-06 | Hud: add reset() | Jérémy Zurcher | 1 | -4/+9 |
2014-10-06 | rewrite GameState ... | Jérémy Zurcher | 6 | -61/+198 |
2014-10-06 | add abort() and enter() to GameState, set default implementation in GameState... | Jérémy Zurcher | 3 | -6/+43 |
2014-10-06 | Map: clarify show enable clear Moves Paths, Targes API | Jérémy Zurcher | 1 | -19/+14 |
2014-10-06 | Hud: change constructor param order to match Map | Jérémy Zurcher | 2 | -2/+2 |
2014-10-06 | Board: add rotatePawn(Pawn, Orientation, RunnableAnnimation) | Jérémy Zurcher | 1 | -0/+11 |
2014-10-06 | Pawn: add getRotationAnimation(Vector3) | Jérémy Zurcher | 1 | -0/+8 |
2014-10-06 | fix tests | Jérémy Zurcher | 2 | -31/+43 |
2014-10-06 | Hud: add a reference to GameCtrl instance | Jérémy Zurcher | 2 | -3/+12 |
2014-10-06 | Map: add a reference to GameCtrl instance | Jérémy Zurcher | 5 | -10/+13 |
2014-10-06 | Map: showPossibleActions(...) calls showPossibleTargets(...) and showPossible... | Jérémy Zurcher | 1 | -3/+21 |
2014-10-06 | Pawn,Board: add a RunnableAnimation to notify the end of the animation | Jérémy Zurcher | 2 | -2/+3 |
2014-10-06 | Board: fix nodesToPoints(...) | Jérémy Zurcher | 1 | -14/+4 |
2014-10-06 | Hud: add setOn setOff to ActionBtn | Jérémy Zurcher | 1 | -10/+14 |
2014-10-06 | update TODO | Jérémy Zurcher | 1 | -35/+14 |
2014-10-06 | Board: clean up getCoordinatePath(...) | Jérémy Zurcher | 1 | -29/+24 |
2014-10-06 | Orientation.fromMove: return KEEP if dx== 0 && dy==0 | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | SearchBoard.Node: add tString() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-06 | use ArrayList instead of Vector | Jérémy Zurcher | 6 | -49/+48 |
2014-10-05 | Board,Map: dispose clears all paths, and sets | Jérémy Zurcher | 2 | -10/+23 |
2014-10-05 | Board.nodesToSet is good enough | Jérémy Zurcher | 1 | -4/+1 |