Age | Commit message (Expand) | Author | Files | Lines |
2015-02-08 | assets: add unit gimp projects and data | Jérémy Zurcher | 21 | -0/+0 |
2015-02-08 | Screens: add hud size correction depending on screen density | Jérémy Zurcher | 6 | -17/+67 |
2015-02-08 | Support 2 sets of pawns depending of Config.graphics | Jérémy Zurcher | 61 | -50/+235 |
2015-02-08 | Config,OptionsMenu: replace regularPawn with graphics | Jérémy Zurcher | 2 | -17/+61 |
2015-02-08 | OptionsMenu: cycle fx when hit value too | Jérémy Zurcher | 1 | -1/+1 |
2015-02-08 | OptionsMenu: fix indentation | Jérémy Zurcher | 1 | -7/+8 |
2015-02-05 | Unit: add private void updateOverlays() | Jérémy Zurcher | 1 | -2/+7 |
2015-02-05 | Unit: canRotate() returns canMove() | Jérémy Zurcher | 1 | -2/+1 |
2015-02-02 | BattleTest: show off all units | Jérémy Zurcher | 1 | -1/+6 |
2015-02-02 | Map: clear activetedUnits on AT single attack after stating animation | Jérémy Zurcher | 1 | -3/+3 |
2015-02-02 | ScenariosMenu: fix checkDy value | Jérémy Zurcher | 1 | -1/+1 |
2015-02-02 | TankOnTank: add density info in debugging msg | Jérémy Zurcher | 1 | -1/+1 |
2015-02-02 | menus: add padding around labels to ease touch | Jérémy Zurcher | 3 | -12/+12 |
2015-02-02 | hud/Engagement: fix widget resizing on reroll | Jérémy Zurcher | 1 | -1/+1 |
2015-02-02 | Position: support bottom,left offset | Jérémy Zurcher | 1 | -12/+21 |
2015-01-22 | engine.Pawn.Engagement -> engine.Attack | Jérémy Zurcher | 2 | -22/+27 |
2015-01-21 | PathBuilder: setExit() do not add a tile in path if to==from | Jérémy Zurcher | 1 | -2/+4 |
2015-01-21 | StateWithdraw: fix rotation move detection | Jérémy Zurcher | 1 | -1/+2 |
2015-01-21 | StateWithdraw: escape -> withdraw | Jérémy Zurcher | 1 | -2/+2 |
2015-01-21 | StateMove: coding style | Jérémy Zurcher | 2 | -8/+3 |
2015-01-21 | BattleTest: add exit Zone to reinforcement | Jérémy Zurcher | 1 | -2/+5 |
2015-01-21 | StateExit -> StateWithdraw | Jérémy Zurcher | 4 | -10/+10 |
2015-01-21 | Player: escaped -> withdrawed, add it to stats | Jérémy Zurcher | 5 | -13/+13 |
2015-01-21 | StateMove: when unit just entered, do not propose to exit already | Jérémy Zurcher | 1 | -0/+2 |
2015-01-21 | Board: findBestEntry return Orientation.opposite() | Jérémy Zurcher | 1 | -1/+1 |
2015-01-21 | fix tests | Jérémy Zurcher | 1 | -0/+1 |
2015-01-21 | update TODO | Jérémy Zurcher | 1 | -0/+1 |
2015-01-21 | cleanup debug messages | Jérémy Zurcher | 2 | -2/+2 |
2015-01-21 | Map: code intentation | Jérémy Zurcher | 1 | -2/+2 |
2015-01-21 | Map: oops, REGULAR move does not remove unit from player | Jérémy Zurcher | 1 | -1/+5 |
2015-01-21 | Objective[Set]: move from game to engine package | Jérémy Zurcher | 5 | -146/+185 |
2015-01-21 | BattleTest: do not add unit twice | Jérémy Zurcher | 1 | -1/+0 |
2015-01-20 | PossiblePaths -> PathBuilder | Jérémy Zurcher | 8 | -54/+54 |
2015-01-20 | StateEscape -> StateExit | Jérémy Zurcher | 2 | -7/+5 |
2015-01-20 | StateEscape: take care of null to when exit without moving | Jérémy Zurcher | 1 | -1/+2 |
2015-01-20 | StateEngagement: click on attack leader to abort | Jérémy Zurcher | 1 | -2/+4 |
2015-01-20 | Ctrl: fix 38573f8 logic error | Jérémy Zurcher | 1 | -1/+1 |
2015-01-20 | BattleTest: add 2 objectives, call map.turnDone() | Jérémy Zurcher | 1 | -0/+3 |
2015-01-20 | Map: add turnDone(), call turnDone() and actionDone() from Ctrl | Jérémy Zurcher | 2 | -0/+7 |
2015-01-20 | Ctrl: block EndOfTurn except in SELECT state | Jérémy Zurcher | 2 | -2/+1 |
2015-01-20 | StateDeployment: fix undo | Jérémy Zurcher | 1 | -2/+5 |
2015-01-20 | ActionButtons: fix position update | Jérémy Zurcher | 2 | -2/+7 |
2015-01-19 | BattleCommon: show exitZone | Jérémy Zurcher | 1 | -0/+2 |
2015-01-19 | Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex) | Jérémy Zurcher | 2 | -0/+3 |
2015-01-19 | add hex-overlays/10_exit.png | Jérémy Zurcher | 3 | -0/+7 |
2015-01-19 | BattleTest: fix setUnit(), ctrl.player must be set | Jérémy Zurcher | 1 | -0/+2 |
2015-01-19 | Revert "Ctrl: set player before calling battle.setup()" | Jérémy Zurcher | 1 | -1/+1 |
2015-01-19 | Map: move player.blah calls from States -> Map | Jérémy Zurcher | 4 | -5/+4 |
2015-01-19 | StateEscape: if exit from unit hex, build stay path, add runtime exitHex vali... | Jérémy Zurcher | 2 | -7/+13 |
2015-01-19 | StateMove: can exit from exit zone hex | Jérémy Zurcher | 1 | -2/+2 |