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2016-03-07BattleCommon: getWinner() first check if one player has no more unitsJérémy Zurcher1-3/+3
2016-03-03MenuScreen: remove unused varJérémy Zurcher1-1/+0
2016-03-03tools/dump_payload: generate turns.jsonJérémy Zurcher1-0/+3
2016-03-03OptionsPanel: save config on applyJérémy Zurcher1-0/+1
2016-03-01PlayMenu : code factoringJérémy Zurcher1-11/+11
2016-03-01increase code revisionv24Jérémy Zurcher2-2/+2
2016-03-01fix ugly null pointer bug in Map5...Jérémy Zurcher1-0/+2
2016-02-29DB: add getTurns(int)Jérémy Zurcher1-0/+22
2016-02-29DB: get ready for schema updateJérémy Zurcher1-0/+26
2016-02-29tools/dump_payload: dump state.json and turn.jsonJérémy Zurcher1-1/+2
2016-02-29Solo: processTurn() save orders only into turns tableJérémy Zurcher1-1/+6
2016-02-29Battle,Map5Marshal: add boolean full to unload(...)Jérémy Zurcher4-12/+14
2016-02-29DB: fix storeTurn()Jérémy Zurcher1-3/+2
2016-02-24increase code versionv23Jérémy Zurcher2-2/+2
2016-02-24RustAndDust: disable DB debugging outputJérémy Zurcher1-1/+1
2016-02-24MenuCamera: disable hudCorrection, it breaks PlayMenu sizingJérémy Zurcher1-1/+2
2016-02-24PlayMenu: base rect size on list needs and screen dimensionJérémy Zurcher1-7/+10
2016-02-24Scrollable: add getBestHeight(), simplify setPosition()Jérémy Zurcher1-2/+7
2016-02-24PlayMenu: on delete, hide buttonsJérémy Zurcher1-0/+2
2016-02-24List: use viewNJérémy Zurcher1-4/+4
2016-02-24DB: do not try to execute many commands in a rowJérémy Zurcher1-2/+6
2016-02-23PlayMenu: join -> resumeJérémy Zurcher1-10/+10
2016-02-23increase code revisionv22Jérémy Zurcher3-2/+2
2016-02-23DB: boolean storeTurn(int, int, String) -> boolean storeTurn(int, int, int, S...Jérémy Zurcher1-4/+5
2016-02-23update TODOJérémy Zurcher1-2/+0
2016-02-23NewGameMenu: support resume existing gameJérémy Zurcher1-5/+23
2016-02-23MenuCtrl: improve touch(float, float)Jérémy Zurcher1-3/+12
2016-02-23Menu: void postAnswer(boolean ok) -> MenuType postAnswer(boolean ok)Jérémy Zurcher6-6/+7
2016-02-23DB: add gameExists(int, int)Jérémy Zurcher1-1/+15
2016-02-23DB.NO_RECORDS -> DB.NO_RECORDJérémy Zurcher3-5/+5
2016-02-22Sound type/enter: nicer, betterJérémy Zurcher10-39/+54
2016-02-22update TODOJérémy Zurcher1-0/+1
2016-02-22Solo: supports battle reloadingJérémy Zurcher1-3/+25
2016-02-22update TODOJérémy Zurcher1-21/+3
2016-02-22add android/libs/gdx-sqlite.jarcJérémy Zurcher1-0/+0
2016-02-22AndroidBackend: fetch owner's google accountJérémy Zurcher2-1/+14
2016-02-22add tools/inspect-androidJérémy Zurcher1-0/+30
2016-02-22DB: use single command per exec statementJérémy Zurcher1-4/+17
2016-02-22RustAndDust: fix db file pathJérémy Zurcher1-2/+11
2016-02-22add tools/extract-apkJérémy Zurcher1-0/+15
2016-02-22desktop/build.gradle: do not include data/rustanddust.sqliteJérémy Zurcher1-1/+3
2016-02-22update libgdx -> 1.9.2Jérémy Zurcher1-1/+1
2016-02-22MenuScreen: add boolean touchDragged(int, int, int)Jérémy Zurcher1-0/+14
2016-02-22Menu: add boolean drag(float, float, int, int)Jérémy Zurcher6-6/+27
2016-02-22PlayMenu: set config.gameId to NO_RECORDS early in prepare()Jérémy Zurcher1-1/+2
2016-02-22set PlayMenu and NewGameMenuJérémy Zurcher3-132/+308
2016-02-22GameRecord: add static GameRecord get(int)Jérémy Zurcher1-0/+5
2016-02-22Config: add gameIdJérémy Zurcher1-0/+1
2016-02-22use type and enter soundsJérémy Zurcher8-7/+41
2016-02-22add type.mp3 and enter.mp3Jérémy Zurcher5-0/+10