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2019-11-27fix android according to fucking googleJérémy Zurcher4-6/+10
2019-11-27UI : enlarge menusJérémy Zurcher10-19/+22
2019-11-27upgrade : libgdx 1.9.8 -> 1.9.10, gradle 1.11 -> 5.4.1Jérémy Zurcher10-80/+157
2019-11-27better sqlite path on unixJérémy Zurcher2-9/+12
2018-02-15update android sdkJérémy Zurcher2-2/+6
2018-01-05update libgdx to 1.9.8Jérémy Zurcher1-1/+1
2017-05-18us assets goes lighter greenJérémy Zurcher10-0/+0
2017-05-18upgradet to libgdx 1.9.6Jérémy Zurcher1-1/+1
2017-05-18StateCommon : select(Unit) activate(Unit) -> u.select(boolean)Jérémy Zurcher8-96/+118
2017-02-23HeadedPawn: add select(), and selectable attributeJérémy Zurcher3-10/+21
2017-02-23HeadedPawn: add private boolean canAimJérémy Zurcher1-7/+9
2017-02-23assets: scale up target, fire and may_fire overlaysJérémy Zurcher10-26/+26
2017-02-23update to libgdx 1.9.5Jérémy Zurcher1-1/+1
2017-02-23delete loading/LoadingBar.javaJérémy Zurcher1-32/+0
2016-12-02build.gradle : sourceCompatibility = 1.8Jérémy Zurcher2-2/+2
2016-11-30update libgdx to 1.9.4Jérémy Zurcher1-1/+1
2016-06-29add tools/debug.patchJérémy Zurcher1-0/+35
2016-06-29tools/inspect-android: set PKG varJérémy Zurcher1-2/+4
2016-06-29run: exit 1 on errorJérémy Zurcher1-1/+1
2016-06-29AndroidBackend: add updateUsers : collects users with an email of type 'Rusta...Jérémy Zurcher2-0/+52
2016-06-29build: update to build tools 24.0.0Jérémy Zurcher1-1/+1
2016-06-29Backend: param RustAndDust game is finalJérémy Zurcher3-3/+3
2016-06-29PlayerRecord: add toString()Jérémy Zurcher1-0/+6
2016-06-29upgrade to libgdx 1.9.3Jérémy Zurcher1-1/+1
2016-06-02Backend: opponent is me at initJérémy Zurcher2-2/+2
2016-06-02Map5Marshal: do not write player id, this is not network transparentJérémy Zurcher1-2/+0
2016-05-23add PlayerRecordJérémy Zurcher1-0/+85
2016-05-20increase code versionv31Jérémy Zurcher2-2/+2
2016-05-20update TODOJérémy Zurcher1-1/+0
2016-05-20Ctrl: block 0.2 -> 0.3 after each orderJérémy Zurcher1-1/+1
2016-05-20InfantryFireAnimation: fix fireRegion initJérémy Zurcher1-0/+1
2016-05-20Ctrl: checkPlayer first check if deployment is doneJérémy Zurcher1-2/+5
2016-05-20OkCancel: hit returns false if not visibleJérémy Zurcher1-0/+2
2016-05-20PlayMenu: dispose of GameRecord after deletionJérémy Zurcher1-3/+3
2016-05-19NewGameMenu: fix width calculationJérémy Zurcher1-1/+1
2016-05-19PlayMeny: fix width calculationJérémy Zurcher1-1/+1
2016-05-19Hud: fix stack.get(0) -> stack.getTop()PvPJérémy Zurcher1-5/+5
2016-05-19NewGame: disable game mode selection, fix width, fix Resume existing battleJérémy Zurcher1-62/+22
2016-05-19PlayMenu: add game mode selectionJérémy Zurcher1-14/+64
2016-05-19Config: add GameMode getLongest()Jérémy Zurcher1-0/+1
2016-05-19Config: reorder GameModeJérémy Zurcher1-4/+4
2016-05-19Widget: if position is ABSOLUTE do not update()Jérémy Zurcher1-0/+1
2016-05-19Position: add ABSOLUTEJérémy Zurcher1-0/+1
2016-05-19DB: loadGames() add int param gameModeJérémy Zurcher2-6/+8
2016-05-19GameRecord: canPlay() check if mode is SOLOJérémy Zurcher1-2/+2
2016-05-19ui/List: add getSelected()Jérémy Zurcher1-0/+1
2016-05-18increase code versionv30Jérémy Zurcher2-2/+2
2016-05-18Hud: uses IterableStackJérémy Zurcher1-8/+7
2016-05-18LabelStack: uses IterableQueueJérémy Zurcher1-7/+6
2016-05-18LabelStack,Msg: update Msg if LabelStack pops a messageJérémy Zurcher2-2/+5