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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2018-01-05
update libgdx to 1.9.8
Jérémy Zurcher
1
-1
/
+1
2017-05-18
us assets goes lighter green
Jérémy Zurcher
10
-0
/
+0
2017-05-18
upgradet to libgdx 1.9.6
Jérémy Zurcher
1
-1
/
+1
2017-05-18
StateCommon : select(Unit) activate(Unit) -> u.select(boolean)
Jérémy Zurcher
8
-96
/
+118
2017-02-23
HeadedPawn: add select(), and selectable attribute
Jérémy Zurcher
3
-10
/
+21
2017-02-23
HeadedPawn: add private boolean canAim
Jérémy Zurcher
1
-7
/
+9
2017-02-23
assets: scale up target, fire and may_fire overlays
Jérémy Zurcher
10
-26
/
+26
2017-02-23
update to libgdx 1.9.5
Jérémy Zurcher
1
-1
/
+1
2017-02-23
delete loading/LoadingBar.java
Jérémy Zurcher
1
-32
/
+0
2016-12-02
build.gradle : sourceCompatibility = 1.8
Jérémy Zurcher
2
-2
/
+2
2016-11-30
update libgdx to 1.9.4
Jérémy Zurcher
1
-1
/
+1
2016-06-29
add tools/debug.patch
Jérémy Zurcher
1
-0
/
+35
2016-06-29
tools/inspect-android: set PKG var
Jérémy Zurcher
1
-2
/
+4
2016-06-29
run: exit 1 on error
Jérémy Zurcher
1
-1
/
+1
2016-06-29
AndroidBackend: add updateUsers : collects users with an email of type 'Rusta...
Jérémy Zurcher
2
-0
/
+52
2016-06-29
build: update to build tools 24.0.0
Jérémy Zurcher
1
-1
/
+1
2016-06-29
Backend: param RustAndDust game is final
Jérémy Zurcher
3
-3
/
+3
2016-06-29
PlayerRecord: add toString()
Jérémy Zurcher
1
-0
/
+6
2016-06-29
upgrade to libgdx 1.9.3
Jérémy Zurcher
1
-1
/
+1
2016-06-02
Backend: opponent is me at init
Jérémy Zurcher
2
-2
/
+2
2016-06-02
Map5Marshal: do not write player id, this is not network transparent
Jérémy Zurcher
1
-2
/
+0
2016-05-23
add PlayerRecord
Jérémy Zurcher
1
-0
/
+85
2016-05-20
increase code version
v31
Jérémy Zurcher
2
-2
/
+2
2016-05-20
update TODO
Jérémy Zurcher
1
-1
/
+0
2016-05-20
Ctrl: block 0.2 -> 0.3 after each order
Jérémy Zurcher
1
-1
/
+1
2016-05-20
InfantryFireAnimation: fix fireRegion init
Jérémy Zurcher
1
-0
/
+1
2016-05-20
Ctrl: checkPlayer first check if deployment is done
Jérémy Zurcher
1
-2
/
+5
2016-05-20
OkCancel: hit returns false if not visible
Jérémy Zurcher
1
-0
/
+2
2016-05-20
PlayMenu: dispose of GameRecord after deletion
Jérémy Zurcher
1
-3
/
+3
2016-05-19
NewGameMenu: fix width calculation
Jérémy Zurcher
1
-1
/
+1
2016-05-19
PlayMeny: fix width calculation
Jérémy Zurcher
1
-1
/
+1
2016-05-19
Hud: fix stack.get(0) -> stack.getTop()
PvP
Jérémy Zurcher
1
-5
/
+5
2016-05-19
NewGame: disable game mode selection, fix width, fix Resume existing battle
Jérémy Zurcher
1
-62
/
+22
2016-05-19
PlayMenu: add game mode selection
Jérémy Zurcher
1
-14
/
+64
2016-05-19
Config: add GameMode getLongest()
Jérémy Zurcher
1
-0
/
+1
2016-05-19
Config: reorder GameMode
Jérémy Zurcher
1
-4
/
+4
2016-05-19
Widget: if position is ABSOLUTE do not update()
Jérémy Zurcher
1
-0
/
+1
2016-05-19
Position: add ABSOLUTE
Jérémy Zurcher
1
-0
/
+1
2016-05-19
DB: loadGames() add int param gameMode
Jérémy Zurcher
2
-6
/
+8
2016-05-19
GameRecord: canPlay() check if mode is SOLO
Jérémy Zurcher
1
-2
/
+2
2016-05-19
ui/List: add getSelected()
Jérémy Zurcher
1
-0
/
+1
2016-05-18
increase code version
v30
Jérémy Zurcher
2
-2
/
+2
2016-05-18
Hud: uses IterableStack
Jérémy Zurcher
1
-8
/
+7
2016-05-18
LabelStack: uses IterableQueue
Jérémy Zurcher
1
-7
/
+6
2016-05-18
LabelStack,Msg: update Msg if LabelStack pops a message
Jérémy Zurcher
2
-2
/
+5
2016-05-18
Ctrl: fix notification position, and push/write
Jérémy Zurcher
1
-10
/
+10
2016-05-18
Hud: add pushNotify(String, Position)
Jérémy Zurcher
1
-0
/
+5
2016-05-18
fix Ctrl: must Unit.clear() before loading, or this won't be on android
Jérémy Zurcher
1
-0
/
+1
2016-05-17
www: update news
Jérémy Zurcher
1
-1
/
+3
2016-05-17
LabelImage: overriding of translate is not needed since setPosition() overriding
Jérémy Zurcher
1
-7
/
+0
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