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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-10-22
Pawn: revertPosition() calls setPosition()
Jérémy Zurcher
1
-1
/
+1
2014-10-22
Board: addAnimation(Animation) -> protected
Jérémy Zurcher
1
-1
/
+1
2014-10-22
Pawn: add setOnTile(Tile, Orientation)
Jérémy Zurcher
2
-2
/
+8
2014-10-22
Board: remove getPawnPosAt(...)
Jérémy Zurcher
1
-6
/
+1
2014-10-22
Board: remove getTile(GridPoint2) and getTileSafe(GirdPoint2)
Jérémy Zurcher
1
-20
/
+10
2014-10-22
Bawn,Board: simplify getPawnPosAt(...)
Jérémy Zurcher
2
-8
/
+6
2014-10-22
Board: neigbours is no more GridPoint2[] but Tile[]
Jérémy Zurcher
2
-26
/
+13
2014-10-22
code reorder
Jérémy Zurcher
1
-15
/
+15
2014-10-22
Tile: replace Vector2 center with int col, row; float x, y;
Jérémy Zurcher
7
-24
/
+31
2014-10-21
StateAttack: on abort clear activated pawns to not burn down an AP
Jérémy Zurcher
1
-0
/
+1
2014-10-21
Map: add clearActivablePawns() and clearActivatedPawns()
Jérémy Zurcher
1
-0
/
+10
2014-10-21
StateRotate: cantel does not revert all moves, a move done is done
Jérémy Zurcher
1
-7
/
+7
2014-10-20
update TODO
Jérémy Zurcher
1
-1
/
+0
2014-10-20
1 at-gun attack 1 hard-target -> no consumed AP
Jérémy Zurcher
1
-4
/
+5
2014-10-20
Map: reorder
Jérémy Zurcher
1
-10
/
+10
2014-10-20
Paw,Unit: add boolean isA(PawnType type)
Jérémy Zurcher
2
-8
/
+19
2014-10-20
Unit: canAttack(Pawn other) calls canAttack()
Jérémy Zurcher
1
-1
/
+1
2014-10-20
Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/Attack
Jérémy Zurcher
2
-3
/
+10
2014-10-18
StateAttack: clear the target hex
Jérémy Zurcher
1
-0
/
+1
2014-10-18
Map: do not clear activable and activated pawn here, states needs them
Jérémy Zurcher
1
-2
/
+0
2014-10-18
run: add
Jérémy Zurcher
1
-1
/
+4
2014-10-18
Ctrl: map must be created before states
Jérémy Zurcher
1
-5
/
+5
2014-10-18
add Battle battles/BattleCommon battles/BattleFake
Jérémy Zurcher
5
-7
/
+149
2014-10-18
Player: add isEnemy(Faction)
Jérémy Zurcher
1
-0
/
+5
2014-10-18
move Factory, MapA, MapB into game/battles
Jérémy Zurcher
4
-46
/
+13
2014-10-17
GameScreen: disable blocked and input delay for now
Jérémy Zurcher
1
-15
/
+15
2014-10-17
Ctrl: use Player player,opponent and swap them on turn end
Jérémy Zurcher
6
-38
/
+29
2014-10-17
Player: -> engine/Player and game/Player
Jérémy Zurcher
2
-42
/
+76
2014-10-17
Army: engine/Army -> interface engine/Faction + enum game/Army implements ↵
Jérémy Zurcher
9
-34
/
+43
Faction
2014-10-17
Playre: fix setTopLeft()
Jérémy Zurcher
2
-4
/
+4
2014-10-17
Army: goes from game to engine
Jérémy Zurcher
7
-25
/
+30
2014-10-17
GameScreen: be sure that touchUp will never be triggered if touchDown is blocked
Jérémy Zurcher
1
-2
/
+8
2014-10-17
Player: add turn and apSpent attributes
Jérémy Zurcher
1
-7
/
+9
2014-10-17
Player: attributes go private again
Jérémy Zurcher
1
-7
/
+7
2014-10-17
Player: add getName()
Jérémy Zurcher
2
-1
/
+6
2014-10-17
Hud: add notify(String) use it from Ctrl and StateSelect
Jérémy Zurcher
3
-1
/
+6
2014-10-17
Hud: use player instead of player.flag
Jérémy Zurcher
2
-21
/
+6
2014-10-17
Player: add setTopLeft(float,float) -> remove getX/Y/Width/Height, has an ↵
Jérémy Zurcher
2
-26
/
+19
status Msg
2014-10-17
Factory: has a TankOnTank ref
Jérémy Zurcher
3
-6
/
+12
2014-10-17
Player: currentPlayer()/otherPlayer() -> player()/opponent()
Jérémy Zurcher
5
-31
/
+31
2014-10-17
Player: attributes becom public, add getX/Y/Width/Height
Jérémy Zurcher
1
-14
/
+34
2014-10-17
Image: add contains(float, float)
Jérémy Zurcher
1
-0
/
+5
2014-10-17
Army: add String and toString()
Jérémy Zurcher
1
-1
/
+8
2014-10-17
Unit: add String to enum UnitId, set descr -> nice toString()
Jérémy Zurcher
1
-16
/
+22
2014-10-17
Pawn,HeadedPawn: toString return protected descr
Jérémy Zurcher
2
-9
/
+4
2014-10-16
Hud: correctly init flag
Jérémy Zurcher
1
-2
/
+1
2014-10-16
Hud: set Next Player Msg
Jérémy Zurcher
1
-1
/
+1
2014-10-16
Msg: add write(String, float)
Jérémy Zurcher
1
-0
/
+7
2014-10-16
StateSelect: call map.clearAll() on abort()
Jérémy Zurcher
1
-0
/
+1
2014-10-16
GameScreen: INPUT_DELAY 0.) -> 0.3
Jérémy Zurcher
1
-1
/
+1
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