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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-12-05
fix explosions.png
Jérémy Zurcher
1
-0
/
+0
2014-12-05
Pawn,HeadedPawn,StackedImages: add setAlpha(float)
Jérémy Zurcher
3
-0
/
+19
2014-12-05
infantry_fire.mp3: cut silence
Jérémy Zurcher
1
-0
/
+0
2014-12-05
InfantryFireAnimation: improve animation
Jérémy Zurcher
1
-10
/
+6
2014-12-05
InfantryFireAnimation: improve shoting animation
Jérémy Zurcher
1
-17
/
+30
2014-12-05
InfantryFireAnimation: use completed to hide bullet trace
Jérémy Zurcher
1
-5
/
+4
2014-12-04
InfantryFireAnimation: set(...) animate(...) draw(...) go into Shot class
Jérémy Zurcher
1
-73
/
+84
2014-12-04
TankFireAnimation,InfantryFireAnimation: offset -> halfWidth
Jérémy Zurcher
3
-12
/
+13
2014-12-03
update TODO
Jérémy Zurcher
1
-0
/
+3
2014-12-03
add
Jérémy Zurcher
1
-1
/
+5
2014-12-03
add InfantryFireAnimation
Jérémy Zurcher
1
-0
/
+203
2014-12-03
add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation
Jérémy Zurcher
5
-1
/
+21
2014-12-03
TankFireAnimation: and image tuning
Jérémy Zurcher
2
-4
/
+2
2014-12-03
add FireAnimation, static part of TankFireAnimation
Jérémy Zurcher
3
-66
/
+94
2014-12-03
ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*
Jérémy Zurcher
6
-71
/
+71
2014-12-03
StateRotate: any touch out of adjacents aborts the action
Jérémy Zurcher
1
-6
/
+4
2014-12-03
Engagement: use attack and defense images intsead of flags
Jérémy Zurcher
5
-34
/
+44
2014-12-03
add hex.png and use selectedTile
Jérémy Zurcher
3
-3
/
+7
2014-12-03
add engine/SelectedTile and plug it into Board
Jérémy Zurcher
2
-2
/
+89
2014-12-03
Hud,hud... implement interface Animation
Jérémy Zurcher
5
-14
/
+30
2014-12-03
Board: implement Disposable
Jérémy Zurcher
1
-2
/
+4
2014-12-03
animations/Sprites implements Disposable
Jérémy Zurcher
4
-5
/
+12
2014-12-02
add data/misc/hex.xcf
Jérémy Zurcher
1
-0
/
+0
2014-12-02
SpriteAnimation: use Sprites
Jérémy Zurcher
1
-23
/
+10
2014-12-01
update TODO
Jérémy Zurcher
1
-2
/
+23
2014-12-01
Engagement: fix labels
Jérémy Zurcher
1
-3
/
+3
2014-12-01
Engagement: keep original flag size for winner flag
Jérémy Zurcher
1
-3
/
+6
2014-12-01
Map: do compute engagement numbers whatever the die are
Jérémy Zurcher
1
-34
/
+32
2014-11-30
Engagement: update it to show dice an flags
Jérémy Zurcher
3
-46
/
+94
2014-11-30
ShotAnimation: set a START_DELAY at 0.8f
Jérémy Zurcher
1
-1
/
+2
2014-11-30
add DiceAnimation
Jérémy Zurcher
2
-0
/
+134
2014-11-30
resize dice.png, remove attack.mp3, update assets loading
Jérémy Zurcher
3
-2
/
+4
2014-11-30
Ctrl,Hud: wait for animations and dialogs to be closed before leaving ↵
Jérémy Zurcher
2
-11
/
+14
animation state
2014-11-30
GameScreen: use INPUT_DELAY after zoom gesture
Jérémy Zurcher
1
-15
/
+12
2014-11-30
StateDeployment: replace deployment end dialog with OK button
Jérémy Zurcher
2
-3
/
+5
2014-11-30
extract Sprites form ShotAnimation
Jérémy Zurcher
2
-27
/
+31
2014-11-30
update TODO
Jérémy Zurcher
1
-7
/
+8
2014-11-30
Ctrl: comment out player's turn notification
Jérémy Zurcher
1
-1
/
+1
2014-11-30
ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold ↵
Jérémy Zurcher
11
-17
/
+23
and the others
2014-11-30
StateDeployment: touch out of orientation complete rotation too, do not show ↵
Jérémy Zurcher
1
-16
/
+13
DONE button
2014-11-29
StateSelect: clear selected unit if touch out of possibilities
Jérémy Zurcher
2
-2
/
+5
2014-11-29
UnitDock: fix to and rect.x computation, units orientation
Jérémy Zurcher
1
-8
/
+14
2014-11-29
UnitDock: done -> mvtDone
Jérémy Zurcher
1
-9
/
+9
2014-11-29
update shot and short_shot sounds
Jérémy Zurcher
2
-0
/
+0
2014-11-29
normaliw sound s at 0.0 dB
Jérémy Zurcher
8
-0
/
+0
2014-11-29
udptae TODO
Jérémy Zurcher
1
-1
/
+4
2014-11-29
StateEngage: add DONE button only if must validate
Jérémy Zurcher
1
-1
/
+1
2014-11-29
StateRotate: do not show ABORT button if only 1 unit is moveable
Jérémy Zurcher
1
-1
/
+1
2014-11-29
StatePromote,Map: set promote animation
Jérémy Zurcher
2
-7
/
+31
2014-11-29
add PromoteAnimation
Jérémy Zurcher
1
-0
/
+97
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