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2015-12-09Ctrl: code reorderJérémy Zurcher1-5/+5
2015-12-09Ctrl: code reorderJérémy Zurcher1-5/+5
2015-12-09Ctrl: code reorderJérémy Zurcher1-28/+28
2015-12-09Ctrl: code reorderJérémy Zurcher1-19/+25
2015-12-09Ctrl: stateTouchUp() -> showEntryZone()Jérémy Zurcher2-5/+7
2015-12-09Ctrl: reorder codeJérémy Zurcher1-34/+36
2015-12-09Ctrl: an isInAnimation param to hid.touchDown(...)Jérémy Zurcher2-13/+5
2015-12-09Ctrl: reduce exchanges between Hud and Ctrl during engagementJérémy Zurcher2-16/+5
2015-12-09Player,BattleCommon: AP computation goes into BattleJérémy Zurcher2-22/+21
2015-12-09Battle: use getWinner() and getNextPlayer()Jérémy Zurcher3-5/+10
2015-12-09Player: addUnit and removeUnit are private and usedJérémy Zurcher1-9/+14
2015-12-09StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()Jérémy Zurcher2-6/+1
2015-12-09Revert "StateSelect: no need of HQ activation extra click"Jérémy Zurcher1-3/+9
this is needed if you want to move anther unit before the HQ This reverts commit 41aa097a355a37fe930d079ad21c11464222b855.
2015-12-09Map0Hex: fix addObjectiveJérémy Zurcher1-8/+9
2015-12-09StateSelect: no need of HQ activation extra clickJérémy Zurcher1-9/+3
2015-12-09Options: remove mustValidate and canCancelJérémy Zurcher7-39/+13
2015-12-09RustAndDust: reactivate pause() and resume() callbacksJérémy Zurcher1-10/+10
2015-12-09run: add adb logcat cmd lineJérémy Zurcher1-0/+1
2015-12-09Ctrl: call battle.actionDone() instead of map.actionDone()Jérémy Zurcher1-1/+1
2015-12-09Ctrl,Hud: automatically close engagementPanel at the end of animationsJérémy Zurcher2-2/+9
2015-12-09EngagementPanel: remove OK buttonJérémy Zurcher1-10/+2
2015-12-09Ctrl: must call hud.update() before setState()Jérémy Zurcher1-1/+1
2015-12-09Player: add debug to burnDownOneAp()Jérémy Zurcher1-0/+1
2015-12-09Battle: add actionDone()Jérémy Zurcher3-4/+13
2015-12-09Map00: call setup() from constructorJérémy Zurcher1-1/+2
2015-12-09Ctrl: code reorderJérémy Zurcher1-2/+2
2015-12-09Battle: code reorderJérémy Zurcher1-10/+10
2015-12-09Battle: deploymentDone() -> isDeploymentDone()Jérémy Zurcher3-3/+3
2015-12-09Map: code cleanupJérémy Zurcher1-13/+8
2015-12-09Battle,Ctrl: simplify turn end and changeJérémy Zurcher4-45/+51
2015-12-09Ctrl: code reorderJérémy Zurcher1-5/+5
2015-12-08Ctrl: remove useless cfgJérémy Zurcher1-2/+0
2015-12-08Battle: remove unused parameters and importsJérémy Zurcher4-22/+14
2015-12-08BattleTest: reorder codeJérémy Zurcher1-15/+15
2015-12-08Hud: constructor needs only game parameterJérémy Zurcher2-3/+3
2015-12-08Battle: owns map, set it and bath player in setup(Ctrl)Jérémy Zurcher4-24/+19
2015-12-08StateCommon: use static method to set ctrl, cfg and mapJérémy Zurcher8-25/+21
2015-12-08Battle: no need of Player parameter anymoreJérémy Zurcher5-14/+14
2015-12-08Ctrl,Battle: Battle manages currentPlayer and opponentJérémy Zurcher10-65/+63
2015-12-08 Map2Moves: fix call to paths.buildJérémy Zurcher1-1/+1
2015-12-08remove useless MapRulesJérémy Zurcher2-118/+1
2015-12-08Map: split into smaller inherited classesJérémy Zurcher7-565/+778
2015-12-08Hud: engagementSummary() gets fxVolume frome game.configJérémy Zurcher2-3/+3
2015-12-08Map: go back from common API using UnitListJérémy Zurcher8-109/+50
2015-12-08Ctrl: use map.unitsSize(UnitType)Jérémy Zurcher1-1/+2
2015-12-08Map: rename collectAndShowMovesAndAssits -> collectUpdateJérémy Zurcher2-2/+2
2015-12-08Map: simplify collectBlah method namesJérémy Zurcher3-11/+11
2015-12-08Factory: remove unused enum valuesJérémy Zurcher1-2/+0
2015-12-08Map,MapRules: move init(), turnDone(), actionDone() from the former to the ↵Jérémy Zurcher2-22/+29
second
2015-12-08HexSet: deals with Board instead of MapJérémy Zurcher1-4/+5