Age | Commit message (Expand) | Author | Files | Lines |
2014-11-09 | Dialog -> OkCancel | Jérémy Zurcher | 1 | -14/+22 |
2014-11-09 | UnitDock: uses Sprite instead of Image, inherited visible, and padding form c... | Jérémy Zurcher | 1 | -16/+26 |
2014-11-09 | Msg: extends Label, has a Bg | Jérémy Zurcher | 1 | -55/+24 |
2014-11-09 | remove LabelButton | Jérémy Zurcher | 1 | -47/+0 |
2014-11-09 | LabelImage, extends Bg, use Position to set Label position | Jérémy Zurcher | 1 | -11/+25 |
2014-11-09 | Label: extends Widget, has a padding | Jérémy Zurcher | 1 | -42/+19 |
2014-11-09 | Button: extends Widget, works with TextureRegion not Image | Jérémy Zurcher | 1 | -45/+16 |
2014-11-09 | Bg: extends Widget | Jérémy Zurcher | 1 | -27/+3 |
2014-11-09 | Position: can now compute a position relative to another widget | Jérémy Zurcher | 2 | -7/+59 |
2014-11-09 | add game/hud/Widget | Jérémy Zurcher | 1 | -0/+55 |
2014-11-08 | Hud: update end of turn Dialog msg | Jérémy Zurcher | 1 | -1/+1 |
2014-11-08 | Label: support \n | Jérémy Zurcher | 1 | -6/+6 |
2014-11-08 | game/hud: Text*.java -> Label*.java | Jérémy Zurcher | 5 | -41/+43 |
2014-11-08 | Button: 3 states are UP/DOWN/ON | Jérémy Zurcher | 9 | -31/+31 |
2014-11-07 | Hud: add dialog end turn ?? | Jérémy Zurcher | 1 | -1/+24 |
2014-11-07 | Text: add missing TextBounds getBounds() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-07 | Ctrl: add public boolean blockMap | Jérémy Zurcher | 1 | -2/+4 |
2014-11-07 | add game/hud/Dialog | Jérémy Zurcher | 1 | -0/+78 |
2014-11-07 | loading.pack: fix logo position | Jérémy Zurcher | 1 | -1/+1 |
2014-11-07 | assets: add hud ok.png and cancel.png | Jérémy Zurcher | 4 | -0/+14 |
2014-11-06 | cut out turns from map_a | Jérémy Zurcher | 3 | -2/+2 |
2014-11-06 | Battle: boolean checkVictory(Ctrl) -> Player checkVictory(Ctrl) | Jérémy Zurcher | 3 | -19/+27 |
2014-11-06 | BattleCommon: add protected TileSet objectives, use it in BattleHeadToHead | Jérémy Zurcher | 2 | -3/+6 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 14 | -46/+65 |
2014-11-05 | UnitDock: ugly fix to support different size pawns | Jérémy Zurcher | 1 | -3/+7 |
2014-11-05 | Pawn: add centerOn(flaot, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | StateRotate: block useless rotation | Jérémy Zurcher | 1 | -2/+1 |
2014-11-05 | StateRotate: allow again rotation in the same direction to fix entry move | Jérémy Zurcher | 1 | -1/+2 |
2014-11-05 | StateMove,StateRotate: correctly revert entry moves | Jérémy Zurcher | 2 | -0/+9 |
2014-11-05 | Hud: show/hide/block reinforcement | Jérémy Zurcher | 1 | -0/+8 |
2014-11-05 | add game/states/StateEntry | Jérémy Zurcher | 4 | -3/+89 |
2014-11-05 | StateBreak,StateAnimation: no need to hide hud, done in StateCommon.goToNextS... | Jérémy Zurcher | 2 | -2/+0 |
2014-11-05 | Map: add enterBoard(Pawn, Hex, Orientation) and leaveBoard(Pawn) | Jérémy Zurcher | 1 | -0/+13 |
2014-11-05 | Pawn: add enterBoard(Tile, Orientation) | Jérémy Zurcher | 1 | -0/+10 |
2014-11-05 | Player: add unitEntry(Pawn) and revertUnitEntry(Pawn) | Jérémy Zurcher | 1 | -0/+12 |
2014-11-05 | Map: HQ are not allowed to command others when they enter the board | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | Map: cleanup Sytem.err | Jérémy Zurcher | 1 | -3/+1 |
2014-11-05 | Pawn: add getPreviousTile() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 6 | -27/+18 |
2014-11-05 | Board: simply getSetPawnOntoAnimation(...) thanks to Pawn.Move | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | Board: call pawn.move.setRotation(...) in rotatePawn(...) | Jérémy Zurcher | 1 | -0/+1 |
2014-11-05 | PossiblePaths: implements applyToPawn that feed Pawn.Move and is called from ... | Jérémy Zurcher | 2 | -0/+13 |
2014-11-05 | add Pawn.Move | Jérémy Zurcher | 1 | -0/+41 |
2014-11-05 | Pawn.Attack: .reset() and .toString() | Jérémy Zurcher | 2 | -2/+20 |
2014-11-05 | PosisblePaths: fix cost computation | Jérémy Zurcher | 1 | -6/+6 |
2014-11-05 | PossiblePaths: fix findAllPaths(...) roadMarch overriding when trying adjacents | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | StateMove: do not call possiblePaths.clear() when leaving, might be needed in... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | Battle: add TileSet getEntryPoint(Unit) Orientation getEntryOrientation(Player) | Jérémy Zurcher | 3 | -0/+22 |
2014-11-05 | Board: findBestEntry(...) returns Orientation, not Tile | Jérémy Zurcher | 1 | -5/+5 |
2014-11-05 | Unit: indent | Jérémy Zurcher | 1 | -4/+4 |