index
:
RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
Age
Commit message (
Collapse
)
Author
Files
Lines
2016-04-12
Player: toString shows 'id'
Jérémy Zurcher
1
-1
/
+1
2016-04-12
Order: orderId -> id
Jérémy Zurcher
3
-13
/
+13
2016-04-12
Unit: id is private
Jérémy Zurcher
2
-14
/
+17
2016-04-12
Map5Marshal: dump orderId before other attributes
Jérémy Zurcher
1
-2
/
+2
2016-04-12
Order: actionId -> orderId
Jérémy Zurcher
3
-11
/
+11
2016-04-11
Map4Marshal: Engagement orders JSON assists 'a', conflicts with 'a' ↵
Jérémy Zurcher
1
-2
/
+2
activable, rename it 'us'
2016-04-11
Map4Orders: compute activableUnits (break move) only on success
Jérémy Zurcher
1
-4
/
+6
2016-04-11
Map4Orders: code reorder
Jérémy Zurcher
1
-1
/
+1
2016-04-11
Unit: improve toString()
Jérémy Zurcher
1
-3
/
+4
2016-04-11
build.gradle: add '--exclude=*~' to ctags
Jérémy Zurcher
1
-1
/
+1
2016-04-11
Map4Orders: remove useless import
Jérémy Zurcher
1
-1
/
+0
2016-04-11
BattleCommon: remove useless import
Jérémy Zurcher
1
-1
/
+0
2016-04-11
BattleCommon: must load map before Players, to have exit and entry Zones ↵
Jérémy Zurcher
1
-1
/
+1
available
2016-04-07
Map: enable exit Zone when adding it to the map
Jérémy Zurcher
3
-3
/
+3
2016-04-07
PromoteAnimation: play sound at get(), adjust duration from 0.3 to 0.5
Jérémy Zurcher
1
-7
/
+3
2016-04-07
Board: removeLastPawnMove: set lovely animation
Jérémy Zurcher
1
-2
/
+3
2016-04-07
PathBuilder: keepOnly() must remove from paths not getPaths()
Jérémy Zurcher
1
-1
/
+1
2016-04-07
PathBuilder: check roadMarch if fitness and cost are equal
Jérémy Zurcher
1
-1
/
+5
2016-04-07
PathBuilder: always call size(), maybe filtered are no more filtered because ↵
Jérémy Zurcher
1
-3
/
+3
of a call to keepOnly()
2016-04-07
Path: add toString()
Jérémy Zurcher
1
-0
/
+9
2016-04-06
Config: add revertAllMoves = false
Jérémy Zurcher
1
-0
/
+4
2016-04-05
Hud: QUIT_BATTLE -> EXIT_BATTLE
Jérémy Zurcher
2
-15
/
+15
2016-04-05
Map,Board: Map cleans Collection<Unit> before calling Board methods
Jérémy Zurcher
4
-11
/
+4
2016-04-04
Hud: only play sound if toggle option panel happens
Jérémy Zurcher
1
-7
/
+8
2016-04-01
Ctrl: setState(StateType) depth msg is error not debug
Jérémy Zurcher
1
-1
/
+1
2016-04-01
Ctrl: add error msg in getState(StateType)
Jérémy Zurcher
1
-0
/
+1
2016-04-01
Ctrl: code reorder
Jérémy Zurcher
1
-48
/
+48
2016-04-01
Ctrl: add EventType.UNIT_DOCK_SELECT
Jérémy Zurcher
2
-3
/
+7
2016-03-31
PlayerInfo: follow new UnitDock API
Jérémy Zurcher
1
-1
/
+1
2016-03-31
UnitDock: hit(float, float) swallows Unit select(float, float)
Jérémy Zurcher
1
-9
/
+6
2016-03-31
Ctrl: add postEvent(EventType, Object)
Jérémy Zurcher
1
-0
/
+6
2016-03-31
Ctrl: TOGGLE_REINFORCEMENT -> UNIT_DOCK_TOGGLE
Jérémy Zurcher
2
-5
/
+5
2016-03-31
Ctrl: add EventType.TOGGLE_REINFORCEMENT
Jérémy Zurcher
2
-3
/
+7
2016-03-31
Ctrl: postAnimationsDone() -> postEvent(EventType)
Jérémy Zurcher
2
-3
/
+4
2016-03-31
Ctrl: Event is a private class, EventType is an inner public enum
Jérémy Zurcher
1
-11
/
+11
2016-03-31
Ctrl: setState(StateType) is private
Jérémy Zurcher
1
-1
/
+1
2016-03-31
Ctrl: add Event.Type.ANIMATIONS_DONE and use it
Jérémy Zurcher
3
-19
/
+27
2016-03-31
Ctrl: add private Event getEvent()
Jérémy Zurcher
1
-6
/
+10
2016-03-31
Board: animationsOver() -> animationsDone()
Jérémy Zurcher
2
-3
/
+3
2016-03-31
Ctrl: code cleanup
Jérémy Zurcher
1
-13
/
+10
2016-03-31
StateEngage: remove useless import
Jérémy Zurcher
1
-1
/
+0
2016-03-31
PlayMenu: set game.config.battle on reload/replay
Jérémy Zurcher
1
-6
/
+11
2016-03-31
Factory: add getBattle(int)
Jérémy Zurcher
1
-0
/
+9
2016-03-31
Map4Orders: add bounce animation on SET and ENTER orders
Jérémy Zurcher
1
-0
/
+2
2016-03-31
Map3Animations: add addBounceAnimation(Unit, float)
Jérémy Zurcher
1
-0
/
+6
2016-03-31
add engine/gfx/animations/BounceAnimation
Jérémy Zurcher
1
-0
/
+66
2016-03-31
Moveable: add setScale(float)
Jérémy Zurcher
3
-0
/
+14
2016-03-31
Map4Orders: remove protected Battle
Jérémy Zurcher
1
-8
/
+6
2016-03-31
Battle: hasReinforcement() -> setNextTurn()
Jérémy Zurcher
5
-26
/
+12
2016-03-31
Map5Marshal: handle Move.MoveType
Jérémy Zurcher
1
-4
/
+20
[next]