Age | Commit message (Expand) | Author | Files | Lines |
2016-01-04 | UnitDock: replace selected red border with light grey Bg | Jérémy Zurcher | 6 | -28/+26 |
2016-01-04 | InfantryFireAnimation: add usage of HALF_WIDTH_P | Jérémy Zurcher | 1 | -2/+3 |
2016-01-04 | assets: regenerate units1 | Jérémy Zurcher | 2 | -12/+12 |
2016-01-04 | assets: units1: update ge colors | Jérémy Zurcher | 8 | -0/+0 |
2016-01-04 | assets: units1: update us colors | Jérémy Zurcher | 7 | -0/+0 |
2016-01-04 | assets: units1 : remove units lable | Jérémy Zurcher | 12 | -0/+0 |
2016-01-04 | MenuScreen: set label just at the left of from point | Jérémy Zurcher | 1 | -2/+2 |
2016-01-04 | PathBuilder: shorten code | Jérémy Zurcher | 1 | -5/+2 |
2016-01-04 | PathBuilder: fix for at least one move | Jérémy Zurcher | 1 | -11/+12 |
2016-01-03 | increase android code releasev16 | Jérémy Zurcher | 2 | -2/+2 |
2016-01-03 | assets: update atg and infantry | Jérémy Zurcher | 11 | -52/+52 |
2016-01-03 | assets: update ace units1 overlay | Jérémy Zurcher | 3 | -6/+6 |
2016-01-03 | assets: update unit1 overlay may fire | Jérémy Zurcher | 2 | -0/+0 |
2016-01-03 | assets: update aps image | Jérémy Zurcher | 2 | -0/+0 |
2015-12-31 | update TODO | Jérémy Zurcher | 1 | -1/+4 |
2015-12-31 | increase code versionv15 | Jérémy Zurcher | 2 | -2/+2 |
2015-12-31 | Options: remove 'Automatic Path' option | Jérémy Zurcher | 2 | -14/+8 |
2015-12-31 | PathBuilder: fitness is the count of reached objectives | Jérémy Zurcher | 1 | -6/+4 |
2015-12-31 | PathBuilder: search for paths even if distance < 2 | Jérémy Zurcher | 2 | -10/+2 |
2015-12-31 | PathBuilder: keep looking even if target tile is reached | Jérémy Zurcher | 1 | -5/+4 |
2015-12-31 | Move.TileIterator: fix so that we can pass over the target and come back | Jérémy Zurcher | 1 | -2/+2 |
2015-12-31 | PathIterator: fix so that we can pass over the target and come back | Jérémy Zurcher | 1 | -2/+2 |
2015-12-30 | OptionsPanel: fix missing padding | Jérémy Zurcher | 1 | -4/+4 |
2015-12-30 | OptionsMenu: fix missing padding | Jérémy Zurcher | 1 | -5/+5 |
2015-12-30 | OptionsPanel: add Automatic Path | Jérémy Zurcher | 2 | -5/+63 |
2015-12-30 | OptionsMenu: add autoPath | Jérémy Zurcher | 1 | -8/+11 |
2015-12-30 | Config: add autoPath = true | Jérémy Zurcher | 2 | -1/+3 |
2015-12-30 | tests: fix toggle ctrl path points tests | Jérémy Zurcher | 2 | -7/+36 |
2015-12-30 | PathBuilder: toggleCtrlTile add boolean quick parameter | Jérémy Zurcher | 2 | -5/+5 |
2015-12-30 | tests: fix engine API calls | Jérémy Zurcher | 1 | -4/+2 |
2015-12-29 | assets: update aps | Jérémy Zurcher | 3 | -7/+7 |
2015-12-29 | assets: change promote action img | Jérémy Zurcher | 2 | -0/+0 |
2015-12-29 | update assets | Jérémy Zurcher | 1 | -0/+0 |
2015-12-29 | Config: graphics default to CHITS | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | Factory: use turret assets when available | Jérémy Zurcher | 1 | -1/+15 |
2015-12-29 | update assets | Jérémy Zurcher | 35 | -58/+107 |
2015-12-29 | TankFireAnimation: if no canAim -> go back to aiming 0 after fired | Jérémy Zurcher | 1 | -1/+14 |
2015-12-29 | HeadedPawn: aimAt does a body rotation if no turret | Jérémy Zurcher | 1 | -3/+6 |
2015-12-29 | HeadedPawn: setTurretRotation() -> aimAt(), getTurretRotation() -> getAiming() | Jérémy Zurcher | 4 | -12/+11 |
2015-12-29 | Map0Hex: remove unused import | Jérémy Zurcher | 1 | -2/+0 |
2015-12-29 | Tile: remove empty line | Jérémy Zurcher | 1 | -1/+0 |
2015-12-29 | TankFireAnimation: use aim_r to improve shot start position | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | TankFireAnimation: reduce shot delay, compute fixed fire duration | Jérémy Zurcher | 1 | -3/+3 |
2015-12-29 | TankFireAnimation: reduce SHOT_SCATTERING | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | TankFireAnimation: start shoot animation closer to the chit | Jérémy Zurcher | 1 | -2/+3 |
2015-12-29 | TankFireAnimation: aim before shooting | Jérémy Zurcher | 2 | -4/+32 |
2015-12-29 | MoveToAnimation: gently set the turret rotation to 0 | Jérémy Zurcher | 1 | -2/+11 |
2015-12-29 | HeadedPawn: has a chit, a body and a turret that can aim | Jérémy Zurcher | 4 | -24/+74 |
2015-12-29 | Unit: enable ace overlay if needed | Jérémy Zurcher | 1 | -0/+1 |
2015-12-28 | assets: work on us tanks | Jérémy Zurcher | 44 | -0/+249 |