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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2016-03-30
Ctrl,Hud: use events to send answers back from Hud to Ctrl
Jérémy Zurcher
2
-61
/
+49
2016-03-30
Ctrl: add postDone() and postAbort()
Jérémy Zurcher
1
-0
/
+3
2016-03-30
Hud: remove unused END_OF_TURN action
Jérémy Zurcher
1
-21
/
+0
2016-03-30
ActionButtons: use ctrl.post(StateType) instead of ctrl.setState(StateType)
Jérémy Zurcher
1
-1
/
+1
2016-03-30
State: use ctrl.post(StateType) instead of ctrl.setState(StateType)
Jérémy Zurcher
9
-21
/
+21
2016-03-30
GameScreen: call ctrl.processEvent() within render
Jérémy Zurcher
1
-0
/
+1
2016-03-30
Ctrl: add event queue, supports STATE_CHANGE events
Jérémy Zurcher
1
-0
/
+46
2016-03-30
Map4Orders: use RustAndDust.error instead of err.println
Jérémy Zurcher
1
-2
/
+2
2016-03-30
Ctrl: no readon for StringWriter to be static
Jérémy Zurcher
1
-1
/
+1
2016-03-30
Ctrl: for now no replay if turn just ended
Jérémy Zurcher
2
-3
/
+7
2016-03-30
Ctrl: completeReplayStep() does AP burn down, completeReplay() check for turn...
Jérémy Zurcher
1
-3
/
+13
2016-03-30
Ctrl: nextState == StateType.DONE -> call complete() and handle REPLAY
Jérémy Zurcher
1
-4
/
+13
2016-03-30
StateReplay: clear order when finished
Jérémy Zurcher
1
-1
/
+3
2016-03-29
PlayMenu: add replayBtn
Jérémy Zurcher
1
-1
/
+15
2016-03-29
Ctrl: knows how to replay a turn
Jérémy Zurcher
1
-6
/
+31
2016-03-29
Solo: use game.config.loadMode to load json
Jérémy Zurcher
1
-1
/
+18
2016-03-29
Map4Orders: sync actionId while replaying orders
Jérémy Zurcher
1
-0
/
+1
2016-03-29
StateReplay: use Order.cost to be aware of action completness
Jérémy Zurcher
1
-1
/
+2
2016-03-29
Map4Orders: do not show engagement hud on replay
Jérémy Zurcher
1
-1
/
+2
2016-03-29
Order: add int cost
Jérémy Zurcher
3
-0
/
+4
2016-03-29
Map5Marshal: shorten orders element names
Jérémy Zurcher
1
-11
/
+11
2016-03-29
Ctrl: set default stateAfterAnimation = StateType.DONE
Jérémy Zurcher
1
-0
/
+1
2016-03-29
Map4Orders: add prepareReplayLastTurn()
Jérémy Zurcher
1
-0
/
+9
2016-03-29
StateReplay: improve readability
Jérémy Zurcher
1
-3
/
+4
2016-03-29
StateReplay: fix selectedUnit
Jérémy Zurcher
1
-1
/
+3
2016-03-29
StateReplay: Order is private
Jérémy Zurcher
1
-1
/
+1
2016-03-29
DB: fix debug msg
Jérémy Zurcher
1
-2
/
+2
2016-03-29
Ctrl: replayLastOrder -> synched
Jérémy Zurcher
2
-5
/
+5
2016-03-29
Solo: set replayLastOrder to false by default
Jérémy Zurcher
1
-0
/
+1
2016-03-29
Config: add enum LoadMode
Jérémy Zurcher
1
-0
/
+16
2016-03-29
Solo: remove fixed FIXME
Jérémy Zurcher
1
-1
/
+0
2016-03-29
OptionsMenu: apply new values before playing sound
Jérémy Zurcher
1
-1
/
+1
2016-03-29
update TODO
Jérémy Zurcher
1
-3
/
+1
2016-03-29
Ctrl: replay last order on resume if not synched
Jérémy Zurcher
2
-1
/
+10
2016-03-29
Map4Orders: enable replay
Jérémy Zurcher
1
-16
/
+69
2016-03-29
Ctrl,State: enable StateReplay
Jérémy Zurcher
2
-0
/
+7
2016-03-29
add states/StateReplay
Jérémy Zurcher
1
-0
/
+83
2016-03-29
StateMove: be sure activable are shown
Jérémy Zurcher
1
-0
/
+1
2016-03-29
StateEngage: simplify, do not recompute
Jérémy Zurcher
1
-7
/
+1
2016-03-29
GameScreen: comment out debug outputs
Jérémy Zurcher
1
-2
/
+2
2016-03-27
Order: add actionId, increased at the end of each action
Jérémy Zurcher
4
-0
/
+8
2016-03-27
Map4Orders: call order.setActivable(activableUnits)
Jérémy Zurcher
1
-0
/
+1
2016-03-27
Map5Marshal: load/unload Order.activable
Jérémy Zurcher
1
-0
/
+12
2016-03-27
Order: add unitList activable, setActivable(UnitList)
Jérémy Zurcher
1
-0
/
+8
2016-03-27
Order: remove useless unitCode, unitType, unitHex
Jérémy Zurcher
2
-14
/
+2
2016-03-27
Map4Orders: doPromote removes unit from activableUnits
Jérémy Zurcher
1
-0
/
+1
2016-03-26
StateMove: hideAssists() -> hideActivable()
Jérémy Zurcher
1
-3
/
+3
2016-03-26
StateEngage: remove useless debug message
Jérémy Zurcher
1
-2
/
+1
2016-03-26
Map4Rotate: methods called by States returns boolean
Jérémy Zurcher
3
-27
/
+27
2016-03-24
Map4Orders: code reorder
Jérémy Zurcher
1
-19
/
+19
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