Age | Commit message (Expand) | Author | Files | Lines |
2015-12-18 | cleanup tree using fix_java | Jérémy Zurcher | 31 | -61/+0 |
2015-12-18 | add tools/fix_java | Jérémy Zurcher | 1 | -0/+56 |
2015-12-18 | StatistictsPanel: remove unused import statments | Jérémy Zurcher | 1 | -2/+0 |
2015-12-18 | assets: update hud/options | Jérémy Zurcher | 1 | -0/+0 |
2015-12-18 | Hud: add options button, not implemented yet | Jérémy Zurcher | 6 | -1/+25 |
2015-12-18 | Game: Factory knows about regions and provide them | Jérémy Zurcher | 18 | -98/+140 |
2015-12-18 | UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust | Jérémy Zurcher | 21 | -130/+122 |
2015-12-17 | RustAndDust: use constants for assets names | Jérémy Zurcher | 1 | -49/+73 |
2015-12-16 | assets: update to follow Factory naming | Jérémy Zurcher | 6 | -4/+4 |
2015-12-16 | Factory: get ready for other units graphics | Jérémy Zurcher | 1 | -12/+32 |
2015-12-16 | Config: default graphics is CHITS | Jérémy Zurcher | 1 | -1/+1 |
2015-12-16 | Factory: pawn -> unit | Jérémy Zurcher | 1 | -22/+22 |
2015-12-16 | Config: MINE/ORIGINAL -> CHITS/TANKS | Jérémy Zurcher | 1 | -10/+10 |
2015-12-16 | HeadedPawn: draw overlays over the head | Jérémy Zurcher | 2 | -6/+10 |
2015-12-16 | HeadedPawn: draw the head over the body | Jérémy Zurcher | 1 | -2/+2 |
2015-12-16 | StatisticsPanel: fix NullPointer | Jérémy Zurcher | 1 | -1/+2 |
2015-12-15 | update TODO | Jérémy Zurcher | 1 | -0/+1 |
2015-12-15 | increase android codeVersion1.0.1.10 | Jérémy Zurcher | 1 | -1/+1 |
2015-12-15 | BattleTest: set something like a real battle | Jérémy Zurcher | 1 | -52/+61 |
2015-12-15 | update TODO | Jérémy Zurcher | 1 | -1/+0 |
2015-12-15 | Player,StatisticsPanel: add Objectives count | Jérémy Zurcher | 3 | -8/+10 |
2015-12-15 | StatisticsPanel: use flag | Jérémy Zurcher | 2 | -8/+20 |
2015-12-15 | Map0Hex: add int objectivesCount(Army) | Jérémy Zurcher | 1 | -0/+5 |
2015-12-15 | BattleCommon: add abTurnDone() | Jérémy Zurcher | 1 | -0/+5 |
2015-12-15 | Factory: fix US_PERSHING values | Jérémy Zurcher | 1 | -1/+1 |
2015-12-15 | BattleCommon: swallow setUnit(...) from BattleTest | Jérémy Zurcher | 2 | -20/+21 |
2015-12-15 | Unit: 'add boolean hq' attribute, get rid of setAce() | Jérémy Zurcher | 4 | -93/+42 |
2015-12-15 | StateDeployment: no need to revert beforec calling setOnBoard() the latest do... | Jérémy Zurcher | 1 | -1/+0 |
2015-12-15 | StateDeployment: code cleanup | Jérémy Zurcher | 1 | -16/+17 |
2015-12-14 | update TODO | Jérémy Zurcher | 1 | -0/+2 |
2015-12-14 | StateDeployment: fix missing or extra SET orders | Jérémy Zurcher | 1 | -4/+4 |
2015-12-14 | Pawn: support EXIT moves | Jérémy Zurcher | 1 | -0/+4 |
2015-12-14 | add hud ok.png and cancel.png | Jérémy Zurcher | 5 | -2/+16 |
2015-12-14 | Unit: show/hideMoveable -> show/hideActiveable, change png too | Jérémy Zurcher | 9 | -16/+14 |
2015-12-11 | Ctl: showEntryZone() does work for StateType.REINFORCEMENT too | Jérémy Zurcher | 1 | -1/+1 |
2015-12-10 | Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()" | Jérémy Zurcher | 2 | -1/+6 |
2015-12-10 | Ctrl: fix action burn down, end of turn | Jérémy Zurcher | 1 | -6/+6 |
2015-12-10 | Hud: by default notify at MIDDLE_CENTER | Jérémy Zurcher | 5 | -6/+8 |
2015-12-10 | BattleCommon: set Random seed | Jérémy Zurcher | 1 | -1/+1 |
2015-12-10 | Player: add AP debug | Jérémy Zurcher | 1 | -1/+1 |
2015-12-10 | StateBreak: notify break through MIDDLE_CENTER | Jérémy Zurcher | 1 | -1/+2 |
2015-12-10 | Hud: add notify(String, Position) | Jérémy Zurcher | 1 | -0/+5 |
2015-12-10 | Hud: add delay before closing engagement dialog after animations done | Jérémy Zurcher | 1 | -0/+17 |
2015-12-10 | assets: fix fired and moved unit overlays | Jérémy Zurcher | 4 | -8/+8 |
2015-12-09 | SelectState: no HQ activation step when not needed | Jérémy Zurcher | 1 | -1/+1 |
2015-12-09 | Ctrl: no more AP -> only notify user | Jérémy Zurcher | 2 | -5/+10 |
2015-12-09 | Ctrl: improve code readability | Jérémy Zurcher | 1 | -39/+48 |
2015-12-09 | Ctrl: remove useless if case | Jérémy Zurcher | 1 | -3/+1 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -38/+40 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -8/+8 |