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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2016-01-27
build.gradle: include **/libs/*.jar
Jérémy Zurcher
1
-3
/
+3
2016-01-27
clean up build.gradle
Jérémy Zurcher
1
-7
/
+0
2016-01-27
clean up desktop/build.gradle
Jérémy Zurcher
1
-19
/
+1
2016-01-27
clean up android/build.gradle
Jérémy Zurcher
1
-55
/
+1
2016-01-27
clean up core/build.gradle
Jérémy Zurcher
1
-38
/
+0
2016-01-27
remove screenshots
Jérémy Zurcher
4
-0
/
+0
2016-01-27
remove project html
Jérémy Zurcher
12
-366
/
+1
2016-01-27
remove project ios
Jérémy Zurcher
16
-214
/
+1
2016-01-27
Map4Orders: add toJson()
Jérémy Zurcher
1
-0
/
+5
2016-01-27
Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map
Jérémy Zurcher
3
-7
/
+6
2016-01-27
Battle: add setPlayerIds
Jérémy Zurcher
2
-0
/
+8
2016-01-27
Player: add publit int _id
Jérémy Zurcher
1
-0
/
+1
2016-01-27
UnitDock: add a FIXME about using HdpiUtils
Jérémy Zurcher
1
-0
/
+1
2016-01-27
BattleCommon: getNextPlayer is protected
Jérémy Zurcher
1
-1
/
+1
2016-01-27
Battle,Ctrl: clean up initialisation phase
Jérémy Zurcher
3
-8
/
+7
2016-01-27
Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at ↵
Jérémy Zurcher
6
-16
/
+9
turn start
2016-01-27
add Backend, DesktopBackend, AndroidBackend
Jérémy Zurcher
6
-8
/
+47
2016-01-25
build.gradle: upgrade to libgdx 1.9.0
Jérémy Zurcher
1
-1
/
+1
2016-01-25
add ctrl/PvP
Jérémy Zurcher
3
-1
/
+30
2016-01-25
Ctrl: add abstract init() and processTurn()
Jérémy Zurcher
4
-3
/
+12
2016-01-24
remove useless import statements
Jérémy Zurcher
3
-3
/
+0
2016-01-24
Order,OrderList: this.player goes from Order to OrderList
Jérémy Zurcher
3
-17
/
+17
2016-01-24
engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderList
Jérémy Zurcher
5
-87
/
+65
2016-01-24
Battle: setup return StateType, calls hud.update() when players are set
Jérémy Zurcher
3
-15
/
+19
2016-01-24
Battle: merge start() into setup()
Jérémy Zurcher
5
-36
/
+47
2016-01-24
Battles: use add(int, int) instead of add(map.getHex(int, int))
Jérémy Zurcher
2
-25
/
+25
2016-01-24
Zone: add method add(int, int)
Jérémy Zurcher
2
-1
/
+6
2016-01-24
update gdx-sqlite jars
Jérémy Zurcher
3
-0
/
+0
2016-01-24
Command: add hq attribute in toJson
Jérémy Zurcher
1
-0
/
+1
2016-01-24
BattleCommon: add getWinner(int)
Jérémy Zurcher
3
-40
/
+27
2016-01-23
increase code version
v21
Jérémy Zurcher
2
-2
/
+2
2016-01-23
build.gradle: do not include libs
Jérémy Zurcher
1
-3
/
+3
2016-01-22
update TODO
Jérémy Zurcher
1
-1
/
+0
2016-01-22
increase code version
v20
Jérémy Zurcher
2
-2
/
+2
2016-01-22
www update
Jérémy Zurcher
2
-0
/
+1
2016-01-22
Battles: add _id and description
Jérémy Zurcher
2
-0
/
+9
2016-01-22
Battle: add public int getId()
Jérémy Zurcher
2
-0
/
+9
2016-01-22
PlayMenu: add Battle Objectives
Jérémy Zurcher
1
-0
/
+20
2016-01-22
OptionsPanel: add Battle Objectives
Jérémy Zurcher
1
-1
/
+26
2016-01-22
ObjectivesPanel: no need to keep a ref to RustAndDust
Jérémy Zurcher
1
-2
/
+0
2016-01-22
add game/hud/ObjectivesPanel
Jérémy Zurcher
1
-0
/
+106
2016-01-22
OptionsPanel: add missing title.dispose()
Jérémy Zurcher
1
-0
/
+1
2016-01-19
MenuScreen: pause render and riseze onPause()
Jérémy Zurcher
1
-2
/
+8
2016-01-19
Ctrl: add getCtrl(GameMode)
Jérémy Zurcher
2
-2
/
+13
2016-01-19
run: remove scp to erratic
Jérémy Zurcher
1
-2
/
+0
2016-01-18
www update
Jérémy Zurcher
1
-1
/
+6
2016-01-18
setup SQLite
Jérémy Zurcher
5
-0
/
+3
2016-01-18
TutorialsMenu: ask to visit rustanddust.ch
Jérémy Zurcher
1
-1
/
+1
2016-01-18
update TODO
Jérémy Zurcher
1
-36
/
+1
2016-01-14
add game.ctrl.solo: first step into multimode game
Jérémy Zurcher
3
-2
/
+16
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