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2014-09-23GameFactory is no more staticJérémy Zurcher1-12/+14
2014-09-22add TODOJérémy Zurcher1-0/+19
2014-09-22add unit.atlas overlayJérémy Zurcher4-0/+13
2014-09-22add unitAtlasJérémy Zurcher3-19/+24
2014-09-22Pawn mignt have overlaysJérémy Zurcher2-1/+51
2014-09-22move translate from Drawable to BasicDrawableJérémy Zurcher4-2/+19
2014-09-22comment debug messagesJérémy Zurcher2-11/+11
2014-09-22correctly manage dragged Pawn and pawnsToDrawJérémy Zurcher2-2/+17
2014-09-22Board: remove fields cols and rowsJérémy Zurcher1-5/+1
2014-09-22Board: cell -> tileJérémy Zurcher1-8/+8
2014-09-22GameFactory: add Map_A terrain and roads infoJérémy Zurcher1-4/+67
2014-09-22remove left most column(turn counter) from the mapJérémy Zurhcer2-17/+17
2014-09-22coding styleJérémy Zurhcer1-4/+4
2014-09-22Pawn.Orientation + Tile.Side -> Board.OrientationJérémy Zurcher5-38/+32
2014-09-21GameScreen: dispose ShapeRenderer and SpriteBatchJérémy Zurcher1-4/+8
2014-09-21Board: add drawing stats to drawDebug(...)Jérémy Zurcher1-0/+30
2014-09-21add Map.enableOverlayOn(...)Jérémy Zurcher2-1/+16
2014-09-21update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreenJérémy Zurcher5-17/+54
2014-09-21MapNode->Board TileOverlays->Tile PawnImage->PawnJérémy Zurcher6-288/+163
2014-09-21build.gradle: add hex atlas generationJérémy Zurcher1-0/+1
2014-09-21update GameScreen to match latest changesJérémy Zurcher1-61/+55
2014-09-21Map: add touch and drag support for testsJérémy Zurcher2-0/+33
2014-09-21fix Hex and GameFactory to follow TileOverlaysJérémy Zurcher3-33/+23
2014-09-21add test hex.png and hex.atlasJérémy Zurcher4-0/+19
2014-09-21MapNode: fix tilesToDraw managementJérémy Zurcher1-1/+2
2014-09-21Node is deadJérémy Zurcher2-9/+5
2014-09-21Layer is deadJérémy Zurcher1-127/+0
2014-09-21coding styleJérémy Zurcher1-1/+1
2014-09-21rename StackedSpriteNode -> StackedImagesJérémy Zurcher2-5/+5
2014-09-21Map and MapNode updateJérémy Zurcher2-23/+112
has: - a list of Tiles to draw, which draw the top Pawn if some - a list of animated Pawns to draw - a list of current animations - a list of animations to be knows how to: - draw itself, then the Tiles then the Pawns from the above lists - draw in debug mode - apply translation transformation of position is not 0,0 - animate Pawns and manage the above lists
2014-09-21ooops again, forgot to add StackedSpriteNode#isEnabled()Jérémy Zurcher1-0/+7
2014-09-21Tile#remove(Pawn) return stack sizeJérémy Zurcher2-2/+3
2014-09-21update Tile and bring TileOverlays inJérémy Zurcher2-2/+108
2014-09-21RunnableAnimation needs a ref to Pawn tooJérémy Zurcher2-3/+5
2014-09-21animations do not handle Node anymore but PawnJérémy Zurcher4-19/+21
2014-09-21PawnNode -> PawnImage does not implement Node anymoreJérémy Zurcher3-6/+7
2014-09-21SpriteNode -> Image does not implements Node anymoreJérémy Zurcher2-5/+6
2014-09-20Tile oooops forgot to commit import BasicDrawableJérémy Zurcher1-0/+2
2014-09-20cleanup Pawn and PawnNodeJérémy Zurcher2-40/+23
2014-09-20Tile extends BasicDrawableJérémy Zurcher1-1/+1
2014-09-20fix StackedSpriteNode : implements BasicDrawableJérémy Zurcher1-82/+2
2014-09-20fix SpriteNode : extends Sprite implements NodeJérémy Zurcher1-8/+6
2014-09-20Node interface is now emptyJérémy Zurcher1-11/+2
2014-09-20split Drawable into Drawable and BasicDrawableJérémy Zurcher2-18/+21
2014-09-20cleaup animationsJérémy Zurcher5-23/+28
2014-09-20Animation extends DisposableJérémy Zurcher5-13/+13
2014-09-20Layer: cosmeticJérémy Zurcher1-3/+1
2014-09-20add engine/gfx/StackedSpriteNodeJérémy Zurcher1-0/+131
2014-09-20gfx: extends SpriteJérémy Zurcher6-164/+49
2014-09-19Drawable: add drawDebug(ShapeRenderer), call it from Layer ↵Jérémy Zurcher3-0/+17
drawDebug(ShapeRenderer)