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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2016-01-23
increase code version
v21
Jérémy Zurcher
2
-2
/
+2
2016-01-23
build.gradle: do not include libs
Jérémy Zurcher
1
-3
/
+3
2016-01-22
update TODO
Jérémy Zurcher
1
-1
/
+0
2016-01-22
increase code version
v20
Jérémy Zurcher
2
-2
/
+2
2016-01-22
www update
Jérémy Zurcher
2
-0
/
+1
2016-01-22
Battles: add _id and description
Jérémy Zurcher
2
-0
/
+9
2016-01-22
Battle: add public int getId()
Jérémy Zurcher
2
-0
/
+9
2016-01-22
PlayMenu: add Battle Objectives
Jérémy Zurcher
1
-0
/
+20
2016-01-22
OptionsPanel: add Battle Objectives
Jérémy Zurcher
1
-1
/
+26
2016-01-22
ObjectivesPanel: no need to keep a ref to RustAndDust
Jérémy Zurcher
1
-2
/
+0
2016-01-22
add game/hud/ObjectivesPanel
Jérémy Zurcher
1
-0
/
+106
2016-01-22
OptionsPanel: add missing title.dispose()
Jérémy Zurcher
1
-0
/
+1
2016-01-19
MenuScreen: pause render and riseze onPause()
Jérémy Zurcher
1
-2
/
+8
2016-01-19
Ctrl: add getCtrl(GameMode)
Jérémy Zurcher
2
-2
/
+13
2016-01-19
run: remove scp to erratic
Jérémy Zurcher
1
-2
/
+0
2016-01-18
www update
Jérémy Zurcher
1
-1
/
+6
2016-01-18
setup SQLite
Jérémy Zurcher
5
-0
/
+3
2016-01-18
TutorialsMenu: ask to visit rustanddust.ch
Jérémy Zurcher
1
-1
/
+1
2016-01-18
update TODO
Jérémy Zurcher
1
-36
/
+1
2016-01-14
add game.ctrl.solo: first step into multimode game
Jérémy Zurcher
3
-2
/
+16
2016-01-14
increase code version
v19
Jérémy Zurcher
2
-3
/
+3
2016-01-14
InfantryFireAnimation: add missing var init in Shot.set(...)
Jérémy Zurcher
1
-0
/
+3
2016-01-14
add rustanddust.ch
Jérémy Zurcher
25
-0
/
+559
2016-01-13
fix typo
Jérémy Zurcher
1
-1
/
+1
2016-01-11
tests: add stuff for IterableArray
Jérémy Zurcher
1
-0
/
+74
2016-01-11
tests: use engine.util.Collection
Jérémy Zurcher
2
-88
/
+87
2016-01-11
IterableArray does not extends ArrayList but has it's own implementation
Jérémy Zurcher
7
-54
/
+144
2016-01-11
coding style
Jérémy Zurcher
1
-1
/
+1
2016-01-11
add engine.util.Collection and use it
Jérémy Zurcher
6
-10
/
+26
2016-01-11
use IterableStack, IterableSet and IterableQueue
Jérémy Zurcher
5
-37
/
+33
2016-01-11
extract IterableStack, IterableSet and IterableQueue out of IterableArray
Jérémy Zurcher
4
-27
/
+62
2016-01-11
ArrayListIt -> IterableArray
Jérémy Zurcher
12
-43
/
+43
2016-01-11
PathBuilder: tiles and paths use ArrayListIt
Jérémy Zurcher
2
-13
/
+10
2016-01-11
Board: tilesToDraw init capacity is 20
Jérémy Zurcher
1
-1
/
+1
2016-01-11
Board: tilesToDraw is an ArrayListIt
Jérémy Zurcher
1
-16
/
+11
2016-01-11
ArrayListIt: add addUnique
Jérémy Zurcher
1
-0
/
+7
2016-01-11
SearchBoard: use ArrayListIt
Jérémy Zurcher
1
-16
/
+11
2016-01-10
ArrayListIt: add push pop enqueue dequeue
Jérémy Zurcher
1
-0
/
+20
2016-01-10
OrderList is an ArrayListIt
Jérémy Zurcher
2
-8
/
+12
2016-01-09
Engagement: use ArrayListIt instead of LinkedList
Jérémy Zurcher
1
-2
/
+3
2016-01-09
TileSet: extends ArrayListIt
Jérémy Zurcher
1
-2
/
+10
2016-01-09
Tile: add constructor param int capacity (of the stack)
Jérémy Zurcher
4
-9
/
+11
2016-01-09
Tile: stack is private and is an ArrayListIt
Jérémy Zurcher
2
-10
/
+10
2016-01-09
Move: swallows PathIterator
Jérémy Zurcher
2
-82
/
+62
2016-01-09
Move: get rid of useless TileIterator
Jérémy Zurcher
1
-51
/
+0
2016-01-09
while, for, if codding style
Jérémy Zurcher
11
-25
/
+25
2016-01-09
Board: set initial size of animations to 10
Jérémy Zurcher
1
-1
/
+1
2016-01-09
StateBreak: remove useless import statement
Jérémy Zurcher
1
-1
/
+0
2016-01-09
Board: forgot to dispose() the animation that is finished
Jérémy Zurcher
1
-1
/
+3
2016-01-09
Board: use ArrayListIt: for animations too
Jérémy Zurcher
1
-10
/
+7
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