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RustAndDust
PvP
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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Author
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2016-01-14
InfantryFireAnimation: add missing var init in Shot.set(...)
Jérémy Zurcher
1
-0
/
+3
2016-01-14
add rustanddust.ch
Jérémy Zurcher
25
-0
/
+559
2016-01-13
fix typo
Jérémy Zurcher
1
-1
/
+1
2016-01-11
tests: add stuff for IterableArray
Jérémy Zurcher
1
-0
/
+74
2016-01-11
tests: use engine.util.Collection
Jérémy Zurcher
2
-88
/
+87
2016-01-11
IterableArray does not extends ArrayList but has it's own implementation
Jérémy Zurcher
7
-54
/
+144
2016-01-11
coding style
Jérémy Zurcher
1
-1
/
+1
2016-01-11
add engine.util.Collection and use it
Jérémy Zurcher
6
-10
/
+26
2016-01-11
use IterableStack, IterableSet and IterableQueue
Jérémy Zurcher
5
-37
/
+33
2016-01-11
extract IterableStack, IterableSet and IterableQueue out of IterableArray
Jérémy Zurcher
4
-27
/
+62
2016-01-11
ArrayListIt -> IterableArray
Jérémy Zurcher
12
-43
/
+43
2016-01-11
PathBuilder: tiles and paths use ArrayListIt
Jérémy Zurcher
2
-13
/
+10
2016-01-11
Board: tilesToDraw init capacity is 20
Jérémy Zurcher
1
-1
/
+1
2016-01-11
Board: tilesToDraw is an ArrayListIt
Jérémy Zurcher
1
-16
/
+11
2016-01-11
ArrayListIt: add addUnique
Jérémy Zurcher
1
-0
/
+7
2016-01-11
SearchBoard: use ArrayListIt
Jérémy Zurcher
1
-16
/
+11
2016-01-10
ArrayListIt: add push pop enqueue dequeue
Jérémy Zurcher
1
-0
/
+20
2016-01-10
OrderList is an ArrayListIt
Jérémy Zurcher
2
-8
/
+12
2016-01-09
Engagement: use ArrayListIt instead of LinkedList
Jérémy Zurcher
1
-2
/
+3
2016-01-09
TileSet: extends ArrayListIt
Jérémy Zurcher
1
-2
/
+10
2016-01-09
Tile: add constructor param int capacity (of the stack)
Jérémy Zurcher
4
-9
/
+11
2016-01-09
Tile: stack is private and is an ArrayListIt
Jérémy Zurcher
2
-10
/
+10
2016-01-09
Move: swallows PathIterator
Jérémy Zurcher
2
-82
/
+62
2016-01-09
Move: get rid of useless TileIterator
Jérémy Zurcher
1
-51
/
+0
2016-01-09
while, for, if codding style
Jérémy Zurcher
11
-25
/
+25
2016-01-09
Board: set initial size of animations to 10
Jérémy Zurcher
1
-1
/
+1
2016-01-09
StateBreak: remove useless import statement
Jérémy Zurcher
1
-1
/
+0
2016-01-09
Board: forgot to dispose() the animation that is finished
Jérémy Zurcher
1
-1
/
+3
2016-01-09
Board: use ArrayListIt: for animations too
Jérémy Zurcher
1
-10
/
+7
2016-01-09
ArrayListIt: support Iterator.remove()
Jérémy Zurcher
1
-1
/
+3
2016-01-09
use ArrayListIt
Jérémy Zurcher
7
-25
/
+27
2016-01-09
add engine/util/ArrayListIt
Jérémy Zurcher
1
-0
/
+49
2016-01-07
Config: add fxStrings
Jérémy Zurcher
3
-8
/
+7
2016-01-06
increase code release
v18
Jérémy Zurcher
2
-2
/
+2
2016-01-06
Option menus: repalce VSPACING with LABEL_PADDING
Jérémy Zurcher
2
-29
/
+28
2016-01-06
GameScreen: do not render or resize when on pause
Jérémy Zurcher
2
-2
/
+13
2016-01-06
RustAndDust: always set log domain to RustAndDust
Jérémy Zurcher
1
-3
/
+5
2016-01-06
Ctrl: do not process null Hex
Jérémy Zurcher
1
-1
/
+1
2016-01-05
Ctrl: check if Player can do something after each action and at turn start
Jérémy Zurcher
1
-1
/
+8
2016-01-05
Player: add boolean canDoSomething()
Jérémy Zurcher
1
-0
/
+11
2016-01-04
increase code release
v17
Jérémy Zurcher
2
-2
/
+2
2016-01-04
StateMove: fix checkExit(Hex) usage, and path building
Jérémy Zurcher
1
-15
/
+20
2016-01-04
PathBuilder: factorise best(Path, Path) out of chooseBest() and chooseExit()
Jérémy Zurcher
1
-16
/
+17
2016-01-04
PathBuilder: replace setExit(Orientation) with chooseExit(Orientation)
Jérémy Zurcher
3
-16
/
+41
2016-01-04
PathBuilder: factorise keepOnly(Path) out of choosBest() and chooseShortest()
Jérémy Zurcher
1
-12
/
+11
2016-01-04
PathBuilder: use getPaths()
Jérémy Zurcher
1
-11
/
+13
2016-01-04
PathBuilder: factorise getPaths(...) out of canExit()
Jérémy Zurcher
1
-7
/
+8
2016-01-04
PathBuilder: factorise pathCanExit(...) out of canExit()
Jérémy Zurcher
1
-4
/
+10
2016-01-04
assets: shrink exit to see move overlay
Jérémy Zurcher
3
-3
/
+3
2016-01-04
StateMove: split checkExit() -> inplace | from hex
Jérémy Zurcher
1
-5
/
+14
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