index
:
RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
Age
Commit message (
Collapse
)
Author
Files
Lines
2014-11-01
remove unnecessary comments
Jérémy Zurcher
4
-4
/
+0
2014-11-01
update TODO
Jérémy Zurcher
1
-1
/
+3
2014-11-01
StateBreak: use show/hideMove instead of un/selectHex
Jérémy Zurcher
1
-4
/
+4
2014-11-01
regenerate atlases
Jérémy Zurcher
4
-42
/
+14
2014-11-01
clean up Pawn overlays
Jérémy Zurcher
9
-10
/
+10
2014-11-01
BattleFake: coding style
Jérémy Zurcher
1
-1
/
+1
2014-11-01
set new Tile overlays and cleanup usage
Jérémy Zurcher
15
-26
/
+15
2014-11-01
add notifications
Jérémy Zurcher
4
-5
/
+13
2014-11-01
Map: toggleAttackAssist: return boolean
Jérémy Zurcher
1
-1
/
+3
2014-11-01
Pawn: add attack.calculus String and feed it
Jérémy Zurcher
5
-7
/
+13
2014-11-01
StateAttack: opponent gets the casualties not player
Jérémy Zurcher
1
-1
/
+1
2014-11-01
Msg: use Position
Jérémy Zurcher
2
-3
/
+11
2014-11-01
add game/hud/Position
Jérémy Zurcher
1
-0
/
+69
2014-11-01
update selectd hex overlay
Jérémy Zurcher
4
-1
/
+1
2014-11-01
Board: factorize pawn animation code
Jérémy Zurcher
1
-13
/
+15
2014-10-31
update TODO
Jérémy Zurcher
1
-4
/
+4
2014-10-31
StateCommon: accept touch on OFFMAP Hex, but do not highlight them
Jérémy Zurcher
1
-5
/
+3
2014-10-31
Factory: forgot to update getNewTile(...)
Jérémy Zurcher
1
-2
/
+4
2014-10-31
Board: on animation first call removePawn(), at the end setPawnOnto() to ↵
Jérémy Zurcher
1
-1
/
+9
ensure revert safety
2014-10-31
Borad,Pawn: getRotateAnimation(float, ...) do not need Vector3 Pool anymore
Jérémy Zurcher
2
-17
/
+3
2014-10-31
Unit: artillery is an hard target too
Jérémy Zurcher
1
-1
/
+1
2014-10-31
Board: add of frame of OFFMAP tiles around the board
Jérémy Zurcher
1
-18
/
+32
2014-10-31
StateMove: must call map.possiblePaths.clear() on enter
Jérémy Zurcher
1
-0
/
+1
2014-10-31
Map,States: implement infantry move after successfull attack
Jérémy Zurcher
5
-5
/
+23
2014-10-31
add game/states/StateBreak
Jérémy Zurcher
1
-0
/
+88
2014-10-31
update TODO file and TODO/FIXME comments
Jérémy Zurcher
4
-3
/
+4
2014-10-31
Board: movePawn: use possiblePaths.to in RunnableAnimation
Jérémy Zurcher
1
-3
/
+2
2014-10-31
PossiblePaths: Pawn, Tile, Orientation are public
Jérémy Zurcher
2
-19
/
+19
2014-10-31
Board: collectAttackAssists do not include attack leader
Jérémy Zurcher
1
-1
/
+1
2014-10-31
PossiblePaths: fix path.get(i)
Jérémy Zurcher
1
-2
/
+9
2014-10-31
coding style
Jérémy Zurcher
1
-1
/
+1
2014-10-31
Tile: implements Iterable<Pawn>
Jérémy Zurcher
1
-1
/
+1
2014-10-31
cleanup XxxCollection interfaces -> PawnSet and TileSet
Jérémy Zurcher
3
-50
/
+0
2014-10-31
use new PossiblePaths class
Jérémy Zurcher
5
-248
/
+24
2014-10-31
add engine/PossiblePaths
Jérémy Zurcher
1
-0
/
+297
2014-10-31
Board,SearcBoard: setAdjacentTiles(...) is public, directly access Tile.col ↵
Jérémy Zurcher
2
-9
/
+9
and Tile.row
2014-10-30
SearchBoard,Board: sides and distance goes from SearchBoard to Board
Jérémy Zurcher
2
-36
/
+47
2014-10-30
BattleFake: remove useless GridPoint2
Jérémy Zurcher
1
-1
/
+0
2014-10-30
Board: clean up int collectAttackAssists(Pawn, Pawn, Iterator<Pawn>, ↵
Jérémy Zurcher
1
-7
/
+2
PawnCollection)
2014-10-30
Board: clean up int collectMoveAssists(Pawn, PawnCollection)
Jérémy Zurcher
1
-1
/
+1
2014-10-30
Board,SearchBoard: optimize collectPossibleTargets(Pawn, Iterator<Pawn>, ↵
Jérémy Zurcher
2
-8
/
+8
PawnCollection)
2014-10-30
Tile: remove boolean hasTargetsFor(Pawn)
Jérémy Zurcher
1
-12
/
+0
2014-10-30
Board,SearchBoard: optimize collectPossibleTargets(Pawn, Board.PawnCollection)
Jérémy Zurcher
2
-8
/
+14
2014-10-30
Board,SearchBoard: optimize collectPossibleMoves(Pawn, Board.TileCollection)
Jérémy Zurcher
2
-13
/
+9
2014-10-30
SearchBoard: must be carefull with boolean inMap(int col, int row)
Jérémy Zurcher
1
-0
/
+1
2014-10-30
SearchBoard: add and use Tile getTile(Node node) and Node getNode(Tile tile)
Jérémy Zurcher
1
-11
/
+19
2014-10-30
Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn)
Jérémy Zurcher
3
-8
/
+1
2014-10-29
Map: silence wrong debug output
Jérémy Zurcher
1
-3
/
+2
2014-10-29
SearchBoard: collectAttack(...) do not yell when the angle attack is not OK, ↵
Jérémy Zurcher
1
-3
/
+1
it's OK
2014-10-29
rename buildXxxYyy(...) -> collectXxxYyy(...)
Jérémy Zurcher
6
-21
/
+21
[next]