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2015-11-21assets: cleanupJérémy Zurcher10-202/+1
2015-11-21assets: remove original units and overlayJérémy Zurcher1-12/+0
2015-11-21OptionsMenu: remove graphics optionJérémy Zurcher1-25/+0
2015-11-21update TODOJérémy Zurcher1-2/+2
2015-11-21Board: w,dw,s are floats not intJérémy Zurcher1-3/+3
2015-11-21tests: implement missing abstract methodsJérémy Zurcher1-0/+4
2015-11-21PlayerInfo: position turns and reinforcement labelJérémy Zurcher1-2/+4
2015-11-21update reinforcement imageJérémy Zurcher2-0/+0
2015-11-21update unitsJérémy Zurcher30-37/+37
2015-11-20add Map00 ...Jérémy Zurcher5-0/+97
2015-11-20Map: hex overlay file is given by FactoryJérémy Zurcher4-9/+9
2015-11-20Board,Map: each Map impelementation owns it's own ConfigJérémy Zurcher5-29/+48
2015-11-12update TODOJérémy Zurcher1-0/+1
2015-11-11UnitDock: recompute reinforcement units in dock if player changeJérémy Zurcher1-2/+4
2015-11-11PlayerInfo: fix turns label positionJérémy Zurcher1-1/+1
2015-11-11PathBuilder: add Path.fitness and use it in findAllPaths() and choosePath()Jérémy Zurcher2-7/+20
2015-11-11map_b: add my woodsJérémy Zurcher2-0/+0
2015-11-11increase android codeVersionJérémy Zurcher1-1/+1
2015-11-11update TODOJérémy Zurcher1-0/+1
2015-11-11StateMove: call pathBuilder.choosePath() on multilpe pathsJérémy Zurcher1-0/+2
2015-11-11PathBuilder: add stupid choosePath()Jérémy Zurcher1-0/+15
2015-11-11map_a: add my woodsJérémy Zurcher2-0/+0
2015-11-10PlayerInfo: fix turns positionJérémy Zurcher1-1/+1
2015-11-10increase android codeVersionJérémy Zurcher1-1/+1
2015-11-10update TODOJérémy Zurcher1-1/+0
2015-11-10regenerate assetsJérémy Zurcher2-13/+13
2015-11-10assets: brighten move areaJérémy Zurcher1-0/+0
2015-11-10assets: enlarge direction arrowsJérémy Zurcher1-0/+0
2015-11-10OptionsMenu: graphics changes are canceld on ... cancelJérémy Zurcher1-6/+6
2015-11-10Config.Graphics: add get(int)Jérémy Zurcher1-0/+8
2015-11-10RustAndDust: code reorderingJérémy Zurcher1-2/+1
2015-11-10UnitDock: take care of scalingJérémy Zurcher2-12/+6
2015-11-10EngagementPanel: take care of dice dimension at constructionJérémy Zurcher2-11/+6
2015-11-10OptionsMenu: fxVolume changes are cancel on ... cancelJérémy Zurcher1-8/+7
2015-11-10OptionsMenu: add cancel buttonJérémy Zurcher1-0/+8
2015-11-10PlayerInfo: turn goes center topJérémy Zurcher1-6/+2
2015-11-10increase android codeVersionJérémy Zurcher1-1/+1
2015-11-10EngagementPanel: fix vertical position of diceJérémy Zurcher1-0/+1
2015-11-10PlayMenu: increase paddingJérémy Zurcher1-3/+3
2015-11-10RustAndDust: increase font and Bg min sizeJérémy Zurcher1-2/+2
2015-11-10OptionsMenu: imporve setPositionJérémy Zurcher1-6/+6
2015-11-10remove unused constantJérémy Zurcher1-1/+0
2015-11-10StatisticsPanel: hit anywhere to closeJérémy Zurcher1-3/+1
2015-11-10TutorialsMenu: hit anywhere to closeJérémy Zurcher1-1/+1
2015-11-10UI: use setBtnRight and setBtnLeftJérémy Zurcher7-10/+10
2015-11-10Patch: add setBtnLeft(Bg) and setBtnRight(Bg)Jérémy Zurcher1-0/+10
2015-11-09increase android:versionCodeJérémy Zurcher1-1/+1
2015-11-09RustAndDust: call EngagementPanel.setDiceAnimationJérémy Zurcher1-1/+3
2015-11-09EngagementPanel: specify dice animation dimensionJérémy Zurcher1-4/+10
2015-11-09DicAnimation: dimension has to be given at constructionJérémy Zurcher1-4/+9