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2016-03-22Map5Marshal: add clearMarshalUnits()Jérémy Zurcher1-2/+3
2016-03-21Battle,Map5Marshal: implements util/MarshalJérémy Zurcher4-55/+83
2016-03-21add util/MarshalJérémy Zurcher1-0/+18
2016-03-21BattleCommon,Map5Marshal: move JsonWriter & JsonReader usage from Map to BattleJérémy Zurcher2-22/+22
2016-03-21Solo: remove unused import statementJérémy Zurcher1-1/+0
2016-03-20StateType,Ctrl: add LOADING state and Ctrl.isLoading()Jérémy Zurcher2-2/+10
2016-03-20Ctrl: processAction/Turn() -> action/turnDoneCb() + add orderProcessedCb()Jérémy Zurcher4-7/+16
2016-03-15DB: fix date formatJérémy Zurcher1-1/+1
2016-03-15Solo: use storeTurn(int) instead of storeTurn(...)Jérémy Zurcher1-2/+2
2016-03-15DB: add storeTurn(int) that copies data from games tableJérémy Zurcher1-0/+13
2016-03-14TankFireAnimation: set(...) set region dimensionsJérémy Zurcher1-0/+5
2016-03-14DB: implement dropTables used in schema updateJérémy Zurcher1-2/+16
2016-03-14DB: implement loadTurns(int), uses TurnRecordJérémy Zurcher1-16/+29
2016-03-14add util/TurnRecordJérémy Zurcher1-0/+72
2016-03-14DB: from(DatabaseCursor) -> gameFrom(DatabaseCursor)Jérémy Zurcher1-3/+3
2016-03-14DB: deleteGame(GameRecord) -> deleteGame(int)Jérémy Zurcher2-5/+6
2016-03-14DB/BattleCommon: add turnCountJérémy Zurcher5-27/+52
2016-03-14BattleCommon: loadd(String) sets currentPlayerJérémy Zurcher1-0/+1
2016-03-14MenuScreen: do not call dispose, switchTo takes care of itJérémy Zurcher1-1/+0
2016-03-14PlayMenu: dispose call GameRecord.clearList()Jérémy Zurcher1-0/+1
2016-03-13update tools to follow SQL changesJérémy Zurcher2-4/+4
2016-03-12SQL: update schemaJérémy Zurcher5-121/+123
2016-03-07Ctrl: States are finalJérémy Zurcher1-10/+10
2016-03-07Battle: clean up the APIJérémy Zurcher6-43/+54
2016-03-07Ctrl: only RustAndDust param for constructorJérémy Zurcher2-5/+5
2016-03-07NewGameMenu: remove debug outputJérémy Zurcher1-1/+0
2016-03-07Player: remove id from constructorJérémy Zurcher7-23/+21
2016-03-07BattleCommon: code compressionJérémy Zurcher1-35/+6
2016-03-07BattleCommon: getWinner() first check if one player has no more unitsJérémy Zurcher1-3/+3
2016-03-03MenuScreen: remove unused varJérémy Zurcher1-1/+0
2016-03-03tools/dump_payload: generate turns.jsonJérémy Zurcher1-0/+3
2016-03-03OptionsPanel: save config on applyJérémy Zurcher1-0/+1
2016-03-01PlayMenu : code factoringJérémy Zurcher1-11/+11
2016-03-01increase code revisionv24Jérémy Zurcher2-2/+2
2016-03-01fix ugly null pointer bug in Map5...Jérémy Zurcher1-0/+2
2016-02-29DB: add getTurns(int)Jérémy Zurcher1-0/+22
2016-02-29DB: get ready for schema updateJérémy Zurcher1-0/+26
2016-02-29tools/dump_payload: dump state.json and turn.jsonJérémy Zurcher1-1/+2
2016-02-29Solo: processTurn() save orders only into turns tableJérémy Zurcher1-1/+6
2016-02-29Battle,Map5Marshal: add boolean full to unload(...)Jérémy Zurcher4-12/+14
2016-02-29DB: fix storeTurn()Jérémy Zurcher1-3/+2
2016-02-24increase code versionv23Jérémy Zurcher2-2/+2
2016-02-24RustAndDust: disable DB debugging outputJérémy Zurcher1-1/+1
2016-02-24MenuCamera: disable hudCorrection, it breaks PlayMenu sizingJérémy Zurcher1-1/+2
2016-02-24PlayMenu: base rect size on list needs and screen dimensionJérémy Zurcher1-7/+10
2016-02-24Scrollable: add getBestHeight(), simplify setPosition()Jérémy Zurcher1-2/+7
2016-02-24PlayMenu: on delete, hide buttonsJérémy Zurcher1-0/+2
2016-02-24List: use viewNJérémy Zurcher1-4/+4
2016-02-24DB: do not try to execute many commands in a rowJérémy Zurcher1-2/+6
2016-02-23PlayMenu: join -> resumeJérémy Zurcher1-10/+10