Age | Commit message (Expand) | Author | Files | Lines |
2014-11-03 | BattleCommon: add entryPoints=ArrayList<TileSet>, and pawnEntry=HashMap<Unit,... | Jérémy Zurcher | 1 | -0/+20 |
2014-11-02 | BattleFake -> BattleHeadToHead | Jérémy Zurcher | 2 | -4/+4 |
2014-11-02 | GameScreen: ZOOM_IN_MAX = 0.3f; | Jérémy Zurcher | 1 | -1/+1 |
2014-11-02 | BattleFake: don't set Units on map, but as reinforcement | Jérémy Zurcher | 1 | -17/+17 |
2014-11-02 | Hud: add reinforcementText | Jérémy Zurcher | 1 | -2/+17 |
2014-11-02 | Image: add visible | Jérémy Zurcher | 1 | -0/+13 |
2014-11-02 | engine/Player: add reinforcementCount() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-02 | Hud: add turns and turnsText | Jérémy Zurcher | 1 | -1/+13 |
2014-11-02 | Text: add getWidth() getHeight() | Jérémy Zurcher | 1 | -0/+12 |
2014-11-02 | add turns grphic | Jérémy Zurcher | 3 | -0/+7 |
2014-11-02 | resize reinforcement image | Jérémy Zurcher | 3 | -4/+4 |
2014-11-02 | Hud: replace Msg status with Image aps and Text apsText | Jérémy Zurcher | 1 | -6/+12 |
2014-11-02 | add game/hud/Text | Jérémy Zurcher | 1 | -0/+66 |
2014-11-02 | PLayer: String getStatus() -> int getAp() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | Msg: font.dispose() | Jérémy Zurcher | 1 | -8/+15 |
2014-11-02 | update hud graphics | Jérémy Zurcher | 25 | -51/+30 |
2014-11-02 | Ctrl: fix battle.checkVictory() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | Player,Hud: move all graphics from Player to Hud | Jérémy Zurcher | 5 | -70/+70 |
2014-11-02 | resize down flags | Jérémy Zurcher | 2 | -0/+0 |
2014-11-02 | add reinforcement.png to hud.atlas | Jérémy Zurcher | 3 | -24/+31 |
2014-11-01 | engine/Player: add getFaction() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-01 | Msg: add getX() getX() setPosition(float, float, int) write(String, float) | Jérémy Zurcher | 1 | -0/+27 |
2014-11-01 | Battle: add public boolean checkVictory(Ctrl ctrl); and implement it | Jérémy Zurcher | 3 | -1/+34 |
2014-11-01 | Player: add int getTurn() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-01 | Ctrl: keep a final ref to the Battle | Jérémy Zurcher | 1 | -0/+2 |
2014-11-01 | Player: add int unitsLeft() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-01 | Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex) | Jérémy Zurcher | 5 | -0/+10 |
2014-11-01 | Hup,StateAttack: support and use Msg.pushWrite(...) | Jérémy Zurcher | 2 | -4/+12 |
2014-11-01 | Msg: add pushWrite(...) wait for the previous messages to be disblayed | Jérémy Zurcher | 1 | -2/+35 |
2014-11-01 | remove unnecessary comments | Jérémy Zurcher | 4 | -4/+0 |
2014-11-01 | update TODO | Jérémy Zurcher | 1 | -1/+3 |
2014-11-01 | StateBreak: use show/hideMove instead of un/selectHex | Jérémy Zurcher | 1 | -4/+4 |
2014-11-01 | regenerate atlases | Jérémy Zurcher | 4 | -42/+14 |
2014-11-01 | clean up Pawn overlays | Jérémy Zurcher | 9 | -10/+10 |
2014-11-01 | BattleFake: coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-11-01 | set new Tile overlays and cleanup usage | Jérémy Zurcher | 15 | -26/+15 |
2014-11-01 | add notifications | Jérémy Zurcher | 4 | -5/+13 |
2014-11-01 | Map: toggleAttackAssist: return boolean | Jérémy Zurcher | 1 | -1/+3 |
2014-11-01 | Pawn: add attack.calculus String and feed it | Jérémy Zurcher | 5 | -7/+13 |
2014-11-01 | StateAttack: opponent gets the casualties not player | Jérémy Zurcher | 1 | -1/+1 |
2014-11-01 | Msg: use Position | Jérémy Zurcher | 2 | -3/+11 |
2014-11-01 | add game/hud/Position | Jérémy Zurcher | 1 | -0/+69 |
2014-11-01 | update selectd hex overlay | Jérémy Zurcher | 4 | -1/+1 |
2014-11-01 | Board: factorize pawn animation code | Jérémy Zurcher | 1 | -13/+15 |
2014-10-31 | update TODO | Jérémy Zurcher | 1 | -4/+4 |
2014-10-31 | StateCommon: accept touch on OFFMAP Hex, but do not highlight them | Jérémy Zurcher | 1 | -5/+3 |
2014-10-31 | Factory: forgot to update getNewTile(...) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-31 | Board: on animation first call removePawn(), at the end setPawnOnto() to ensu... | Jérémy Zurcher | 1 | -1/+9 |
2014-10-31 | Borad,Pawn: getRotateAnimation(float, ...) do not need Vector3 Pool anymore | Jérémy Zurcher | 2 | -17/+3 |
2014-10-31 | Unit: artillery is an hard target too | Jérémy Zurcher | 1 | -1/+1 |