Age | Commit message (Expand) | Author | Files | Lines |
2014-10-28 | Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommon | Jérémy Zurcher | 3 | -10/+10 |
2014-10-28 | Map: replace show...() with direct call to hide() and show() | Jérémy Zurcher | 5 | -44/+24 |
2014-10-28 | TileList: extends ArrayList<Tile>, has a default overlay index, has methods h... | Jérémy Zurcher | 3 | -40/+21 |
2014-10-28 | Map: replace isIn...() with direct calls | Jérémy Zurcher | 4 | -32/+7 |
2014-10-28 | Map: replace ...Count() with direct calls | Jérémy Zurcher | 4 | -23/+8 |
2014-10-28 | Map: HexList are now public, replace clear...() with direct calls | Jérémy Zurcher | 3 | -30/+10 |
2014-10-28 | BattleFake: map.getHexSafe is dead ... | Jérémy Zurcher | 1 | -17/+17 |
2014-10-28 | States: use Hex instead of GridPoint2 | Jérémy Zurcher | 6 | -86/+75 |
2014-10-28 | Map: do not use Vector2,Vector3,GridPoint2 but Hex | Jérémy Zurcher | 1 | -78/+62 |
2014-10-28 | Board: swallows ArrayList<Vector3> finalPath | Jérémy Zurcher | 1 | -2/+8 |
2014-10-27 | Board: do not use GridPoint2, use Pawn, Tile and pawn.getTile() | Jérémy Zurcher | 2 | -112/+44 |
2014-10-26 | Board,Map: possiblePaths is a TileList too | Jérémy Zurcher | 2 | -26/+19 |
2014-10-23 | Map,Board: use TileList and HexList for moves and attacks | Jérémy Zurcher | 2 | -98/+52 |
2014-10-23 | Map,BattleFake,StateCommon: match map API | Jérémy Zurcher | 3 | -23/+22 |
2014-10-23 | add TileList and HexList | Jérémy Zurcher | 2 | -0/+81 |
2014-10-22 | Pawn: has a ref to current and prev Tile | Jérémy Zurcher | 2 | -31/+40 |
2014-10-22 | Pawn: revertPosition() calls setPosition() | Jérémy Zurcher | 1 | -1/+1 |
2014-10-22 | Board: addAnimation(Animation) -> protected | Jérémy Zurcher | 1 | -1/+1 |
2014-10-22 | Pawn: add setOnTile(Tile, Orientation) | Jérémy Zurcher | 2 | -2/+8 |
2014-10-22 | Board: remove getPawnPosAt(...) | Jérémy Zurcher | 1 | -6/+1 |
2014-10-22 | Board: remove getTile(GridPoint2) and getTileSafe(GirdPoint2) | Jérémy Zurcher | 1 | -20/+10 |
2014-10-22 | Bawn,Board: simplify getPawnPosAt(...) | Jérémy Zurcher | 2 | -8/+6 |
2014-10-22 | Board: neigbours is no more GridPoint2[] but Tile[] | Jérémy Zurcher | 2 | -26/+13 |
2014-10-22 | code reorder | Jérémy Zurcher | 1 | -15/+15 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 7 | -24/+31 |
2014-10-21 | StateAttack: on abort clear activated pawns to not burn down an AP | Jérémy Zurcher | 1 | -0/+1 |
2014-10-21 | Map: add clearActivablePawns() and clearActivatedPawns() | Jérémy Zurcher | 1 | -0/+10 |
2014-10-21 | StateRotate: cantel does not revert all moves, a move done is done | Jérémy Zurcher | 1 | -7/+7 |
2014-10-20 | update TODO | Jérémy Zurcher | 1 | -1/+0 |
2014-10-20 | 1 at-gun attack 1 hard-target -> no consumed AP | Jérémy Zurcher | 1 | -4/+5 |
2014-10-20 | Map: reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-20 | Paw,Unit: add boolean isA(PawnType type) | Jérémy Zurcher | 2 | -8/+19 |
2014-10-20 | Unit: canAttack(Pawn other) calls canAttack() | Jérémy Zurcher | 1 | -1/+1 |
2014-10-20 | Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/Attack | Jérémy Zurcher | 2 | -3/+10 |
2014-10-18 | StateAttack: clear the target hex | Jérémy Zurcher | 1 | -0/+1 |
2014-10-18 | Map: do not clear activable and activated pawn here, states needs them | Jérémy Zurcher | 1 | -2/+0 |
2014-10-18 | run: add | Jérémy Zurcher | 1 | -1/+4 |
2014-10-18 | Ctrl: map must be created before states | Jérémy Zurcher | 1 | -5/+5 |
2014-10-18 | add Battle battles/BattleCommon battles/BattleFake | Jérémy Zurcher | 5 | -7/+149 |
2014-10-18 | Player: add isEnemy(Faction) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-18 | move Factory, MapA, MapB into game/battles | Jérémy Zurcher | 4 | -46/+13 |
2014-10-17 | GameScreen: disable blocked and input delay for now | Jérémy Zurcher | 1 | -15/+15 |
2014-10-17 | Ctrl: use Player player,opponent and swap them on turn end | Jérémy Zurcher | 6 | -38/+29 |
2014-10-17 | Player: -> engine/Player and game/Player | Jérémy Zurcher | 2 | -42/+76 |
2014-10-17 | Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac... | Jérémy Zurcher | 9 | -34/+43 |
2014-10-17 | Playre: fix setTopLeft() | Jérémy Zurcher | 2 | -4/+4 |
2014-10-17 | Army: goes from game to engine | Jérémy Zurcher | 7 | -25/+30 |
2014-10-17 | GameScreen: be sure that touchUp will never be triggered if touchDown is blocked | Jérémy Zurcher | 1 | -2/+8 |
2014-10-17 | Player: add turn and apSpent attributes | Jérémy Zurcher | 1 | -7/+9 |
2014-10-17 | Player: attributes go private again | Jérémy Zurcher | 1 | -7/+7 |