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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-09-23
update debug to show offmap tiles
Jérémy Zurcher
1
-4
/
+4
2014-09-23
add Hex.OFFMAP
Jérémy Zurcher
4
-12
/
+26
2014-09-23
use Hex overlay constants in debug
Jérémy Zurcher
1
-7
/
+12
2014-09-23
Hex: add overlay index constants
Jérémy Zurcher
1
-0
/
+5
2014-09-23
add hex overlays data
Jérémy Zurcher
6
-1
/
+15
2014-09-23
add mapDebug cycling terrain
Jérémy Zurcher
1
-0
/
+45
2014-09-23
Board.cfg gos protected
Jérémy Zurcher
1
-1
/
+1
2014-09-23
board allocation goes into Board, hex setup goes into MapA extends Map
Jérémy Zurcher
6
-94
/
+115
2014-09-23
implement clear overlays in Board/Tile/StackImage
Jérémy Zurcher
3
-0
/
+25
2014-09-23
Tile#occupied: prevent null ref access
Jérémy Zurcher
1
-0
/
+1
2014-09-23
update GameScreen
Jérémy Zurcher
1
-5
/
+6
2014-09-23
GameFactory is no more static
Jérémy Zurcher
1
-12
/
+14
2014-09-22
add TODO
Jérémy Zurcher
1
-0
/
+19
2014-09-22
add unit.atlas overlay
Jérémy Zurcher
4
-0
/
+13
2014-09-22
add unitAtlas
Jérémy Zurcher
3
-19
/
+24
2014-09-22
Pawn mignt have overlays
Jérémy Zurcher
2
-1
/
+51
2014-09-22
move translate from Drawable to BasicDrawable
Jérémy Zurcher
4
-2
/
+19
2014-09-22
comment debug messages
Jérémy Zurcher
2
-11
/
+11
2014-09-22
correctly manage dragged Pawn and pawnsToDraw
Jérémy Zurcher
2
-2
/
+17
2014-09-22
Board: remove fields cols and rows
Jérémy Zurcher
1
-5
/
+1
2014-09-22
Board: cell -> tile
Jérémy Zurcher
1
-8
/
+8
2014-09-22
GameFactory: add Map_A terrain and roads info
Jérémy Zurcher
1
-4
/
+67
2014-09-22
remove left most column(turn counter) from the map
Jérémy Zurhcer
2
-17
/
+17
2014-09-22
coding style
Jérémy Zurhcer
1
-4
/
+4
2014-09-22
Pawn.Orientation + Tile.Side -> Board.Orientation
Jérémy Zurcher
5
-38
/
+32
2014-09-21
GameScreen: dispose ShapeRenderer and SpriteBatch
Jérémy Zurcher
1
-4
/
+8
2014-09-21
Board: add drawing stats to drawDebug(...)
Jérémy Zurcher
1
-0
/
+30
2014-09-21
add Map.enableOverlayOn(...)
Jérémy Zurcher
2
-1
/
+16
2014-09-21
update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen
Jérémy Zurcher
5
-17
/
+54
2014-09-21
MapNode->Board TileOverlays->Tile PawnImage->Pawn
Jérémy Zurcher
6
-288
/
+163
2014-09-21
build.gradle: add hex atlas generation
Jérémy Zurcher
1
-0
/
+1
2014-09-21
update GameScreen to match latest changes
Jérémy Zurcher
1
-61
/
+55
2014-09-21
Map: add touch and drag support for tests
Jérémy Zurcher
2
-0
/
+33
2014-09-21
fix Hex and GameFactory to follow TileOverlays
Jérémy Zurcher
3
-33
/
+23
2014-09-21
add test hex.png and hex.atlas
Jérémy Zurcher
4
-0
/
+19
2014-09-21
MapNode: fix tilesToDraw management
Jérémy Zurcher
1
-1
/
+2
2014-09-21
Node is dead
Jérémy Zurcher
2
-9
/
+5
2014-09-21
Layer is dead
Jérémy Zurcher
1
-127
/
+0
2014-09-21
coding style
Jérémy Zurcher
1
-1
/
+1
2014-09-21
rename StackedSpriteNode -> StackedImages
Jérémy Zurcher
2
-5
/
+5
2014-09-21
Map and MapNode update
Jérémy Zurcher
2
-23
/
+112
2014-09-21
ooops again, forgot to add StackedSpriteNode#isEnabled()
Jérémy Zurcher
1
-0
/
+7
2014-09-21
Tile#remove(Pawn) return stack size
Jérémy Zurcher
2
-2
/
+3
2014-09-21
update Tile and bring TileOverlays in
Jérémy Zurcher
2
-2
/
+108
2014-09-21
RunnableAnimation needs a ref to Pawn too
Jérémy Zurcher
2
-3
/
+5
2014-09-21
animations do not handle Node anymore but Pawn
Jérémy Zurcher
4
-19
/
+21
2014-09-21
PawnNode -> PawnImage does not implement Node anymore
Jérémy Zurcher
3
-6
/
+7
2014-09-21
SpriteNode -> Image does not implements Node anymore
Jérémy Zurcher
2
-5
/
+6
2014-09-20
Tile oooops forgot to commit import BasicDrawable
Jérémy Zurcher
1
-0
/
+2
2014-09-20
cleanup Pawn and PawnNode
Jérémy Zurcher
2
-40
/
+23
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