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2016-01-27build.gradle: include **/libs/*.jarJérémy Zurcher1-3/+3
2016-01-27clean up build.gradleJérémy Zurcher1-7/+0
2016-01-27clean up desktop/build.gradleJérémy Zurcher1-19/+1
2016-01-27clean up android/build.gradleJérémy Zurcher1-55/+1
2016-01-27clean up core/build.gradleJérémy Zurcher1-38/+0
2016-01-27remove screenshotsJérémy Zurcher4-0/+0
2016-01-27remove project htmlJérémy Zurcher12-366/+1
2016-01-27remove project iosJérémy Zurcher16-214/+1
2016-01-27Map4Orders: add toJson()Jérémy Zurcher1-0/+5
2016-01-27Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the mapJérémy Zurcher3-7/+6
2016-01-27Battle: add setPlayerIdsJérémy Zurcher2-0/+8
2016-01-27Player: add publit int _idJérémy Zurcher1-0/+1
2016-01-27UnitDock: add a FIXME about using HdpiUtilsJérémy Zurcher1-0/+1
2016-01-27BattleCommon: getNextPlayer is protectedJérémy Zurcher1-1/+1
2016-01-27Battle,Ctrl: clean up initialisation phaseJérémy Zurcher3-8/+7
2016-01-27Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at t...Jérémy Zurcher6-16/+9
2016-01-27add Backend, DesktopBackend, AndroidBackendJérémy Zurcher6-8/+47
2016-01-25build.gradle: upgrade to libgdx 1.9.0Jérémy Zurcher1-1/+1
2016-01-25add ctrl/PvPJérémy Zurcher3-1/+30
2016-01-25Ctrl: add abstract init() and processTurn()Jérémy Zurcher4-3/+12
2016-01-24remove useless import statementsJérémy Zurcher3-3/+0
2016-01-24Order,OrderList: this.player goes from Order to OrderListJérémy Zurcher3-17/+17
2016-01-24engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderListJérémy Zurcher5-87/+65
2016-01-24Battle: setup return StateType, calls hud.update() when players are setJérémy Zurcher3-15/+19
2016-01-24Battle: merge start() into setup()Jérémy Zurcher5-36/+47
2016-01-24Battles: use add(int, int) instead of add(map.getHex(int, int))Jérémy Zurcher2-25/+25
2016-01-24Zone: add method add(int, int)Jérémy Zurcher2-1/+6
2016-01-24update gdx-sqlite jarsJérémy Zurcher3-0/+0
2016-01-24Command: add hq attribute in toJsonJérémy Zurcher1-0/+1
2016-01-24BattleCommon: add getWinner(int)Jérémy Zurcher3-40/+27
2016-01-23increase code versionv21Jérémy Zurcher2-2/+2
2016-01-23build.gradle: do not include libsJérémy Zurcher1-3/+3
2016-01-22update TODOJérémy Zurcher1-1/+0
2016-01-22increase code versionv20Jérémy Zurcher2-2/+2
2016-01-22www updateJérémy Zurcher2-0/+1
2016-01-22Battles: add _id and descriptionJérémy Zurcher2-0/+9
2016-01-22Battle: add public int getId()Jérémy Zurcher2-0/+9
2016-01-22PlayMenu: add Battle ObjectivesJérémy Zurcher1-0/+20
2016-01-22OptionsPanel: add Battle ObjectivesJérémy Zurcher1-1/+26
2016-01-22ObjectivesPanel: no need to keep a ref to RustAndDustJérémy Zurcher1-2/+0
2016-01-22add game/hud/ObjectivesPanelJérémy Zurcher1-0/+106
2016-01-22OptionsPanel: add missing title.dispose()Jérémy Zurcher1-0/+1
2016-01-19MenuScreen: pause render and riseze onPause()Jérémy Zurcher1-2/+8
2016-01-19Ctrl: add getCtrl(GameMode)Jérémy Zurcher2-2/+13
2016-01-19run: remove scp to erraticJérémy Zurcher1-2/+0
2016-01-18www updateJérémy Zurcher1-1/+6
2016-01-18setup SQLiteJérémy Zurcher5-0/+3
2016-01-18TutorialsMenu: ask to visit rustanddust.chJérémy Zurcher1-1/+1
2016-01-18update TODOJérémy Zurcher1-36/+1
2016-01-14add game.ctrl.solo: first step into multimode gameJérémy Zurcher3-2/+16