Age | Commit message (Expand) | Author | Files | Lines |
2014-11-11 | Hud: first chekout reinforcement and unitDock, if not hide Dock | Jérémy Zurcher | 2 | -8/+11 |
2014-11-10 | update TODO | Jérémy Zurcher | 1 | -1/+4 |
2014-11-10 | Hud: use PlayerInfo | Jérémy Zurcher | 3 | -110/+25 |
2014-11-10 | add game/hud/PlayerInfo | Jérémy Zurcher | 2 | -1/+188 |
2014-11-10 | UnitDock: support setPosition(Position, float) | Jérémy Zurcher | 2 | -15/+20 |
2014-11-10 | ActionButtons: default position is BOTTOM_RIGHT, fix typo | Jérémy Zurcher | 1 | -2/+2 |
2014-11-10 | Position: add up(), down(), isLeft(), isCenter(), isRight() | Jérémy Zurcher | 1 | -0/+94 |
2014-11-10 | BattleHeadToHead: remove unused function | Jérémy Zurcher | 1 | -5/+0 |
2014-11-10 | Battle: add Position getHudPosition(Player player) | Jérémy Zurcher | 2 | -0/+10 |
2014-11-10 | UnitDock: use transform to slide dock | Jérémy Zurcher | 1 | -21/+23 |
2014-11-10 | Ctl,Hud: setup end of game screen | Jérémy Zurcher | 2 | -15/+43 |
2014-11-10 | Player,StateAttack: add statistics counters | Jérémy Zurcher | 2 | -1/+17 |
2014-11-10 | add game/hud/Statistics | Jérémy Zurcher | 1 | -0/+100 |
2014-11-10 | Hud: actionButtons padding 10f -> 5f | Jérémy Zurcher | 1 | -1/+1 |
2014-11-10 | Pawn,Unit: fix the way the Unit is marked has moved | Jérémy Zurcher | 2 | -1/+6 |
2014-11-10 | use ActionButtons | Jérémy Zurcher | 10 | -165/+60 |
2014-11-10 | add game/hud/ActionButtons | Jérémy Zurcher | 1 | -0/+199 |
2014-11-10 | State: add DONE and ABORT State | Jérémy Zurcher | 1 | -1/+3 |
2014-11-09 | OkCancel: use Bg instead of Image | Jérémy Zurcher | 1 | -6/+4 |
2014-11-09 | Image: remove blocked and visible as it is no more used in Hud | Jérémy Zurcher | 1 | -9/+0 |
2014-11-09 | GameScreen: enable Hud debug on DEBUG | Jérémy Zurcher | 1 | -0/+9 |
2014-11-09 | Hud: update to follow new widgets | Jérémy Zurcher | 1 | -29/+75 |
2014-11-09 | Dialog -> OkCancel | Jérémy Zurcher | 1 | -14/+22 |
2014-11-09 | UnitDock: uses Sprite instead of Image, inherited visible, and padding form c... | Jérémy Zurcher | 1 | -16/+26 |
2014-11-09 | Msg: extends Label, has a Bg | Jérémy Zurcher | 1 | -55/+24 |
2014-11-09 | remove LabelButton | Jérémy Zurcher | 1 | -47/+0 |
2014-11-09 | LabelImage, extends Bg, use Position to set Label position | Jérémy Zurcher | 1 | -11/+25 |
2014-11-09 | Label: extends Widget, has a padding | Jérémy Zurcher | 1 | -42/+19 |
2014-11-09 | Button: extends Widget, works with TextureRegion not Image | Jérémy Zurcher | 1 | -45/+16 |
2014-11-09 | Bg: extends Widget | Jérémy Zurcher | 1 | -27/+3 |
2014-11-09 | Position: can now compute a position relative to another widget | Jérémy Zurcher | 2 | -7/+59 |
2014-11-09 | add game/hud/Widget | Jérémy Zurcher | 1 | -0/+55 |
2014-11-08 | Hud: update end of turn Dialog msg | Jérémy Zurcher | 1 | -1/+1 |
2014-11-08 | Label: support \n | Jérémy Zurcher | 1 | -6/+6 |
2014-11-08 | game/hud: Text*.java -> Label*.java | Jérémy Zurcher | 5 | -41/+43 |
2014-11-08 | Button: 3 states are UP/DOWN/ON | Jérémy Zurcher | 9 | -31/+31 |
2014-11-07 | Hud: add dialog end turn ?? | Jérémy Zurcher | 1 | -1/+24 |
2014-11-07 | Text: add missing TextBounds getBounds() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-07 | Ctrl: add public boolean blockMap | Jérémy Zurcher | 1 | -2/+4 |
2014-11-07 | add game/hud/Dialog | Jérémy Zurcher | 1 | -0/+78 |
2014-11-07 | loading.pack: fix logo position | Jérémy Zurcher | 1 | -1/+1 |
2014-11-07 | assets: add hud ok.png and cancel.png | Jérémy Zurcher | 4 | -0/+14 |
2014-11-06 | cut out turns from map_a | Jérémy Zurcher | 3 | -2/+2 |
2014-11-06 | Battle: boolean checkVictory(Ctrl) -> Player checkVictory(Ctrl) | Jérémy Zurcher | 3 | -19/+27 |
2014-11-06 | BattleCommon: add protected TileSet objectives, use it in BattleHeadToHead | Jérémy Zurcher | 2 | -3/+6 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 14 | -46/+65 |
2014-11-05 | UnitDock: ugly fix to support different size pawns | Jérémy Zurcher | 1 | -3/+7 |
2014-11-05 | Pawn: add centerOn(flaot, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | StateRotate: block useless rotation | Jérémy Zurcher | 1 | -2/+1 |
2014-11-05 | StateRotate: allow again rotation in the same direction to fix entry move | Jérémy Zurcher | 1 | -1/+2 |