Age | Commit message (Expand) | Author | Files | Lines |
2014-10-30 | Tile: remove boolean hasTargetsFor(Pawn) | Jérémy Zurcher | 1 | -12/+0 |
2014-10-30 | Board,SearchBoard: optimize collectPossibleTargets(Pawn, Board.PawnCollection) | Jérémy Zurcher | 2 | -8/+14 |
2014-10-30 | Board,SearchBoard: optimize collectPossibleMoves(Pawn, Board.TileCollection) | Jérémy Zurcher | 2 | -13/+9 |
2014-10-30 | SearchBoard: must be carefull with boolean inMap(int col, int row) | Jérémy Zurcher | 1 | -0/+1 |
2014-10-30 | SearchBoard: add and use Tile getTile(Node node) and Node getNode(Tile tile) | Jérémy Zurcher | 1 | -11/+19 |
2014-10-30 | Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn) | Jérémy Zurcher | 3 | -8/+1 |
2014-10-29 | Map: silence wrong debug output | Jérémy Zurcher | 1 | -3/+2 |
2014-10-29 | SearchBoard: collectAttack(...) do not yell when the angle attack is not OK, ... | Jérémy Zurcher | 1 | -3/+1 |
2014-10-29 | rename buildXxxYyy(...) -> collectXxxYyy(...) | Jérémy Zurcher | 6 | -21/+21 |
2014-10-29 | update TODO | Jérémy Zurcher | 1 | -13/+3 |
2014-10-29 | forgot to update assets origin files | Jérémy Zurcher | 2 | -0/+0 |
2014-10-29 | Map: dispose of SpriteAnimations and sounds | Jérémy Zurcher | 1 | -0/+4 |
2014-10-29 | Map: add SoundAnimations | Jérémy Zurcher | 1 | -3/+25 |
2014-10-29 | add SoundAnimation | Jérémy Zurcher | 1 | -0/+81 |
2014-10-29 | add sounds attack.mp3 and move.mp3 | Jérémy Zurcher | 3 | -0/+5 |
2014-10-29 | update pawns-overlays | Jérémy Zurcher | 4 | -6/+20 |
2014-10-29 | Map: code cleanup | Jérémy Zurcher | 2 | -57/+56 |
2014-10-29 | Board: remove old comment | Jérémy Zurcher | 1 | -1/+0 |
2014-10-29 | Unit: use common consturctor | Jérémy Zurcher | 1 | -2/+2 |
2014-10-29 | Map: code reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-29 | Map: activatedPawns is a Board.PawnCollection | Jérémy Zurcher | 3 | -4/+7 |
2014-10-29 | Map: fix typo, activated pawns must call attack(target) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 10 | -173/+121 |
2014-10-29 | Map: remove useless HexSet and UnitSet classes, use TileSet and PawnSet | Jérémy Zurcher | 1 | -21/+5 |
2014-10-29 | Pawn,Board: give current AnimationSequence size when asking Pawn for it | Jérémy Zurcher | 2 | -9/+9 |
2014-10-29 | Pawn: add boolean canBeAttacked(Pawn other) | Jérémy Zurcher | 3 | -0/+8 |
2014-10-29 | StateCommon: remove unused from | Jérémy Zurcher | 1 | -2/+0 |
2014-10-29 | StateAnimation: do nothing with from and to | Jérémy Zurcher | 1 | -4/+0 |
2014-10-29 | OptionsScreen: do not load assets a second time | Jérémy Zurcher | 1 | -2/+0 |
2014-10-29 | Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw... | Jérémy Zurcher | 4 | -38/+38 |
2014-10-29 | Unit: add ATTACK_ASSIST overlay | Jérémy Zurcher | 5 | -4/+17 |
2014-10-29 | Map: fix collectPossibleTargets(...) call | Jérémy Zurcher | 1 | -2/+2 |
2014-10-28 | Board: fix buildMoveAssists -> collectMoveAssists | Jérémy Zurcher | 2 | -6/+8 |
2014-10-28 | Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw... | Jérémy Zurcher | 2 | -3/+13 |
2014-10-28 | Move and Rotate States: adapt to new moveablePawns definition | Jérémy Zurcher | 3 | -38/+39 |
2014-10-28 | moveAssists -> UnitSet moveablePawns, include selected Pawn if can move | Jérémy Zurcher | 1 | -34/+33 |
2014-10-28 | Board: add PawnSet, remove TileList | Jérémy Zurcher | 3 | -18/+27 |
2014-10-28 | Unit: add overlays methods showMoveable(), showAttack(), showTarget() | Jérémy Zurcher | 1 | -1/+18 |
2014-10-28 | Unit: add getHex() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-28 | pawn-overlays updates | Jérémy Zurcher | 5 | -1/+15 |
2014-10-28 | TileSet,Hex: do not crash callint iterator().next() when empty | Jérémy Zurcher | 2 | -0/+2 |
2014-10-28 | Tile: create stack at Tile construction | Jérémy Zurcher | 1 | -4/+2 |
2014-10-28 | Tile: getIterator() -> iterator(), getTopPawn() goes private | Jérémy Zurcher | 4 | -13/+19 |
2014-10-28 | Map: add 'Hex getHexAt(float x, float y)' | Jérémy Zurcher | 2 | -4/+7 |
2014-10-28 | States: do not use Pawn but Unit | Jérémy Zurcher | 6 | -61/+61 |
2014-10-28 | Player: Pawn promote(Pawn pawn) -> Unit promote(Unit unit) | Jérémy Zurcher | 1 | -5/+5 |
2014-10-28 | Hex: add Unit getUnit() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-28 | use 4 atlases, set Unit overlays | Jérémy Zurcher | 6 | -36/+51 |
2014-10-28 | assets.atlas -> hud.atlas pawns.atlas tile-overlays.atlas pawn-overlays.atlas | Jérémy Zurcher | 67 | -399/+417 |
2014-10-28 | Board: add Board.HexList and Board.HexSet | Jérémy Zurcher | 2 | -16/+24 |