Age | Commit message (Expand) | Author | Files | Lines |
2014-11-17 | Hex: use isA(...) | Jérémy Zurcher | 1 | -7/+8 |
2014-11-17 | Tile: add interface TileTerrain, boolean isA(TileTerrain terrain) | Jérémy Zurcher | 2 | -1/+12 |
2014-11-17 | UnitDock: references List<Unit> not List<Pawn> | Jérémy Zurcher | 4 | -27/+22 |
2014-11-17 | StateEngage,StateSelect: call Player.unitsAsPawns() | Jérémy Zurcher | 2 | -4/+4 |
2014-11-17 | game.Player swallows engine.Player -> use List<Unit> intead of List<Pawn> | Jérémy Zurcher | 2 | -104/+91 |
2014-11-17 | Pawn,Unit: add interface Pawn.PawnId, boolean isA(PawnId i) | Jérémy Zurcher | 2 | -4/+15 |
2014-11-17 | Board: coding style | Jérémy Zurcher | 1 | -3/+3 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 8 | -46/+35 |
2014-11-17 | Battle,Ctrl: add boolean getReinforcement(Ctrl) | Jérémy Zurcher | 4 | -1/+19 |
2014-11-17 | Map: reroll on engagement failure if there is at least an ace engaged | Jérémy Zurcher | 2 | -22/+34 |
2014-11-17 | Map: add int d6() | Jérémy Zurcher | 1 | -0/+8 |
2014-11-17 | Unit: add boolean isAce(), void setAce(boolean) | Jérémy Zurcher | 1 | -0/+14 |
2014-11-17 | add pawn overlay 04_ace.png | Jérémy Zurcher | 3 | -0/+7 |
2014-11-17 | resize us-sherman png | Jérémy Zurcher | 3 | -19/+19 |
2014-11-16 | remove turn scale from map B | Jérémy Zurcher | 1 | -0/+0 |
2014-11-16 | Battles: cleanup | Jérémy Zurcher | 2 | -8/+4 |
2014-11-16 | Battle: setup(Map, Player, Player) -> setup(Ctrl, Map) | Jérémy Zurcher | 4 | -29/+13 |
2014-11-16 | Ctrl: add Player getPlayer(Army) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | Player: add casualties() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | Battle: code reorder | Jérémy Zurcher | 2 | -18/+19 |
2014-11-16 | Ctrl: add deploymentDone() might change player order when both done | Jérémy Zurcher | 1 | -9/+22 |
2014-11-16 | StateDeployment: update hud on unitEnter() or undo() | Jérémy Zurcher | 1 | -0/+2 |
2014-11-16 | Player: add boolean isDeploymentDone() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | Battle: getFirstPlayer(), getSecondPlayer() -> getPlayer(boolean first, boole... | Jérémy Zurcher | 3 | -12/+5 |
2014-11-16 | Ctrl: code reorder | Jérémy Zurcher | 1 | -9/+9 |
2014-11-16 | Battle: code reorder | Jérémy Zurcher | 4 | -63/+63 |
2014-11-16 | Hud: if okCancel or stats are visible only them can hit | Jérémy Zurcher | 1 | -5/+8 |
2014-11-16 | StateDeployment,Ctrl: add done button | Jérémy Zurcher | 2 | -0/+6 |
2014-11-16 | add BattleFrontalAssault | Jérémy Zurcher | 2 | -0/+144 |
2014-11-16 | add StateDeployment | Jérémy Zurcher | 3 | -0/+143 |
2014-11-16 | Ctrl: endDeployment() call state.done() | Jérémy Zurcher | 1 | -0/+1 |
2014-11-16 | Ctrl,Hud: add checkDeploymentDone(), endDeployment(), askEndDeployment() | Jérémy Zurcher | 2 | -0/+25 |
2014-11-16 | Ctrl: typo | Jérémy Zurcher | 1 | -2/+2 |
2014-11-16 | Battle: add boolean deploymentDone(Player player) | Jérémy Zurcher | 2 | -0/+8 |
2014-11-16 | StateBreak,StateRotate: use upHex in Orientation.fromAdj | Jérémy Zurcher | 2 | -2/+2 |
2014-11-16 | UnitDock: do not show if dock empty | Jérémy Zurcher | 1 | -0/+2 |
2014-11-16 | PlayerInfo: add blockEndOfTurn(boolean blocked) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | EntryPoint: add public Orientation orientation | Jérémy Zurcher | 1 | -0/+1 |
2014-11-16 | Map: add boolean enterBoard(Pawn pawn, Hex to, Orientation entry) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | Ctrl: code reorder | Jérémy Zurcher | 1 | -14/+14 |
2014-11-15 | Ctrl: replace toggleState(StateType, StateType) with reinforcementHit() | Jérémy Zurcher | 2 | -9/+7 |
2014-11-15 | StateBreak,StateRotate: use Orientation fromAdj(Tile, Tile) | Jérémy Zurcher | 2 | -2/+2 |
2014-11-15 | Orientation: addstatic Orientation fromAdj(Tile from, Tile to) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-15 | StateBreak: clean up | Jérémy Zurcher | 1 | -7/+6 |
2014-11-15 | StateEngange: set animation count end state after | Jérémy Zurcher | 1 | -4/+3 |
2014-11-15 | StateRotate: doRotation sets after animation state | Jérémy Zurcher | 1 | -5/+5 |
2014-11-15 | StateRotation: doRotation return after animation state | Jérémy Zurcher | 1 | -10/+8 |
2014-11-15 | Ctrl: add setAfterAnimationState(StateType) | Jérémy Zurcher | 1 | -7/+5 |
2014-11-15 | rm .estart | Jérémy Zurcher | 1 | -253/+0 |
2014-11-15 | Ctrl: actionDone() -> if next state is DONE burn down AP end check for end of... | Jérémy Zurcher | 1 | -6/+8 |