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2015-10-28tests : fix add missing animationsOver() to FakeBoardJérémy Zurcher1-0/+2
2015-10-28run : add call to task ctags on 'j'Jérémy Zurcher1-1/+1
2015-10-28build.gradle : add ctags taskJérémy Zurcher1-0/+5
2015-10-28Dust And Rust -> Rust And DustJérémy Zurcher1-1/+1
2015-08-08complete tools/renameJérémy Zurcher1-6/+18
2015-08-08rename tankontank directories into rustanddustJérémy Zurcher9-1/+1
2015-08-08rename core/src/*.gwt.xmlJérémy Zurcher1-0/+0
2015-07-19add tools/rename, you'll never knowJérémy Zurcher1-0/+28
2015-07-19welcome RustAndDustJérémy Zurcher117-527/+527
2015-07-16GameScreen: draw hud rectangle on debugJérémy Zurcher1-0/+1
2015-07-16GameCamera: support fixed hudJérémy Zurcher2-8/+30
2015-07-16GameCamera: normalize computationsJérémy Zurcher1-1/+1
2015-07-16GameCamera: remove unused variablesJérémy Zurcher1-2/+0
2015-07-15GameCamera: code cleanupJérémy Zurcher1-5/+9
2015-07-15GameCamera: add Rectangle hudJérémy Zurcher1-9/+13
2015-07-15Camera: remove useless call to matrix.set(combined)Jérémy Zurcher2-2/+0
2015-06-30remove box cover and lnl logoJérémy Zurcher5-27/+7
2015-06-30TankOnTank -> CreepingArmorJérémy Zurcher118-537/+537
2015-06-30gdxVersion -> 1.6.1Jérémy Zurcher1-1/+1
2015-05-01update android Sdk 20 -> 22Jérémy Zurcher1-2/+2
2015-05-01update libgdx 1.4.1 -> 1.5.6Jérémy Zurcher4-8/+16
2015-05-01lighten moved/attacked overlayJérémy Zurcher3-0/+0
2015-02-28OptionsMenu: use Config.gameModeImplemented() or notify via OkCancel dialogJérémy Zurcher1-3/+21
2015-02-28Config: add boolean gameModeImplemented()Jérémy Zurcher1-0/+5
2015-02-28Hud: add enum OkCancelActionJérémy Zurcher1-6/+20
2015-02-28ui/OkCancel: get rid of specific enum ActionJérémy Zurcher1-14/+3
2015-02-28OptionsMenu: add cycling game mode optionJérémy Zurcher1-0/+25
2015-02-28add Config.GameModeJérémy Zurcher1-0/+24
2015-02-27MainMenu: use ui.MenuJérémy Zurcher2-83/+36
2015-02-27add ui.MenuJérémy Zurcher1-0/+93
2015-02-20Command: implement write(Json)Jérémy Zurcher1-1/+84
2015-02-20OrderList: implements Json.Serializable, add String toJson()Jérémy Zurcher1-1/+27
2015-02-20Command: register unit, AP and turn info at Command creationJérémy Zurcher1-3/+19
2015-02-20Engagement: remove attackerArmy and defenderArmyJérémy Zurcher3-6/+2
2015-02-20Board: abstract animationsDone() called when animation list is emtpyJérémy Zurcher3-52/+32
2015-02-20Board,Map,Ctrl: move annimation count to BoardJérémy Zurcher9-23/+27
2015-02-20Map: destroy animationClosureJérémy Zurcher2-14/+0
2015-02-19StatePromote: must go through DONE state to burn down 1 APJérémy Zurcher1-2/+2
2015-02-19Ctrl: notify on AP burntJérémy Zurcher1-0/+1
2015-02-19StateBreak: add TODOJérémy Zurcher1-0/+1
2015-02-19getUnit() calls stack.stack.peekFirst()Jérémy Zurcher1-3/+1
2015-02-19Tile: stack is protectedJérémy Zurcher1-1/+1
2015-02-19Engagement: add private diceRoll() called in EngagementPool.get()Jérémy Zurcher2-24/+19
2015-02-19PromoteAnimation: is now a bouncing sinJérémy Zurcher2-22/+19
2015-02-19UnitDock: do net select on hit, add Unit select(float, float)Jérémy Zurcher3-9/+11
2015-02-19OkCancel,ScenariosMenu: set cancelBtn on the leftJérémy Zurcher2-7/+7
2015-02-19Ctrl: leave Animation state when engagement panel is closed and animations ar...Jérémy Zurcher3-4/+12
2015-02-19StateDeployment: fix entryZone null, do nothing if rotation -> Orientation.KEEPJérémy Zurcher2-4/+2
2015-02-19ScenariosMenu: add cancel buttonJérémy Zurcher3-4/+15
2015-02-19Map: engagement is ok for solo and AI but not for networkJérémy Zurcher1-3/+2