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2015-11-09EngagementPanel: us Bg instead of Sprite to scaleJérémy Zurcher1-10/+9
2015-11-09PlayerInfo: us Bg instead of Sprite to scaleJérémy Zurcher1-6/+6
2015-11-09PlayerInfo: add final to PADDINGJérémy Zurcher1-1/+1
2015-11-09EngagementPanel: fix element positionJérémy Zurcher1-13/+12
2015-11-09RustAndDust: call UnitDock/Bg.setScaleJérémy Zurcher1-1/+8
2015-11-09UnitDock: add setScale(float)Jérémy Zurcher1-1/+5
2015-11-09Bg: add setScale(float)Jérémy Zurcher1-1/+7
2015-11-09EngagementPanel: ckeck for button hit tooJérémy Zurcher1-1/+1
2015-11-09ui: center ok/cancel buttons on box cornersJérémy Zurcher7-16/+11
2015-11-09ui: update ok and cancel pngJérémy Zurcher5-8/+8
2015-11-09PlayMenu: add ':'Jérémy Zurcher1-2/+2
2015-11-09UnitDock: adapt scale to screen heightJérémy Zurcher1-1/+2
2015-11-09increase android versionCodeJérémy Zurcher1-1/+1
2015-11-09RustAndDust: add font size computationJérémy Zurcher1-1/+1
2015-11-09use freetype fontJérémy Zurcher18-929/+16
2015-11-07run: clean first1.0.1Jérémy Zurcher1-1/+3
2015-11-07fix andrdoid versionJérémy Zurcher1-2/+2
2015-11-07version 1.0.1Jérémy Zurcher1-1/+1
2015-11-07change iconsJérémy Zurcher8-0/+0
2015-11-06UnitDock: avoid silly yoyo bouncingJérémy Zurcher1-6/+9
2015-11-06PlayMenu: fix mode not implemented behaviorJérémy Zurcher1-0/+1
2015-11-06gitignore *.apkJérémy Zurcher1-0/+1
2015-11-06run: add 's' option to sign and align apkJérémy Zurcher1-0/+13
2015-11-06run: add 'r' option to build android-release-unsigned.apkJérémy Zurcher1-0/+5
2015-11-06assets: update 02_area hex overlayJérémy Zurcher2-0/+0
2015-11-06UnitDock: smooth vertical adjustmentJérémy Zurcher1-4/+9
2015-11-06GameScreen -> UnitDock: add drag and implement vertical slide of unitsJérémy Zurcher5-2/+42
2015-11-05UnitDock: factorise matrix and scale computationJérémy Zurcher1-8/+6
2015-11-05UnitDock: add glScissorsJérémy Zurcher1-0/+16
2015-11-05update TODOJérémy Zurcher1-4/+5
2015-11-05Hex: add DEPRESSION TerrainTypeJérémy Zurcher2-1/+7
2015-11-05Map: add comment for special AT_GUN -> no AP spent caseJérémy Zurcher1-0/+1
2015-11-05ctags: only parse core/src/Jérémy Zurcher1-1/+1
2015-11-05add and use Pawn.canBreak()Jérémy Zurcher3-1/+8
2015-11-05add and use Pawn.preventDefenseOn(Tile)Jérémy Zurcher3-1/+11
2015-11-05Unit: regroup fctsJérémy Zurcher1-6/+6
2015-11-05android: build tools -> 23.0.2Jérémy Zurcher1-1/+1
2015-11-05MenuScreen: do not nullify config.battle, PlayMenu handles itJérémy Zurcher1-2/+0
2015-11-05TutorialsMenu: remove unused const VSPACINGJérémy Zurcher1-1/+0
2015-11-05OptionsMenu: add const OPT_PADDINGJérémy Zurcher1-2/+3
2015-11-05OptionsMenu: remove game mode optionJérémy Zurcher1-31/+0
2015-11-05menu/screens : use PlayMenuJérémy Zurcher2-20/+20
2015-11-05add PlayMenuJérémy Zurcher1-0/+195
2015-10-30tests: add isFlankAttack() checksJérémy Zurcher1-0/+28
2015-10-30SearchBoard: remove unnecessary check on last NodeJérémy Zurcher1-3/+0
2015-10-30tests: check LOS is ok when dst is blockedJérémy Zurcher1-0/+16
2015-10-30SearchBoard: add fixLineOfSight, unset losBlocked and return true if dst reachedJérémy Zurcher1-3/+16
2015-10-30tests : add AttacksJérémy Zurcher1-0/+114
2015-10-29tests: FakeTile inherits from HeadedPawnJérémy Zurcher1-5/+11
2015-10-29SearchBoard: fix possibleTargetsFrom()Jérémy Zurcher1-20/+14