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2014-11-28StateCommom: pawn var -> unitJérémy Zurcher1-4/+4
2014-11-28update unit-overlays/00_move.pngJérémy Zurcher3-8/+8
2014-11-27Map: add Map.Engagement, use it in hud.EngagementJérémy Zurcher3-12/+44
2014-11-27Hud,Ctrl,OkCancel: Hud stacks dialogsJérémy Zurcher4-72/+75
2014-11-27fix run, againJérémy Zurcher1-0/+5
2014-11-27Hud: simplify touchUp() codeJérémy Zurcher1-18/+17
2014-11-27ShotAnimation: use explosion soundsJérémy Zurcher2-16/+29
2014-11-27add explosion.mp3 and explosion_short.mp3Jérémy Zurcher3-0/+4
2014-11-27Ctrl,Hud: only hit dialogs when in actionJérémy Zurcher2-0/+9
2014-11-27fix runJérémy Zurcher4-25/+16
2014-11-27run: add 'd' -> desktop:distJérémy Zurcher1-2/+17
2014-11-27ShotAnimation,Map: resetAll() -> resetSound() called just before building ani...Jérémy Zurcher2-2/+2
2014-11-27ShotAnimation: reuse shortShot sound for hitJérémy Zurcher1-0/+1
2014-11-26Ctrl,Map: Map.animationsDone() returns the count of new animations to run, th...Jérémy Zurcher2-7/+13
2014-11-26ShotAnimation: play only 1 long sound, reset in Map.animationsDone()Jérémy Zurcher2-9/+21
2014-11-26add short_shot.mp3Jérémy Zurcher2-0/+2
2014-11-26udpate android buildToolsVersionJérémy Zurcher1-1/+1
2014-11-26add application iconJérémy Zurcher2-0/+2
2014-11-26set ic_launchersJérémy Zurcher4-0/+0
2014-11-26BattleTest: add an HQJérémy Zurcher1-1/+2
2014-11-26Hud: add boolean dialogOn()Jérémy Zurcher1-0/+5
2014-11-26update some imagesJérémy Zurcher11-43/+43
2014-11-26backup some imagesJérémy Zurcher5-0/+0
2014-11-26Engagement: die -> 2d6Jérémy Zurcher1-1/+1
2014-11-26Hud: get ready to fix dialogAction bugJérémy Zurcher1-6/+15
2014-11-26update TODOJérémy Zurcher1-0/+2
2014-11-26add data/misc/shot.pngJérémy Zurcher1-0/+0
2014-11-26add BattleTestJérémy Zurcher2-0/+73
2014-11-26Map: use ShotAnimationJérémy Zurcher4-31/+37
2014-11-26add shot.mp3 and shots.pngJérémy Zurcher3-0/+4
2014-11-26add animations/ShotAnimationJérémy Zurcher1-0/+248
2014-11-23GameScreen: add FPS on DEBUGJérémy Zurcher1-0/+2
2014-11-23Map: leaveBoard: removePawn and if entryMove: revert objectives, and reset unitJérémy Zurcher1-2/+5
2014-11-23Board: removePawn does nothing is pawn is not on a tileJérémy Zurcher1-0/+2
2014-11-23Hud: block everything else if a dialog is visibleJérémy Zurcher1-3/+6
2014-11-23add dice.png and dice.mp3Jérémy Zurcher2-0/+0
2014-11-23HUd: regroup dialogs into a Widget[]Jérémy Zurcher1-14/+13
2014-11-23Statistics: set attributes privateJérémy Zurcher1-5/+5
2014-11-23add hudEngagement dialogJérémy Zurcher3-10/+139
2014-11-22Hud,Map: set ugly engagementSummary panelJérémy Zurcher5-20/+30
2014-11-22hud/Position: replace up() down() with horizontal/verticalMirror()Jérémy Zurcher2-17/+23
2014-11-22update TODOJérémy Zurcher1-6/+4
2014-11-22PlayerInfo: use String.format instead of ugly ""+Jérémy Zurcher1-3/+3
2014-11-22Map,SoundAnimation: use config.fxVolumeJérémy Zurcher2-6/+8
2014-11-22Config,OptionsScreen: add fxVolumeJérémy Zurcher2-0/+26
2014-11-22comment out many notificationsJérémy Zurcher5-9/+10
2014-11-22Hud: notificytion time is 2 seconds by defaultJérémy Zurcher1-3/+4
2014-11-22Map: when destroyed call objectives.unclaim(Hex)Jérémy Zurcher1-1/+4
2014-11-22rename pawn tile atlases to unit hexJérémy Zurcher42-15/+15
2014-11-22StateEngage: hit target to launch attackJérémy Zurcher1-2/+4