Age | Commit message (Expand) | Author | Files | Lines |
2014-12-09 | use veteran font | Jérémy Zurcher | 3 | -1/+102 |
2014-12-09 | add fonts from http://www.dafont.com | Jérémy Zurcher | 3 | -0/+0 |
2014-12-09 | LoadScreen: rewrite | Jérémy Zurcher | 1 | -82/+54 |
2014-12-09 | update loading graphics | Jérémy Zurcher | 6 | -96/+0 |
2014-12-05 | Map: use DestroyAnimation | Jérémy Zurcher | 1 | -8/+8 |
2014-12-05 | add DestroyAnimation | Jérémy Zurcher | 1 | -0/+62 |
2014-12-05 | Moveable: add setAlpha(float) | Jérémy Zurcher | 2 | -6/+8 |
2014-12-05 | fix explosions.png | Jérémy Zurcher | 1 | -0/+0 |
2014-12-05 | Pawn,HeadedPawn,StackedImages: add setAlpha(float) | Jérémy Zurcher | 3 | -0/+19 |
2014-12-05 | infantry_fire.mp3: cut silence | Jérémy Zurcher | 1 | -0/+0 |
2014-12-05 | InfantryFireAnimation: improve animation | Jérémy Zurcher | 1 | -10/+6 |
2014-12-05 | InfantryFireAnimation: improve shoting animation | Jérémy Zurcher | 1 | -17/+30 |
2014-12-05 | InfantryFireAnimation: use completed to hide bullet trace | Jérémy Zurcher | 1 | -5/+4 |
2014-12-04 | InfantryFireAnimation: set(...) animate(...) draw(...) go into Shot class | Jérémy Zurcher | 1 | -73/+84 |
2014-12-04 | TankFireAnimation,InfantryFireAnimation: offset -> halfWidth | Jérémy Zurcher | 3 | -12/+13 |
2014-12-03 | update TODO | Jérémy Zurcher | 1 | -0/+3 |
2014-12-03 | add | Jérémy Zurcher | 1 | -1/+5 |
2014-12-03 | add InfantryFireAnimation | Jérémy Zurcher | 1 | -0/+203 |
2014-12-03 | add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation | Jérémy Zurcher | 5 | -1/+21 |
2014-12-03 | TankFireAnimation: and image tuning | Jérémy Zurcher | 2 | -4/+2 |
2014-12-03 | add FireAnimation, static part of TankFireAnimation | Jérémy Zurcher | 3 | -66/+94 |
2014-12-03 | ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.* | Jérémy Zurcher | 6 | -71/+71 |
2014-12-03 | StateRotate: any touch out of adjacents aborts the action | Jérémy Zurcher | 1 | -6/+4 |
2014-12-03 | Engagement: use attack and defense images intsead of flags | Jérémy Zurcher | 5 | -34/+44 |
2014-12-03 | add hex.png and use selectedTile | Jérémy Zurcher | 3 | -3/+7 |
2014-12-03 | add engine/SelectedTile and plug it into Board | Jérémy Zurcher | 2 | -2/+89 |
2014-12-03 | Hud,hud... implement interface Animation | Jérémy Zurcher | 5 | -14/+30 |
2014-12-03 | Board: implement Disposable | Jérémy Zurcher | 1 | -2/+4 |
2014-12-03 | animations/Sprites implements Disposable | Jérémy Zurcher | 4 | -5/+12 |
2014-12-02 | add data/misc/hex.xcf | Jérémy Zurcher | 1 | -0/+0 |
2014-12-02 | SpriteAnimation: use Sprites | Jérémy Zurcher | 1 | -23/+10 |
2014-12-01 | update TODO | Jérémy Zurcher | 1 | -2/+23 |
2014-12-01 | Engagement: fix labels | Jérémy Zurcher | 1 | -3/+3 |
2014-12-01 | Engagement: keep original flag size for winner flag | Jérémy Zurcher | 1 | -3/+6 |
2014-12-01 | Map: do compute engagement numbers whatever the die are | Jérémy Zurcher | 1 | -34/+32 |
2014-11-30 | Engagement: update it to show dice an flags | Jérémy Zurcher | 3 | -46/+94 |
2014-11-30 | ShotAnimation: set a START_DELAY at 0.8f | Jérémy Zurcher | 1 | -1/+2 |
2014-11-30 | add DiceAnimation | Jérémy Zurcher | 2 | -0/+134 |
2014-11-30 | resize dice.png, remove attack.mp3, update assets loading | Jérémy Zurcher | 3 | -2/+4 |
2014-11-30 | Ctrl,Hud: wait for animations and dialogs to be closed before leaving animati... | Jérémy Zurcher | 2 | -11/+14 |
2014-11-30 | GameScreen: use INPUT_DELAY after zoom gesture | Jérémy Zurcher | 1 | -15/+12 |
2014-11-30 | StateDeployment: replace deployment end dialog with OK button | Jérémy Zurcher | 2 | -3/+5 |
2014-11-30 | extract Sprites form ShotAnimation | Jérémy Zurcher | 2 | -27/+31 |
2014-11-30 | update TODO | Jérémy Zurcher | 1 | -7/+8 |
2014-11-30 | Ctrl: comment out player's turn notification | Jérémy Zurcher | 1 | -1/+1 |
2014-11-30 | ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold an... | Jérémy Zurcher | 11 | -17/+23 |
2014-11-30 | StateDeployment: touch out of orientation complete rotation too, do not show ... | Jérémy Zurcher | 1 | -16/+13 |
2014-11-29 | StateSelect: clear selected unit if touch out of possibilities | Jérémy Zurcher | 2 | -2/+5 |
2014-11-29 | UnitDock: fix to and rect.x computation, units orientation | Jérémy Zurcher | 1 | -8/+14 |
2014-11-29 | UnitDock: done -> mvtDone | Jérémy Zurcher | 1 | -9/+9 |