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-rw-r--r--rustanddust.ch/index.html18
1 files changed, 17 insertions, 1 deletions
diff --git a/rustanddust.ch/index.html b/rustanddust.ch/index.html
index 307e86d..a97f599 100644
--- a/rustanddust.ch/index.html
+++ b/rustanddust.ch/index.html
@@ -46,6 +46,8 @@
<ol>
<li><a href="#mainoptions">Main Options</a></li>
<li><a href="#playoptions">Play Options</a></li>
+ <li><a href="#gameselect">Game Select</a></li>
+ <li><a href="#gameresume">Game Resume</a></li>
</ol>
</li>
<li>Rules
@@ -81,6 +83,18 @@
<li><b>Scenario</b> : to choose which battelfield you are going to play on.</li>
<li><b>Battle Objectivet</b> : to consult the battle description and victory conditions.</li>
</ul>
+ <h2><a name="gameselect">Game Select</a>:</h2>
+ <div class="center"><a href="game-select-menu.png" class="fancybox" rel="galler"><img src="game-select-menu-small.png" /></a></div>
+ <ul>
+ <li>from here you can manage your stored games.</li>
+ </ul>
+ <h2><a name="gameresume">Game Resume</a>:</h2>
+ <div class="center"><a href="game-resume-menu.png" class="fancybox" rel="galler"><img src="game-resume-menu-small.png" /></a></div>
+ <ul>
+ <li><b>Resume</b> : to resume the game where you left it.</li>
+ <li><b>Replay Last Actions</b> : to replay the actions of the last turn of the game.</li>
+ <li><b>Replay Battle</b> : to replay the game starting from the first action.</li>
+ </ul>
</div>
<div class="article">
@@ -109,6 +123,8 @@
<li>select the destination hex.</li>
<li>select the final orientation of your unit.</li>
</ul>
+ <p>On very rare occasions, you might be asked to specify the path you want to follow when for example you can pass over one of two <a href="#hexes">Objectives</a>.</p>
+ <p>To cancel the action, select your combat leading unit again.</p>
<p>Moving a unit costs you 1 <a href="#actions">AP</a>.</p>
<div class="center"><a href="move.png" class="fancybox" rel="galler"><img src="move-small.png" /></a></div>
</div>
@@ -123,7 +139,7 @@
Friendly units that can fire and have a clear line of sight to the selected target can assist you.<br />
Artillery units can assist even if they don&#39;t have a clear line of sight to the target.<br />
Infantry units nullify the defense bonus when attacking to a town.<br />
- Soft targets have 2 defense values, the higher being used when the are in hills, woods or town hex.</p>
+ Soft targets have 2 defense values, the higher being used when the are on hills, woods or town hex.</p>
<p>You destroy the target if: <b>2d6 + #engaged units + bonuses &gt;= defense + bonuses</b>.</p>
<h3>To perform a combat:</h3>
<ul>