diff options
Diffstat (limited to 'old/MapA.java')
-rw-r--r-- | old/MapA.java | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/old/MapA.java b/old/MapA.java new file mode 100644 index 0000000..8e772b8 --- /dev/null +++ b/old/MapA.java @@ -0,0 +1,95 @@ +package ch.asynk.rustanddust.game.battles; + +import ch.asynk.rustanddust.RustAndDust; +import ch.asynk.rustanddust.engine.Board; +import ch.asynk.rustanddust.engine.Orientation; +import ch.asynk.rustanddust.game.Map; +import ch.asynk.rustanddust.game.Hex; + +public class MapA extends Map +{ + public MapA(final RustAndDust game, String map, String hex) + { + super(game, map, hex); + } + + @Override + protected Board.Config getConfig() + { + Board.Config cfg = new Board.Config(); + cfg.cols = 10; + cfg.rows = 9; + cfg.x0 = 86; + cfg.y0 = 182; + cfg.w = 189; + cfg.dw = 94; + cfg.s = 110; + cfg.dh = 53.6f; + cfg.h = cfg.s + cfg.dh; + cfg.slope = (cfg.dh / (float) cfg.dw); + + return cfg; + } + + @Override + protected void setup() + { + getHex(5, 1).terrain = Hex.Terrain.HILLS; + getHex(7, 3).terrain = Hex.Terrain.HILLS; + getHex(7, 8).terrain = Hex.Terrain.HILLS; + getHex(8, 8).terrain = Hex.Terrain.HILLS; + + getHex(5, 0).terrain = Hex.Terrain.WOODS; + getHex(6, 0).terrain = Hex.Terrain.WOODS; + getHex(3, 3).terrain = Hex.Terrain.WOODS; + getHex(4, 3).terrain = Hex.Terrain.WOODS; + getHex(10, 7).terrain = Hex.Terrain.WOODS; + getHex(11, 7).terrain = Hex.Terrain.WOODS; + getHex(11, 8).terrain = Hex.Terrain.WOODS; + + getHex(6, 1).terrain = Hex.Terrain.TOWN; + getHex(2, 2).terrain = Hex.Terrain.TOWN; + getHex(6, 4).terrain = Hex.Terrain.TOWN; + getHex(10, 5).terrain = Hex.Terrain.TOWN; + getHex(7, 7).terrain = Hex.Terrain.TOWN; + getHex(4, 6).terrain = Hex.Terrain.TOWN; + + getHex(10, 1).terrain = Hex.Terrain.OFFMAP; + getHex(11, 3).terrain = Hex.Terrain.OFFMAP; + getHex(12, 5).terrain = Hex.Terrain.OFFMAP; + getHex(13, 7).terrain = Hex.Terrain.OFFMAP; + + int N = Orientation.NORTH.s; + int S = Orientation.SOUTH.s; + int NE = Orientation.NORTH_EAST.s; + int NW = Orientation.NORTH_WEST.s; + int SE = Orientation.SOUTH_EAST.s; + int SW = Orientation.SOUTH_WEST.s; + + getHex(6, 1).roads = (NW | SW); + for (int i = 1; i < 11; i++) { + if (i == 6) + getHex(i, 2).roads = (NE | S | SW); + else if (i == 7) + getHex(i, 2).roads = (N | SE); + else + getHex(i, 2).roads = (N | S); + } + getHex(6, 3).roads = (NE | SW); + getHex(6, 4).roads = (N | NE | SW); + getHex(7, 4).roads = (N | S); + getHex(8, 4).roads = (NW | S); + getHex(6, 5).roads = (NE | SW); + getHex(8, 5).roads = (N | SW); + getHex(9, 5).roads = (N | S | NE); + getHex(10, 5).roads = (N | S); + getHex(11, 5).roads = (N | S); + getHex(3, 6).roads = (N | S); + getHex(4, 6).roads = (N | S); + getHex(5, 6).roads = (N | S); + getHex(6, 6).roads = (NE | NW | S); + getHex(8, 6).roads = (NE | SW); + getHex(7, 7).roads = (N | SE); + getHex(8, 7).roads = (NE | S); + } +} |