diff options
Diffstat (limited to 'old/BattleFrontalAssault.java')
-rw-r--r-- | old/BattleFrontalAssault.java | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/old/BattleFrontalAssault.java b/old/BattleFrontalAssault.java new file mode 100644 index 0000000..372e045 --- /dev/null +++ b/old/BattleFrontalAssault.java @@ -0,0 +1,124 @@ +package ch.asynk.rustanddust.game.battles; + +import ch.asynk.rustanddust.game.Army; +import ch.asynk.rustanddust.game.Player; +import ch.asynk.rustanddust.game.Ctrl; +import ch.asynk.rustanddust.game.Map; +import ch.asynk.rustanddust.game.Hex; +import ch.asynk.rustanddust.game.HexSet; +import ch.asynk.rustanddust.game.Zone; +import ch.asynk.rustanddust.game.Unit; +import ch.asynk.rustanddust.game.Unit.UnitId; +import ch.asynk.rustanddust.ui.Position; +import ch.asynk.rustanddust.engine.Orientation; + +public class BattleFrontalAssault extends BattleCommon +{ + public BattleFrontalAssault(Factory factory) + { + super(factory); + name = "Frontal Assault"; + mapType = Factory.MapType.MAP_A; + } + + + @Override + public Player getPlayer() + { + if (!gePlayer.isDeploymentDone()) { + int n = gePlayer.reinforcement(); + if (n > 4) + return gePlayer; + else { + if (usPlayer.isDeploymentDone()) + return gePlayer; + else + return usPlayer; + } + } + if (gePlayer.getTurnDone() == usPlayer.getTurnDone()) + return usPlayer; + return gePlayer; + } + + @Override + public Position getHudPosition(Player player) + { + return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT); + } + + @Override + public boolean deploymentDone(Player player) + { + if (player.isDeploymentDone()) + return true; + return ((player.is(Army.GE) && (gePlayer.reinforcement.size() == 4))); + } + + @Override + public Player checkVictory(Ctrl ctrl) + { + if (ctrl.opponent.unitsLeft() == 0) + return ctrl.player; + + if ((ctrl.player.getTurnDone() < 10) || (ctrl.opponent.getTurnDone() < 10)) + return null; + + if (ctrl.map.objectives.count(Army.US) >= 2) + return usPlayer; + else + return gePlayer; + } + + @Override + public void setup(Ctrl ctrl, Map map) + { + // G9, E6, H4 + map.addObjective(2, 2, Army.NONE); + map.addObjective(6, 4, Army.NONE); + map.addObjective(6, 1, Army.NONE); + + // hex rows E-H + Zone geEntry = new Zone(map, 38); + geEntry.orientation = Orientation.NORTH_WEST; + for (int i = 2; i < 12; i++) + geEntry.add(map.getHex(i, 4)); + for (int i = 2; i < 11; i++) + geEntry.add(map.getHex(i, 3)); + for (int i = 1; i < 11; i++) + geEntry.add(map.getHex(i, 2)); + for (int i = 1; i < 10; i++) + geEntry.add(map.getHex(i, 1)); + addEntryZone(geEntry); + + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + + // hex rows A-B + Zone usEntry = new Zone(map, 19); + usEntry.orientation = Orientation.SOUTH_EAST; + for (int i = 4; i < 14; i++) + usEntry.add(map.getHex(i, 8)); + for (int i = 4; i < 13; i++) + usEntry.add(map.getHex(i, 7)); + addEntryZone(usEntry); + + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); + addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST); + } +} |