diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/Factory.java | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java index 7b2e01a..59b748e 100644 --- a/core/src/ch/asynk/tankontank/game/battles/Factory.java +++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java @@ -116,54 +116,54 @@ public class Factory implements Board.TileBuilder, Disposable switch(id) { case GE_AT_GUN: ut = UnitType.AT_GUN; - u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, "ge-at-gun", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, "ge-at-gun", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_INFANTRY: ut = UnitType.INFANTRY; - u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, "ge-infantry", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, "ge-infantry", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_KINGTIGER: - u = new Unit(Army.GE, id, ut, 3, 12, 1, "ge-kingtiger", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, 3, 12, 1, "ge-kingtiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_PANZER_IV: - u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_PANZER_IV_HQ: - u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv-hq", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv-hq", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_TIGER: - u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_WESPE: ut = UnitType.ARTILLERY; - u = new Unit(Army.GE, id, ut, 5, 8, 1, "ge-wespe", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, 5, 8, 1, "ge-wespe", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_AT_GUN: ut = UnitType.AT_GUN; - u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-at-gun", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-at-gun", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_INFANTRY: ut = UnitType.INFANTRY; - u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-infantry", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-infantry", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_PERSHING: - u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_PERSHING_HQ: - u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing-hq", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing-hq", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_PRIEST: ut = UnitType.ARTILLERY; - u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_SHERMAN: u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman", "us-sherman-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_SHERMAN_HQ: - u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman-hq", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman-hq", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_WOLVERINE: - u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; } |