diff options
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java | 16 | 
1 files changed, 5 insertions, 11 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java b/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java index 5e004e6..bb7f231 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java +++ b/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java @@ -40,22 +40,17 @@ public class OptionsPanel extends Patch          super(game.bgPatch);          this.game = game;          this.font = game.font; -        this.title = new Label(game.font, LABEL_PADDING); -        this.title.write("- Options"); -        this.fxVolume = new Label(game.font, LABEL_PADDING); -        this.fxVolume.write("Fx Volume"); +        this.title = new Label("- Options", game.font, LABEL_PADDING); +        this.fxVolume = new Label("Fx Volume", game.font, LABEL_PADDING);          this.fxVolumeValue = new Label(game.font, LABEL_PADDING); -        this.objectives = new Label(game.font, LABEL_PADDING); -        this.objectives.write("Battle Objectives"); +        this.objectives = new Label("Battle Objectives", game.font, LABEL_PADDING);          this.objectivesPanel = new ObjectivesPanel(game); -        this.quit = new Label(game.font, LABEL_PADDING); -        this.quit.write("Quit battle"); +        this.quit = new Label("Quit Battle", game.font, LABEL_PADDING);          this.visible = false;          this.checkValues = new boolean[checkStrings.length];          this.checkLabels = new Label[checkStrings.length];          for (int i = 0; i < checkLabels.length; i++) { -            Label l = new Label(game.font, LABEL_PADDING); -            l.write(checkStrings[i]); +            Label l = new Label(checkStrings[i], game.font, LABEL_PADDING);              this.checkLabels[i] = l;          }          GlyphLayout layout = new GlyphLayout(); @@ -79,7 +74,6 @@ public class OptionsPanel extends Patch      public void show(Position position)      { -          fxVolumeValue.write(game.config.fxStrings[0]);          float h = (title.getHeight() + TITLE_PADDING + fxVolumeValue.getHeight());          for (int i = 0; i < checkLabels.length; i++) | 
