diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/gfx/animations/InfantryFireAnimation.java | 157 |
1 files changed, 84 insertions, 73 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/InfantryFireAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/InfantryFireAnimation.java index 3327680..3af4a81 100644 --- a/core/src/ch/asynk/tankontank/engine/gfx/animations/InfantryFireAnimation.java +++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/InfantryFireAnimation.java @@ -41,6 +41,84 @@ public class InfantryFireAnimation implements Disposable, Animation, Pool.Poolab { this.fireRegion = region; } + + public void set(float x0, float y0, float x1, float y1, float halfWidth) + { + // fire geometry + x1 += ((SHOT_SCATTERING * FireAnimation.random.nextFloat()) - (SHOT_SCATTERING / 2f)); + y1 += ((SHOT_SCATTERING * FireAnimation.random.nextFloat()) - (SHOT_SCATTERING / 2f)); + + double r = Math.atan2((y0 - y1), (x0 - x1)); + float xadj = (float) (Math.cos(r) * halfWidth); + float yadj = (float) (Math.sin(r) * halfWidth); + x0 -= xadj; + y0 -= yadj; + + float a = (float) Math.toDegrees(r); + float dx = (x1 - x0); + float dy = (y1 - y0); + float w = (float) Math.sqrt((dx * dx) + (dy * dy)); + + // timing + float delay = START_DELAY + (FireAnimation.random.nextFloat() * TIME_SCATTERING); + float fire_duration = ((FireAnimation.random.nextFloat() * TIME_SCATTERING) + (w / SHOT_SPEED)); + float hit_duration = (FireAnimation.infantryFire.rows * HIT_FRAME_DURATION); + + this.fired = false; + this.fire_time = delay; + this.hit_time = (this.fire_time + fire_duration); + this.end_time = (this.hit_time + hit_duration); + + // fire vars + this.fire_a = a; + this.fire_x = x0; + this.fire_y = y0; + this.fire_w = 0; + this.fire_dx = (dx / fire_duration); + this.fire_dy = (dy / fire_duration); + this.fire_dw = (w / fire_duration); + this.hit_frame = 0; + } + + public boolean animate(float delta) + { + if (!fired && (elapsed < fire_time)) + return false; + + if (!fired) { + fired = true; + FireAnimation.infantryFireSndPlay(volume); + } + + if (!hit && (elapsed < hit_time)) { + fire_w += (fire_dw * delta); + fire_x += (fire_dx * delta); + fire_y += (fire_dy * delta); + fireRegion.setRegionWidth((int) fire_w); + return false; + } + + if (!hit) + hit = true; + + if (elapsed < end_time) { + int frame = (int) ((elapsed - hit_time) / HIT_FRAME_DURATION); + if (frame != hit_frame) { + hit_frame = frame; + fireRegion.setRegion(FireAnimation.infantryFire.frames[hit_frame]); + fireRegion.setRegionWidth((int) fire_w); + } + return false; + } + + return true; + } + + public void draw(Batch batch) + { + if (fired) + batch.draw(fireRegion, fire_x, fire_y, 0, 0, fireRegion.getRegionWidth(), fireRegion.getRegionHeight(), 1f, 1f, fire_a); + } } private static final int SHOT_COUNT = 10; @@ -82,44 +160,9 @@ public class InfantryFireAnimation implements Disposable, Animation, Pool.Poolab this.volume = volume; this.elapsed = 0f; - for (Shot shot : shots) { - // fire geometry - float x0 = _x0; - float y0 = (_y0 - (FireAnimation.infantryFire.height / 2.0f)); - float x1 = (_x1 + ((SHOT_SCATTERING * FireAnimation.random.nextFloat()) - (SHOT_SCATTERING / 2f))); - float y1 = (_y1 + ((SHOT_SCATTERING * FireAnimation.random.nextFloat()) - (SHOT_SCATTERING / 2f))); - - double r = Math.atan2((y0 - y1), (x0 - x1)); - float xadj = (float) (Math.cos(r) * halfWidth); - float yadj = (float) (Math.sin(r) * halfWidth); - x0 -= xadj; - y0 -= yadj; - - float a = (float) Math.toDegrees(r); - float dx = (x1 - x0); - float dy = (y1 - y0); - float w = (float) Math.sqrt((dx * dx) + (dy * dy)); - - // timing - float delay = START_DELAY + (FireAnimation.random.nextFloat() * TIME_SCATTERING); - float fire_duration = ((FireAnimation.random.nextFloat() * TIME_SCATTERING) + (w / SHOT_SPEED)); - float hit_duration = (FireAnimation.infantryFire.rows * HIT_FRAME_DURATION); - - shot.fired = false; - shot.fire_time = delay; - shot.hit_time = (shot.fire_time + fire_duration); - shot.end_time = (shot.hit_time + hit_duration); - - // fire vars - shot.fire_a = a; - shot.fire_x = x0; - shot.fire_y = y0; - shot.fire_w = 0; - shot.fire_dx = (dx / fire_duration); - shot.fire_dy = (dy / fire_duration); - shot.fire_dw = (w / fire_duration); - shot.hit_frame = 0; - } + y0 -= (FireAnimation.infantryFire.height / 2.0f); + for (Shot shot : shots) + shot.set(x0, y0, x1, y1, halfWidth); } @Override @@ -139,39 +182,8 @@ public class InfantryFireAnimation implements Disposable, Animation, Pool.Poolab elapsed += delta; boolean completed = true; - for (Shot shot : shots) { - completed &= shot.completed; - - if (!shot.fired && (elapsed < shot.fire_time)) - continue; - - if (!shot.fired) { - shot.fired = true; - FireAnimation.infantryFireSndPlay(volume); - } - - if (!shot.hit && (elapsed < shot.hit_time)) { - shot.fire_w += (shot.fire_dw * delta); - shot.fire_x += (shot.fire_dx * delta); - shot.fire_y += (shot.fire_dy * delta); - shot.fireRegion.setRegionWidth((int) shot.fire_w); - continue; - } - - if (!shot.hit) - shot.hit = true; - - if (elapsed < shot.end_time) { - int frame = (int) ((elapsed - shot.hit_time) / HIT_FRAME_DURATION); - if (frame != shot.hit_frame) { - shot.hit_frame = frame; - shot.fireRegion.setRegion(FireAnimation.infantryFire.frames[shot.hit_frame]); - shot.fireRegion.setRegionWidth((int) shot.fire_w); - } - continue; - } else - shot.completed = true; - } + for (Shot shot : shots) + completed &= shot.animate(delta); return completed; } @@ -181,8 +193,7 @@ public class InfantryFireAnimation implements Disposable, Animation, Pool.Poolab { for (Shot shot : shots) { if (shot.fired) - batch.draw(shot.fireRegion, shot.fire_x, shot.fire_y, 0, 0, - shot.fireRegion.getRegionWidth(), shot.fireRegion.getRegionHeight(), 1f, 1f, shot.fire_a); + shot.draw(batch); } } |