diff options
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/GameFactory.java | 4 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 30 | 
2 files changed, 17 insertions, 17 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/GameFactory.java b/core/src/ch/asynk/tankontank/game/GameFactory.java index e271f4b..64fbe9c 100644 --- a/core/src/ch/asynk/tankontank/game/GameFactory.java +++ b/core/src/ch/asynk/tankontank/game/GameFactory.java @@ -110,9 +110,9 @@ public class GameFactory      private static Board.Config config()      {          Board.Config cfg = new Board.Config(); -        cfg.cols = 11; +        cfg.cols = 10;          cfg.rows = 9; -        cfg.x0 = 83; +        cfg.x0 = 272;          cfg.y0 = 182;          cfg.w = 189;          cfg.dw = 94; diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index 3d82ab9..bae00a1 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -81,23 +81,23 @@ public class GameScreen implements Screen          debugShapes = new ShapeRenderer();          Board.Orientation o = Board.Orientation.NORTH; -        addUnit(1, 7, o, UnitType.GE_AT_GUN); -        addUnit(1, 6, o, UnitType.GE_INFANTRY); -        addUnit(1, 5, o, UnitType.GE_KINGTIGER); -        addUnit(1, 4, o, UnitType.GE_PANZER_IV); -        addUnit(1, 3, o, UnitType.GE_PANZER_IV_HQ); -        addUnit(1, 2, o, UnitType.GE_TIGER); -        addUnit(1, 1, o, UnitType.GE_WESPE); +        addUnit(0, 7, o, UnitType.GE_AT_GUN); +        addUnit(0, 6, o, UnitType.GE_INFANTRY); +        addUnit(0, 5, o, UnitType.GE_KINGTIGER); +        addUnit(0, 4, o, UnitType.GE_PANZER_IV); +        addUnit(0, 3, o, UnitType.GE_PANZER_IV_HQ); +        addUnit(0, 2, o, UnitType.GE_TIGER); +        addUnit(0, 1, o, UnitType.GE_WESPE);          o = Board.Orientation.SOUTH; -        addUnit(9, 7, o, UnitType.US_AT_GUN); -        addUnit(9, 6, o, UnitType.US_INFANTRY); -        addUnit(9, 5, o, UnitType.US_PERSHING); -        addUnit(9, 4, o, UnitType.US_PERSHING_HQ); -        addUnit(9, 3, o, UnitType.US_PRIEST); -        addUnit(9, 2, o, UnitType.US_SHERMAN); -        addUnit(9, 1, o, UnitType.US_SHERMAN_HQ); -        addUnit(9, 0, o, UnitType.US_WOLVERINE); +        addUnit(8, 7, o, UnitType.US_AT_GUN); +        addUnit(8, 6, o, UnitType.US_INFANTRY); +        addUnit(8, 5, o, UnitType.US_PERSHING); +        addUnit(8, 4, o, UnitType.US_PERSHING_HQ); +        addUnit(8, 3, o, UnitType.US_PRIEST); +        addUnit(8, 2, o, UnitType.US_SHERMAN); +        addUnit(8, 1, o, UnitType.US_SHERMAN_HQ); +        addUnit(8, 0, o, UnitType.US_WOLVERINE);          hud = new Stage(new ScreenViewport());          hud.addActor(fps); | 
