diff options
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateEngage.java | 4 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateSelect.java | 4 | 
2 files changed, 4 insertions, 4 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/states/StateEngage.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java index 4b1539b..0ef213d 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateEngage.java +++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java @@ -19,7 +19,7 @@ public class StateEngage extends StateCommon              activeUnit = null;              // use selectedHex and selectedUnit              map.hidePossibleTargets(); -            map.collectPossibleTargets(selectedUnit, ctrl.opponent.units); +            map.collectPossibleTargets(selectedUnit, ctrl.opponent.unitsAsPawns());              map.showPossibleTargets();              if (to != null) {                  // quick fire -> replay touchUp @@ -89,7 +89,7 @@ public class StateEngage extends StateCommon              to = upHex;              activeUnit = unit;              activeUnit.showTarget(); -            map.collectAttackAssists(selectedUnit, activeUnit, ctrl.player.units); +            map.collectAttackAssists(selectedUnit, activeUnit, ctrl.player.unitsAsPawns());              map.showAttackAssists();              ctrl.hud.actionButtons.show(Buttons.ENGAGE.b | Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0));          } diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java index 7bdc815..ae70328 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java +++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java @@ -77,9 +77,9 @@ public class StateSelect extends StateCommon              int moves = map.collectPossibleMoves(selectedUnit);              int targets = 0;              if (isEnemy) -                targets = map.collectPossibleTargets(selectedUnit, ctrl.player.units); +                targets = map.collectPossibleTargets(selectedUnit, ctrl.player.unitsAsPawns());              else -                targets = map.collectPossibleTargets(selectedUnit, ctrl.opponent.units); +                targets = map.collectPossibleTargets(selectedUnit, ctrl.opponent.unitsAsPawns());              if (moves > 0)                  map.collectMoveablePawns(selectedUnit);              showPossibilities(selectedUnit); | 
