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-rw-r--r--core/src/ch/asynk/rustanddust/game/Ctrl.java2
-rw-r--r--core/src/ch/asynk/rustanddust/game/ctrl/Solo.java13
-rw-r--r--core/src/ch/asynk/rustanddust/screens/GameScreen.java3
3 files changed, 16 insertions, 2 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java
index 4bb0893..e793ba0 100644
--- a/core/src/ch/asynk/rustanddust/game/Ctrl.java
+++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java
@@ -17,7 +17,7 @@ import ch.asynk.rustanddust.game.states.StateReinforcement;
import ch.asynk.rustanddust.game.states.StateDeployment;
import ch.asynk.rustanddust.game.states.StateWithdraw;
-public class Ctrl implements Disposable
+public abstract class Ctrl implements Disposable
{
public final RustAndDust game;
public final Battle battle;
diff --git a/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java
new file mode 100644
index 0000000..b1ad673
--- /dev/null
+++ b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java
@@ -0,0 +1,13 @@
+package ch.asynk.rustanddust.game.ctrl;
+
+import ch.asynk.rustanddust.RustAndDust;
+import ch.asynk.rustanddust.game.Ctrl;
+import ch.asynk.rustanddust.game.Battle;
+
+public class Solo extends Ctrl
+{
+ public Solo(final RustAndDust game, final Battle battle)
+ {
+ super(game, battle);
+ }
+}
diff --git a/core/src/ch/asynk/rustanddust/screens/GameScreen.java b/core/src/ch/asynk/rustanddust/screens/GameScreen.java
index a1e759f..cc49263 100644
--- a/core/src/ch/asynk/rustanddust/screens/GameScreen.java
+++ b/core/src/ch/asynk/rustanddust/screens/GameScreen.java
@@ -19,6 +19,7 @@ import com.badlogic.gdx.math.Vector3;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.game.Ctrl;
+import ch.asynk.rustanddust.game.ctrl.Solo;
public class GameScreen implements Screen
{
@@ -58,7 +59,7 @@ public class GameScreen implements Screen
this.blocked = false;
this.batch = new SpriteBatch();
- this.ctrl = new Ctrl(game, game.config.battle);
+ this.ctrl = new Solo(game, game.config.battle);
this.cam = new GameCamera(ctrl.map.getWidth(), ctrl.map.getHeight(), ZOOM_OUT_MAX, ZOOM_IN_MAX, game.hudCorrection, FIXED_HUD);
if (DEBUG) this.debugShapes = new ShapeRenderer();