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-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java27
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleTest.java14
2 files changed, 21 insertions, 20 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
index c103ca8..b3ffef8 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
@@ -13,6 +13,7 @@ import ch.asynk.rustanddust.game.Hex;
import ch.asynk.rustanddust.game.Unit;
import ch.asynk.rustanddust.game.Unit.UnitId;
import ch.asynk.rustanddust.game.State.StateType;
+import ch.asynk.rustanddust.engine.Orientation;
public abstract class BattleCommon implements Battle
{
@@ -163,33 +164,33 @@ public abstract class BattleCommon implements Battle
return unitExit.get(unit);
}
- public void addEntryZone(Zone entry)
+ protected void addEntryZone(Zone entry)
{
entryZone.add(entry);
}
- public void addExitZone(Zone exit)
+ protected void addExitZone(Zone exit)
{
exitZone.add(exit);
exit.enable(Hex.EXIT, true);
}
- public void addReinforcement(Player player, Zone entryZone, UnitId unitId)
+ protected void addReinforcement(Player player, Zone entryZone, UnitId unitId)
{
addReinforcement(player, entryZone, unitId, false, false);
}
- public void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId)
+ protected void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId)
{
addReinforcement(player, entryZone, exitZone, unitId, false, false);
}
- public void addReinforcement(Player player, Zone entryZone, UnitId unitId, boolean hq, boolean ace)
+ protected void addReinforcement(Player player, Zone entryZone, UnitId unitId, boolean hq, boolean ace)
{
addReinforcement(player, entryZone, null, unitId, hq, ace);
}
- public void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId, boolean hq, boolean ace)
+ protected void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId, boolean hq, boolean ace)
{
Unit unit = factory.getUnit(unitId, hq, ace);
player.addReinforcement(unit);
@@ -197,4 +198,18 @@ public abstract class BattleCommon implements Battle
if (exitZone != null)
unitExit.put(unit, exitZone);
}
+
+ protected Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, Zone exitZone)
+ {
+ return setUnit(map, player, unitId, col, row, orientation, false, false, exitZone);
+ }
+
+ protected Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, boolean hq, boolean ace, Zone exitZone)
+ {
+ Unit u = factory.getUnit(unitId, hq, ace);
+ if (exitZone != null)
+ unitExit.put(u, exitZone);
+ map.setOnBoard(u, map.getHex(col, row), orientation);
+ return u;
+ }
}
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
index 4772d9d..523398d 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
@@ -106,18 +106,4 @@ public class BattleTest extends BattleCommon
return this.map;
}
-
- private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, Zone exitZone)
- {
- return setUnit(map, player, unitId, col, row, orientation, false, false, exitZone);
- }
-
- private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, boolean hq, boolean ace, Zone exitZone)
- {
- Unit u = factory.getUnit(unitId, hq, ace);
- if (exitZone != null)
- unitExit.put(u, exitZone);
- map.setOnBoard(u, map.getHex(col, row), orientation);
- return u;
- }
}