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-rw-r--r--core/src/ch/asynk/tankontank/game/Map.java42
1 files changed, 22 insertions, 20 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java
index 6983426..e585832 100644
--- a/core/src/ch/asynk/tankontank/game/Map.java
+++ b/core/src/ch/asynk/tankontank/game/Map.java
@@ -317,6 +317,26 @@ public abstract class Map extends Board
}
}
+ private void setFightAnimation(Unit target, boolean success)
+ {
+ AnimationSequence seq = AnimationSequence.get(success ? 3 : 2);
+ SpriteAnimation e = (success ? explosions : explosion);
+ e.init(1, target.getCenterX(), target.getCenterY());
+ seq.addAnimation(e);
+ if (success) {
+ seq.addAnimation(RunnableAnimation.get(target, new Runnable() {
+ @Override
+ public void run() {
+ animationDone();
+ }
+ }));
+ }
+ seq.addAnimation(notifyDoneAnimation(target));
+ addAnimation(seq);
+ sound = engagementSound;
+ sound.play(1.0f);
+ }
+
public boolean engageUnit(Unit unit, final Unit target)
{
boolean mayReroll = false;
@@ -332,23 +352,7 @@ public abstract class Map extends Board
success = resolveFight(unit, target);
}
- TankOnTank.debug(unit + " engagements " + target + " : " + unit.engagement.calculus);
-
- AnimationSequence seq = AnimationSequence.get(2);
- if (success) {
- explosions.init(1, target.getCenterX(), target.getCenterY());
- seq.addAnimation(explosions);
- seq.addAnimation(notifyDoneAnimation(unit));
- } else {
- explosion.init(1, target.getCenterX(), target.getCenterY());
- seq.addAnimation(explosion);
- seq.addAnimation(RunnableAnimation.get(unit, new Runnable() {
- @Override
- public void run() {
- animationDone();
- }
- }));
- }
+ TankOnTank.debug(unit + " engagements " + target + " : " + unit.engagement.calculus + " " + success);
breakUnits.clear();
for (Unit u: activatedUnits) {
@@ -360,9 +364,7 @@ public abstract class Map extends Board
if ((activatedUnits.size() == 1) && unit.isA(Unit.UnitType.AT_GUN) && target.isHardTarget())
activatedUnits.clear();
- addAnimation(seq);
- sound = engagementSound;
- sound.play(1.0f);
+ setFightAnimation(target, success);
return success;
}