diff options
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Player.java | 12 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java | 2 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/states/StateEngage.java | 4 | 
3 files changed, 10 insertions, 8 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/Player.java b/core/src/ch/asynk/rustanddust/game/Player.java index fb26680..6495e8e 100644 --- a/core/src/ch/asynk/rustanddust/game/Player.java +++ b/core/src/ch/asynk/rustanddust/game/Player.java @@ -20,8 +20,9 @@ public class Player      public UnitList withdrawed;      public int actionCount; -    public int lostEngagementCount; -    public int wonEngagementCount; +    public int objectivesWon; +    public int engagementWon; +    public int engagementLost;      public Player(final RustAndDust game, Army army, int n)      { @@ -35,8 +36,9 @@ public class Player          this.actionPoints = 0;          this.deploymentDone = false;          this.actionCount = 0; -        this.lostEngagementCount = 0; -        this.wonEngagementCount = 0; +        this.objectivesWon = 0; +        this.engagementWon = 0; +        this.engagementLost = 0;      }      public String getName() @@ -51,7 +53,7 @@ public class Player      public String getStats()      { -        return String.format("%s\n%4d\n%4d\n%4d\n%4d\n%4d\n%4d", getName(), actionCount, unitsLeft(), withdrawed(), casualties(), wonEngagementCount, lostEngagementCount); +        return String.format("%s\n%4d\n%4d\n%4d\n%4d\n%4d", getName(), actionCount, unitsLeft(), withdrawed(), casualties(), objectivesWon);      }      public boolean is(Army army) diff --git a/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java b/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java index 4e7250b..c1ede26 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java +++ b/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java @@ -38,7 +38,7 @@ public class StatisticsPanel extends Patch          this.geFlag = new Bg(hudAtlas.findRegion("ge-flag"));          this.usFlag = new Bg(hudAtlas.findRegion("us-flag"));          this.visible = false; -        this.header.write("\nActions\nUnits Left\nUnits Withrawed\nCasualties\nWon Attacks\nLost Attacks"); +        this.header.write("\nActions\nUnits Left\nUnits Withrawed\nCasualties\nObjectives");      }      public void updatePosition() diff --git a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java index 0d342ad..2345aa0 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java @@ -53,13 +53,13 @@ public class StateEngage extends StateCommon      {          StateType nextState = StateType.DONE;          if (map.engageUnit(selectedUnit, activeUnit)) { -            ctrl.battle.getPlayer().wonEngagementCount += 1; +            ctrl.battle.getPlayer().engagementWon += 1;              ctrl.battle.getOpponent().casualty(activeUnit);              if (map.unitsBreakThroughSize() > 0) {                  nextState = StateType.BREAK;              }          } else { -            ctrl.battle.getPlayer().lostEngagementCount += 1; +            ctrl.battle.getPlayer().engagementLost += 1;          }          activeUnit.showTarget(); | 
