diff options
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/Factory.java | 44 | 
1 files changed, 22 insertions, 22 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/battles/Factory.java b/core/src/ch/asynk/rustanddust/game/battles/Factory.java index e0f2b6f..45b334c 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Factory.java @@ -29,9 +29,9 @@ public class Factory implements Board.TileBuilder, Disposable      public boolean assetsLoaded;      public TextureAtlas hudAtlas; -    public TextureAtlas pawnsAtlas; -    public TextureAtlas pawnOverlaysAtlas; -    public TextureAtlas tileOverlaysAtlas; +    public TextureAtlas unitsAtlas; +    public TextureAtlas unitOverlaysAtlas; +    public TextureAtlas hexOverlaysAtlas;      public Battle battles[];      private final RustAndDust game; @@ -49,9 +49,9 @@ public class Factory implements Board.TileBuilder, Disposable          if (assetsLoaded) return;          int i = game.config.graphics.i;          this.hudAtlas = game.manager.get("data/hud.atlas", TextureAtlas.class); -        this.tileOverlaysAtlas = game.manager.get("data/hex-overlays.atlas", TextureAtlas.class); -        this.pawnsAtlas = game.manager.get(String.format("data/units%d.atlas", i), TextureAtlas.class); -        this.pawnOverlaysAtlas = game.manager.get(String.format("data/unit-overlays%d.atlas", i), TextureAtlas.class); +        this.hexOverlaysAtlas = game.manager.get("data/hex-overlays.atlas", TextureAtlas.class); +        this.unitsAtlas = game.manager.get(String.format("data/units%d.atlas", i), TextureAtlas.class); +        this.unitOverlaysAtlas = game.manager.get(String.format("data/unit-overlays%d.atlas", i), TextureAtlas.class);          this.assetsLoaded = true;      } @@ -60,9 +60,9 @@ public class Factory implements Board.TileBuilder, Disposable      {          if (!assetsLoaded) return;          hudAtlas.dispose(); -        pawnsAtlas.dispose(); -        pawnOverlaysAtlas.dispose(); -        tileOverlaysAtlas.dispose(); +        unitsAtlas.dispose(); +        unitOverlaysAtlas.dispose(); +        hexOverlaysAtlas.dispose();          this.assetsLoaded = false;      } @@ -93,45 +93,45 @@ public class Factory implements Board.TileBuilder, Disposable          switch(id) {              case GE_AT_GUN:                  ut = UnitType.AT_GUN; -                u = new Unit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun", "ge-head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun", "ge-head", unitsAtlas, unitOverlaysAtlas);                  break;              case GE_INFANTRY:                  ut = UnitType.INFANTRY; -                u = new Unit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry", "ge-head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry", "ge-head", unitsAtlas, unitOverlaysAtlas);                  break;              case GE_KINGTIGER: -                u = new Unit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger", "ge-head", unitsAtlas, unitOverlaysAtlas);                  break;              case GE_PANZER_IV: -                u = new Unit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv", "ge-head", unitsAtlas, unitOverlaysAtlas);                  break;              case GE_TIGER: -                u = new Unit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger", "ge-head", unitsAtlas, unitOverlaysAtlas);                  break;              case GE_WESPE:                  ut = UnitType.ARTILLERY; -                u = new Unit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe", "ge-head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe", "ge-head", unitsAtlas, unitOverlaysAtlas);                  break;              case US_AT_GUN:                  ut = UnitType.AT_GUN; -                u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun", "us-head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun", "us-head", unitsAtlas, unitOverlaysAtlas);                  break;              case US_INFANTRY:                  ut = UnitType.INFANTRY; -                u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry", "us-head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry", "us-head", unitsAtlas, unitOverlaysAtlas);                  break;              case US_PERSHING: -                u = new Unit(Army.US, id, ut, hq, ace, 3, 10, -1, 3, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, hq, ace, 3, 10, -1, 3, "us-pershing", "us-head", unitsAtlas, unitOverlaysAtlas);                  break;              case US_PRIEST:                  ut = UnitType.ARTILLERY; -                u = new Unit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-priest", "us-head", unitsAtlas, unitOverlaysAtlas);                  break;              case US_SHERMAN: -                    u = new Unit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-sherman", "us-head", pawnsAtlas, pawnOverlaysAtlas); +                    u = new Unit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-sherman", "us-head", unitsAtlas, unitOverlaysAtlas);                  break;              case US_WOLVERINE: -                u = new Unit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-wolverine", "us-head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-wolverine", "us-head", unitsAtlas, unitOverlaysAtlas);                  break;          } @@ -140,7 +140,7 @@ public class Factory implements Board.TileBuilder, Disposable      public Hex getNewTile(float x, float y, int col, int row, boolean offmap)      { -        Hex hex = new Hex(x, y, col, row, tileOverlaysAtlas); +        Hex hex = new Hex(x, y, col, row, hexOverlaysAtlas);          if (offmap) hex.terrain = Hex.Terrain.OFFMAP;          return hex;      } | 
