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-rw-r--r--core/src/ch/asynk/tankontank/game/hud/ActionButtons.java18
1 files changed, 12 insertions, 6 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java
index a838ff9..f32c44d 100644
--- a/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java
+++ b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java
@@ -1,5 +1,6 @@
package ch.asynk.tankontank.game.hud;
+import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
@@ -7,7 +8,7 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.tankontank.game.Ctrl;
import ch.asynk.tankontank.game.State.StateType;
-public class ActionButtons extends Bg
+public class ActionButtons extends Widget
{
public static int PADDING = 5;
@@ -30,6 +31,7 @@ public class ActionButtons extends Bg
public int b;
}
+ private Sprite bg;
private int idx;
private Bg buttons [];
private StateType states [];
@@ -37,7 +39,7 @@ public class ActionButtons extends Bg
public ActionButtons(Ctrl ctrl, TextureAtlas atlas)
{
- super(atlas.findRegion("disabled"));
+ this.bg = new Sprite(atlas.findRegion("disabled"));
this.ctrl = ctrl;
this.visible = false;
this.position = Position.BOTTOM_RIGHT;
@@ -58,14 +60,18 @@ public class ActionButtons extends Bg
@Override
public void dispose()
{
- super.dispose();
for (int i = 0; i < Buttons.LAST.i; i++)
buttons[i].dispose();
}
- public void setPosition(Position position)
+ public void updatePosition()
{
- this.position = position;
+ if (!visible) return;
+ float dx = (position.getX(rect.width) - rect.x);
+ float dy = (position.getY(rect.height) - rect.y);
+ translate(dx, dy);
+ for (int i = 0; i < Buttons.LAST.i; i++)
+ buttons[i].translate(dx, dy);
}
public void hide()
@@ -155,7 +161,7 @@ public class ActionButtons extends Bg
public void draw(Batch batch)
{
if (!visible) return;
- super.draw(batch);
+ batch.draw(bg, rect.x, rect.y, rect.width, rect.height);
for (int i = 0; i < Buttons.LAST.i; i++)
buttons[i].draw(batch);
}