diff options
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Ctrl.java | 10 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/State.java | 2 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/hud/ActionButtons.java | 6 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateEngage.java (renamed from core/src/ch/asynk/tankontank/game/states/StateAttack.java) | 10 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateSelect.java | 4 | 
5 files changed, 16 insertions, 16 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java index 3c3b5f0..09822b4 100644 --- a/core/src/ch/asynk/tankontank/game/Ctrl.java +++ b/core/src/ch/asynk/tankontank/game/Ctrl.java @@ -9,7 +9,7 @@ import ch.asynk.tankontank.game.states.StateSelect;  import ch.asynk.tankontank.game.states.StateMove;  import ch.asynk.tankontank.game.states.StateRotate;  import ch.asynk.tankontank.game.states.StatePromote; -import ch.asynk.tankontank.game.states.StateAttack; +import ch.asynk.tankontank.game.states.StateEngage;  import ch.asynk.tankontank.game.states.StateBreak;  import ch.asynk.tankontank.game.states.StateAnimation;  import ch.asynk.tankontank.game.states.StateReinforcement; @@ -33,7 +33,7 @@ public class Ctrl implements Disposable      private State pathState;      private State rotateState;      private State promoteState; -    private State attackState; +    private State engageState;      private State breakState;      private State animationState;      private State reinforcementState; @@ -60,7 +60,7 @@ public class Ctrl implements Disposable          this.pathState = new StateMove();          this.rotateState = new StateRotate();          this.promoteState = new StatePromote(); -        this.attackState = new StateAttack(); +        this.engageState = new StateEngage();          this.breakState = new StateBreak();          this.animationState = new StateAnimation();          this.reinforcementState = new StateReinforcement(); @@ -209,8 +209,8 @@ public class Ctrl implements Disposable              case PROMOTE:                  this.state = promoteState;                  break; -            case ATTACK: -                this.state = attackState; +            case ENGAGE: +                this.state = engageState;                  break;              case BREAK:                  this.state = breakState; diff --git a/core/src/ch/asynk/tankontank/game/State.java b/core/src/ch/asynk/tankontank/game/State.java index eeecdd7..4b96156 100644 --- a/core/src/ch/asynk/tankontank/game/State.java +++ b/core/src/ch/asynk/tankontank/game/State.java @@ -6,7 +6,7 @@ public interface State          SELECT,          MOVE,          ROTATE, -        ATTACK, +        ENGAGE,          BREAK,          PROMOTE,          ANIMATION, diff --git a/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java index 0da49eb..d936996 100644 --- a/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java +++ b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java @@ -17,7 +17,7 @@ public class ActionButtons extends Bg          MOVE(0, 1),          ROTATE( 1, 2),          PROMOTE(2, 4), -        ATTACK(3, 8), +        ENGAGE(3, 8),          DONE(4, 16),          ABORT(5, 32),          LAST(6, 0); @@ -51,7 +51,7 @@ public class ActionButtons extends Bg          this.buttons[Buttons.MOVE.i] = new Button(atlas, "btn-move");          this.buttons[Buttons.ROTATE.i] = new Button(atlas, "btn-rotate");          this.buttons[Buttons.PROMOTE.i] = new Button(atlas, "btn-promote"); -        this.buttons[Buttons.ATTACK.i] = new Button(atlas, "btn-attack"); +        this.buttons[Buttons.ENGAGE.i] = new Button(atlas, "btn-attack");          this.buttons[Buttons.DONE.i] = new Button(atlas, "btn-check");          this.buttons[Buttons.ABORT.i] = new Button(atlas, "btn-cancel"); @@ -59,7 +59,7 @@ public class ActionButtons extends Bg          this.states[Buttons.MOVE.i] = StateType.MOVE;          this.states[Buttons.ROTATE.i] = StateType.ROTATE;          this.states[Buttons.PROMOTE.i] = StateType.PROMOTE; -        this.states[Buttons.ATTACK.i] = StateType.ATTACK; +        this.states[Buttons.ENGAGE.i] = StateType.ENGAGE;          this.states[Buttons.DONE.i] = StateType.DONE;          this.states[Buttons.ABORT.i] = StateType.ABORT;      } diff --git a/core/src/ch/asynk/tankontank/game/states/StateAttack.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java index 97efd87..c157a69 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateAttack.java +++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java @@ -5,14 +5,14 @@ import ch.asynk.tankontank.game.hud.ActionButtons.Buttons;  import ch.asynk.tankontank.TankOnTank; -public class StateAttack extends StateCommon +public class StateEngage extends StateCommon  {      @Override      public void enter(StateType prevState)      {          map.possibleTargets.clear(); -        ctrl.hud.actionButtons.show(Buttons.ATTACK.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0)); -        ctrl.hud.actionButtons.setOn(Buttons.ATTACK); +        ctrl.hud.actionButtons.show(Buttons.ENGAGE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0)); +        ctrl.hud.actionButtons.setOn(Buttons.ENGAGE);          // activeUnit is the target          if (prevState == StateType.SELECT) { @@ -87,14 +87,14 @@ public class StateAttack extends StateCommon          // activeUnit is the target          if ((activeUnit == null) && map.possibleTargets.contains(unit)) { -            ctrl.hud.notify("Attack " + unit); +            ctrl.hud.notify("Engage " + unit);              map.hidePossibleTargets();              to = upHex;              activeUnit = unit;              activeUnit.showTarget();              map.collectAttackAssists(selectedUnit, activeUnit, ctrl.player.unitIterator());              map.showAttackAssists(); -            ctrl.hud.actionButtons.show(Buttons.ATTACK.b | Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0)); +            ctrl.hud.actionButtons.show(Buttons.ENGAGE.b | Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0));          }          if ((activeUnit != null) && map.attackAssists.contains(unit)) { diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java index 82733fb..7e7059e 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java +++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java @@ -64,7 +64,7 @@ public class StateSelect extends StateCommon              if (map.possibleTargets.contains(upHex.getUnit())) {                  // quick fire                  to = upHex; -                ctrl.setState(StateType.ATTACK); +                ctrl.setState(StateType.ENGAGE);                  return;              }          } @@ -87,7 +87,7 @@ public class StateSelect extends StateCommon                  ((ctrl.player.canPromote(selectedUnit)) ? Buttons.PROMOTE.b : 0 ) |                  ((selectedUnit.canMove()) ? Buttons.ROTATE.b : 0 ) |                  ((moves > 0) ? Buttons.MOVE.b : 0 ) | -                ((targets > 0) ? Buttons.ATTACK.b : 0) +                ((targets > 0) ? Buttons.ENGAGE.b : 0)                  );          } else {              ctrl.hud.actionButtons.hide(); | 
