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-rw-r--r--core/src/ch/asynk/tankontank/screens/LoadScreen.java136
1 files changed, 54 insertions, 82 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/LoadScreen.java b/core/src/ch/asynk/tankontank/screens/LoadScreen.java
index 7ae88aa..2431788 100644
--- a/core/src/ch/asynk/tankontank/screens/LoadScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/LoadScreen.java
@@ -3,12 +3,9 @@ package ch.asynk.tankontank.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.g2d.Animation;
-import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Interpolation;
-import com.badlogic.gdx.scenes.scene2d.Actor;
-import com.badlogic.gdx.scenes.scene2d.Stage;
-import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.utils.viewport.FitViewport;
import ch.asynk.tankontank.TankOnTank;
@@ -18,35 +15,32 @@ public class LoadScreen implements Screen
{
private final TankOnTank game;
- private Stage stage;
-
- private Image logo;
- private Image loadingFrame;
- private Image loadingBarHidden;
- private Image screenBg;
- private Image loadingBg;
-
- private final int loadingBgWidth = 450;
- private float startX, endX;
private float percent;
+ private float delay = 0.0f;
+ private float[] xPath = { 68, 164, 260, 356, 452, 404, 356, 452, 548, 596, 692};
+ private float[] yPath = { 148,148, 148, 148, 148, 231, 314, 314, 314, 397, 397};
- private Actor loadingBar;
+ private boolean loaded;
+ private Texture bg;
+ private Texture unit;
- private float delay = 0.0f;
+ private final SpriteBatch batch;
+ private final FitViewport viewport;
public LoadScreen(final TankOnTank game)
{
this.game = game;
+ this.batch = new SpriteBatch();
+ this.viewport = new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
+ this.loaded = false;
}
@Override
public void render(float delta)
{
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
-
if (game.manager.update()) {
delay += delta;
- if (delay >= 0.2f) {
+ if (delay >= 0.6f) {
TankOnTank.debug("LoadScreen", "assets loaded : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
game.onLoaded();
game.setScreen(new OptionsScreen(game));
@@ -54,101 +48,79 @@ public class LoadScreen implements Screen
}
}
+ if (!loaded) return;
+
percent = Interpolation.linear.apply(percent, game.manager.getProgress(), 0.1f);
+ int idx = (int) (percent * 10);
+ float fraction = ((percent * 100 ) % 10 / 10);
+ float x = (xPath[idx] + ((xPath[idx + 1] - xPath[idx]) * fraction));
+ float y = (yPath[idx] + ((yPath[idx + 1] - yPath[idx]) * fraction));
- loadingBarHidden.setX(startX + endX * percent);
- loadingBg.setX(loadingBarHidden.getX() + 30);
- loadingBg.setWidth(loadingBgWidth - loadingBgWidth * percent);
- loadingBg.invalidate();
+ viewport.getCamera().update();
- stage.act();
- stage.draw();
+ Gdx.gl.glClearColor(0, 0, 0, 1);
+ Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
+ batch.setProjectionMatrix(viewport.getCamera().combined);
+ batch.begin();
+ batch.draw(bg, 0, 0);
+ batch.draw(unit, x, y);
+ batch.end();
}
@Override
public void show()
{
- TankOnTank.debug("LoadScreen", "show()");
- game.manager.load("loading.pack", TextureAtlas.class);
- game.manager.finishLoading();
-
- stage = new Stage(new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));
-
- TextureAtlas atlas = game.manager.get("loading.pack", TextureAtlas.class);
-
- // logo = new Image(atlas.findRegion("libgdx-logo"));
- logo = new Image(atlas.findRegion("tank-logo"));
- loadingFrame = new Image(atlas.findRegion("loading-frame"));
- loadingBarHidden = new Image(atlas.findRegion("loading-bar-hidden"));
- screenBg = new Image(atlas.findRegion("screen-bg"));
- loadingBg = new Image(atlas.findRegion("loading-frame-bg"));
-
- Animation anim = new Animation(0.05f, atlas.findRegions("loading-bar-anim") );
- anim.setPlayMode(Animation.PlayMode.LOOP_REVERSED);
- loadingBar = new LoadingBar(anim);
- // loadingBar = new Image(atlas.findRegion("loading-bar1"));
-
- stage.addActor(screenBg);
- stage.addActor(logo);
- stage.addActor(loadingBar);
- stage.addActor(loadingBg);
- stage.addActor(loadingBarHidden);
- stage.addActor(loadingFrame);
-
+ load();
game.loadAssets();
}
@Override
public void resize(int width, int height)
{
- // TankOnTank.debug("LoadScreen", "resize (" + width + "," + height + ")");
-
- stage.getViewport().update(width, height, true);
-
- screenBg.setSize(stage.getWidth(), stage.getHeight());
-
- logo.setX((stage.getWidth() - logo.getWidth()) / 2);
- logo.setY(Math.min((stage.getHeight() / 2), (stage.getHeight() - logo.getHeight() - 10)));
-
- loadingFrame.setX((stage.getWidth() - loadingFrame.getWidth()) / 2);
- loadingFrame.setY(logo.getY() - loadingFrame.getHeight() - 20);
-
- loadingBar.setX(loadingFrame.getX() + 15);
- loadingBar.setY(loadingFrame.getY() + 5);
-
- loadingBarHidden.setX(loadingBar.getX() + 35);
- loadingBarHidden.setY(loadingBar.getY() - 3);
- startX = loadingBarHidden.getX();
- endX = loadingBgWidth - 10;
-
- loadingBg.setSize(loadingBgWidth, 50);
- loadingBg.setX(loadingBarHidden.getX() + 30);
- loadingBg.setY(loadingBarHidden.getY() + 3);
+ viewport.update(width, height, true);
}
@Override
public void dispose()
{
- // TankOnTank.debug("LoadScreen", "dispose()");
- stage.dispose();
+ unload();
}
@Override
public void hide()
{
- // TankOnTank.debug("LoadScreen", "hide()");
- game.manager.unload("loading.pack");
+ unload();
}
@Override
public void pause()
{
- // TankOnTank.debug("LoadScreen", "pause()");
+ unload();
}
@Override
public void resume()
{
- // TankOnTank.debug("LoadScreen", "resume()");
+ load();
+ }
+
+ private void load()
+ {
+ game.manager.load("data/unit.png", Texture.class);
+ game.manager.load("data/loading.png", Texture.class);
+ game.manager.finishLoading();
+ bg = game.manager.get("data/loading.png", Texture.class);
+ unit = game.manager.get("data/unit.png", Texture.class);
+ loaded = true;
+ }
+
+ private void unload()
+ {
+ if (!loaded) return;
+ bg.dispose();
+ unit.dispose();
+ game.manager.unload("data/loading.png");
+ game.manager.unload("data/unit.png");
+ loaded = false;
}
}