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-rw-r--r--core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java5
1 files changed, 3 insertions, 2 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java
index 6159c04..c6f6e30 100644
--- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java
+++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java
@@ -13,6 +13,7 @@ import ch.asynk.rustanddust.engine.gfx.Animation;
public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
{
+ private static final float HALF_WIDTH_P = 0.9f;
private static final float SHOT_SCATTERING = 60f;
private static final float TIME_SCATTERING = 0.6f;
private static final float START_DELAY = 0.8f;
@@ -83,8 +84,8 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
y1 += ((SHOT_SCATTERING * FireAnimation.random.nextFloat()) - (SHOT_SCATTERING / 2f));
double r = Math.atan2((y0 - y1), (x0 - x1));
- float xadj = (float) (Math.cos(r) * halfWidth);
- float yadj = (float) (Math.sin(r) * halfWidth);
+ float xadj = (float) (Math.cos(r) * halfWidth * HALF_WIDTH_P);
+ float yadj = (float) (Math.sin(r) * halfWidth * HALF_WIDTH_P);
x0 -= xadj;
y0 -= yadj;