diff options
Diffstat (limited to 'core/src')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 12 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/screens/GameScreen.java | 3 | 
2 files changed, 13 insertions, 2 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index e793ba0..302ca87 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -4,6 +4,7 @@ import com.badlogic.gdx.utils.Disposable;  import ch.asynk.rustanddust.RustAndDust;  import ch.asynk.rustanddust.ui.Position; +import ch.asynk.rustanddust.game.ctrl.Solo;  import ch.asynk.rustanddust.game.State.StateType;  import ch.asynk.rustanddust.game.states.StateCommon;  import ch.asynk.rustanddust.game.states.StateSelect; @@ -45,6 +46,17 @@ public abstract class Ctrl implements Disposable      private StateType stateType;      private StateType stateAfterAnimation; +    public static Ctrl getCtrl(final RustAndDust game) +    { +        Ctrl ctrl = null; +        switch(game.config.gameMode) { +            case SOLO: +                ctrl = new Solo(game, game.config.battle); +                break; +        } +        return ctrl; +    } +      public Ctrl(final RustAndDust game, final Battle battle)      {          game.ctrl = this; diff --git a/core/src/ch/asynk/rustanddust/screens/GameScreen.java b/core/src/ch/asynk/rustanddust/screens/GameScreen.java index cc49263..a4c6bd6 100644 --- a/core/src/ch/asynk/rustanddust/screens/GameScreen.java +++ b/core/src/ch/asynk/rustanddust/screens/GameScreen.java @@ -19,7 +19,6 @@ import com.badlogic.gdx.math.Vector3;  import ch.asynk.rustanddust.RustAndDust;  import ch.asynk.rustanddust.game.Ctrl; -import ch.asynk.rustanddust.game.ctrl.Solo;  public class GameScreen implements Screen  { @@ -59,7 +58,7 @@ public class GameScreen implements Screen          this.blocked = false;          this.batch = new SpriteBatch(); -        this.ctrl = new Solo(game, game.config.battle); +        this.ctrl = Ctrl.getCtrl(game);          this.cam = new GameCamera(ctrl.map.getWidth(),  ctrl.map.getHeight(), ZOOM_OUT_MAX, ZOOM_IN_MAX, game.hudCorrection, FIXED_HUD);          if (DEBUG) this.debugShapes = new ShapeRenderer(); | 
